Upcoming Release - Player Progress

37 replies [Last post]
Evolution
Legacy Username

In order to pass, a player must have a complete set of equipment of a minimum star value (2-star for tier 2, 4-star for tier 3)

Dear Devs,

I hope you're not too serious about this topic I quoted here. Shouldn't you be limited by your gear tier because monsters get too hard, rather than by a jolly old guard? Unless of course this is a bypass for balancing-gone-wrong whereas you were not able to add this to the game without forcing in this guard? (No offence intended)

My point is that right now you can perfectly manage below Emberlight with some of the 3* equipment out there. Why should a player be forced to buy equipment from a higher tier in order to progress, if his current is sufficient to do the job?

To give you a personal example:

I've ventured below Emberlight many, many times with Drake Scale Mail/Helm, a Swiftstrike Buckler and a Cold Iron Carver. Only the sword is 4*, the other items are 3*. I have managed to do every trip perfectly fine, yet you'd now limit me if I don't buy higher-tier equipment? Even more so, I CAN'T upgrade my Drake Scale set to Wyvern if I am to keep my attack speed bonus. For some reason it is left out of the Wyvern set. Along the same line, the Swiftstrike Buckler doesn't even have a follow-up 4* yet? This is starting to sound a lot like me complaining about not being able to upgrade items the way I want it, I know. But my point is that for one, in its current form you don't always need the right tier of equipment in order to survive, and two, you don't always seem to be able to progress to higher armor while keeping the same type of armor buffs.

----

A question unrelated to the previous topic, will we all be starting off as "new" players and have to work our way up again to Emberlight? (I do hope not)

Nick's picture
Nick
Developer
After you earn your tier

After you earn your tier badge you can enter that tier with whatever gear you like. This is simply a check before that to ensure you meet the bare minimum requirements for you to not have to 'learn by dying.'

And again, you will be able to bypass this even before you get the badge if you know someone who already has one and lets you in.

Benamas
Legacy Username
I finally got to the core

I finally got to the core today and my only 4-star gear was a mighty cobalt helm and tempered calibur and while I died a couple times and ran away from a couple fights, I managed to get all the way down all by myself without a whole lot of difficulty. Since now my gear is even better if only from levelling up a couple times, it only gets EASIER from here! (excepting particularly difficult levels like battle arenas and lord v)

I hope that when Spiral Knights is 'done' the gates are much deeper; gear can have up to 5 stars, so I'm hoping for five tiers, with the final journey to the core having some real nasty encounters even with great items

I wouldn't mind a pwipe as part of this preview event either, since there's some lowbie gear i'd love to use but have no reason to try right now

Evolution
Legacy Username
You need everything "just

You need everything "just once" in order to gain the badge. That's the point, why am I forced to invest in higher-tier equipment if my current is doing just perfectly fine?

And for bypassing it.. you can't expect people to rely on others all the time to join a higher-tier party? Joining another party would only be a temporary bypass, it won't earn you the badge to pass the guard?

Fair enough for "forcing" new people to dodge too many deaths before they learn that their equipment is not sufficient. If that is the main reason though, then equipment and difficulty needs more balancing, again. As long as you can manage with lower-than-required equipment, then you're only unjustly limiting players from game-content? In case you don't see it as "limiting", then you can see it as forcing people to buy equipment they feel no need for, and thus not really want at that moment?

MTSowbug
Legacy Username
Weary of Equipment Requirements

Maybe it's premature criticizing this proposed change, but for me, if I were a new player, the equipment requirement for tier access would worsen the game. Spiral Knights is at its most fun when the enemies are much stronger than me, and I have to act cautiously and tactically to survive. I enjoy solo runs in dungeons where I am in deep over my head and would die in a hit or two. You might respond that I could still play that way, but I'd just need to level up high-star equipment and remove it afterwards. The problem is that getting the resources necessary to get that high-star equipment in the first place would require grinding in easy dungeons. I suspect that, if I had created my character after this change was implemented, I would have stopped playing the game before tier 3 due to boredom gathering resources necessary to access it.

It would be silly to demand that Spiral Knights cater to my playstyle. However, I think we're at risk of losing something that makes Spiral Knights unique among MMOs. SK has twitchy, actiony gameplay, and you don't necessarily have to take damage as you fight monsters. Strictly speaking, armor isn't necessary. Lag aside, a skilled player can dodge most attacks, which makes the game feel more like a platformer than an RPG. And this is fantastic - it makes combat exciting! But if I have great equipment, though, this aspect of the game becomes unnecessary - who cares if I need to dodge if my armor absorbs the damage anyway? I think SK has a good thing going with its gameplay right now, and I'm worried about these new, equipment-emphasizing changes ruining it.

koolaroo
Legacy Username
I too enjoy soloing levels

I too enjoy soloing levels that are over my head. also this update would increase grind becase i have to play lower levels that have lower amouts of money and heat.

Chronus
I believe you can still solo levels with low equipment.

Forgive me if I am taking this wrong but, I believe you can still solo levels with low equipment. I think you just need to get the badge first, then you can go back to the dungeon with whatever you want. Again, correct me if I am wrong.

Also it doesn't seem like a lot of grinding honestly; I don't think that's an issue. There's basically no grinding right now as is, unless you consider getting 4* stuff to Lv10 to forge 5*. Plus, apparently you can skip these parts anyways if you're an experienced player (which makes sense).

Perhaps make these badges "account-shared"? For example, if we get even one character on our account to Tier 2, or Tier 3, we would not need to do it again on another.

Nick's picture
Nick
Developer
Chronus - You are correct,

Chronus - You are correct, once you obtain your badge, you're free to do whatever you like.

I'd also like to add that as always, the initial implementation of this feature is not going to be the final. We will continue to develop it in order to meet the needs of all of our players. There probably exists solutions beyond what we have in store to allow 'hardcore' players to obtain a badge in a different way from other players who need more guidance. But anything like that will not be part of the initial release.

Benamas
Legacy Username
ideally, you could either -go

ideally, you could either
-go to class all semester and earn your grade the hard way (earn X tokens and accumulate gear of X rank and get the badge) OR
-test out of the course and receive full credit (complete EG a depth 20 arena solo, without dying, and get the badge)

Shoebox's picture
Shoebox
I've said it before, but I

I've said it before, but I think Tiers are pointless at this stage in the game.

You're segregating areas via tier, creating an end game environment before you've implemented any end game material.
People have proven that lower levels are possible without the use of 4-star gear, which is a flaw in execution more than in design.

Maybe it's a shortcoming of your recent equipment balancing, or just a lack of serious Tier 3 content.
But it's too soon to start excluding people from venturing down without a party, if they're perfectly capable of playing the game now.

Not only that, but somebody playing using Mist Energy, is going to go from being able to reach the core in days to weeks now. People who were making good progress using Mist Energy below Tier 3 are now going to be forced to party just to be able to buy the Crystal Energy they need to get the gear to be allowed to go into Tier 3 solo.
Or what is more likely, use this new combined population of players to beg for some.

Which is not only infinitely more confusing to a new player, it's extraordinarily disconcerting to me if you have no long term objectives for Energy and player progression.

Now, for my questions:

  1. Are Badges Account or Character bound? (If you get a badge, does it apply to all characters or just the one you earned it on?)
  2. Will Badge bypassing be something all players can attempt? Because if so I can see a number of issues with this.
  3. Why do Spiral Knights need a Warden? Are they children playing in a playground? If I cheat and play in the sun without my hat, will I get detention?
  4. If you can just keep reloading lobbies by leaving and entering them, what is the point of adding dynamic NPC spawns? This seems like another way to give rich people an unfair advantage. What are you going to do to prevent this, if you're going to do anything at all?

That's all for now.

BehindCurtai
Legacy Username
Do you have to have the

Do you have to have the equipment bound to you?

Or could a guild have a "tier pass" party, where they give a set to one person, that person gets the pass, then passes the gear set to the next person, until everyone is tier pass'd?

I also do not like this approach. And, I understand the goal.

How about the guard giving you a warning: "Friend! Your equipment is too weak for you to survive down here on your own. Either come back with some friends, or prove that you are the one in four thousand that can survive with weak equipment." In other words, instead of "Not permitted", "Give a warning that you're not ready". That will solve the goal of people getting into trouble that they are not ready for.

Pauling's picture
Pauling
Spiral Warden + sparse recipes = ?

As far as I know, 4-5* recipes are only sold below emberlight. Although the Spiral Quartermaster sells some, they're not especially exciting recipes, and most players will probably want to produce better weapons and armor at the first possible chance. However, they're never going to be able to do this entirely with mist energy (4* = 200 energy to craft).

As a result, this means that people who want to play in tier 3 will be required to first craft a bunch of gear that they don't really intend to keep, instead of patiently saving up to buy the "right" recipe and only make 4* items that they intend to keep. For a full set of 4* gear, the minimum cost in real-money crystal energy = 500 energy (Helmet, armor, shield, sword, and gun each cost 200 to craft, using 5 days of mist energy to defray the costs). That's around $1.40 in real money, or, $3 if you're impatient- all for access to the tier that sells better recipes. At least in my case, I'm picky about what I actually craft, so having to pay $3 just for the chance to see better options would be.... frustrating.

Since Haven's shops will become more critical to accessing lower tiers, how will they be changed to improve the selection of recipes available? The current ones are solid entry-level items for their star level, but I'd rather spend my energy crafting something else. Too high crafting costs, required too often, would probably discourage me from playing at all.

Pupu
Legacy Username
Cool

I, for one, welcome being always in Haven and being able to go to Emberlight freely without a 7 day limit.

Burninat0r
Legacy Username
Making Haven home for all

Making Haven home for all again is probably wise. Until we get too many players that is! =D

Cien_Tao
Legacy Username
this will ensure grinding or energy selling

as it is, people or will need to grind to get those high star gears 4*, or will have to buy CE for money to sell it in game for crowns...and also, more grinding or real life spending if you pretend to make the entire set. i don't think that a game of this stile should ensure grinding in any way...

Cromendi
Well, remove the token part

Well, remove the token part and I'll be all fine'n'sweet.

Why, you ask?

Because I don't want to run 20 times over a 8 level beginner course or put in over 15 hours of compulsory crawling just to get over the mid game.... it maybe fine if we are talking about pure role playing, but a game that's based on platform action isn't cut out for the run of the mill *excuse the language* handicapable course.

kojiden
Legacy Username
Yet again another update that

Yet again another update that doesn't address the real issue regarding Haven, and that's that nobody who's a vet wants to play below Haven or Moorcraft because of low reward payouts.

Shoebox's picture
Shoebox
D to the E to the R to the P.

Sub-towns are revealing... their true form!
Sub-towns will no longer be a 'home' for your character as we are re-emphasizing Haven as the home of every character. Upon logging out, you will always restart in Haven and all 'return' elevators will always direct you to Haven.

However, from each gate in the Haven arcade, you will be able to select each tier of that gate (if available). By selecting tier 2 or tier 3, you will be sent to the sub-town at that tier instead of a party lobby. Sub-towns will now effectively become party lobbies for each tier.

The sub-town you select will then have a single 'down' elevator leading to the next floor of the gate you selected back in Haven. Should you then make it to another sub-town, its down elevator will take you to the next tier of the same gate as before.

kojiden
Legacy Username
Learn to herp before you

Learn to herp before you derp. That doesn't actually encourage people to play under Haven. Everyone will just take the gate down to Emberlight.

Sarcusa's picture
Sarcusa
Well there are recipes to

Well there are recipes to look forward to. I think special rares, recipes and materials from tier specific enemies (Those redwood things under Moorcroft would be an example) might fix that issue. Then again people wouldn't party if that was their goal.

Shroom
Legacy Username
Will we need all 4* equipment

Will we need all 4* equipment to access tier 3 at all or just to take the shortcut to it? I've been happily managing deeper than Emberlight with my 2* Demo Suit.

David128
Legacy Username
Interesting.

It's rather entertaining that ya'll don't care for the change, when in fact, all it's doing is allowing us a bridge so that to see exactly what we need in order to at least "somewhat" survive at certain points. If you already have at least pure two star equipment, you can make it to the manor, and a little bit further down. If you have pure four star, you can make it to Ember, and then possibly down to the Core. With five star equipment, you can make it to the core. This has been a fact before this update, and shall be a fact after this update. Nothing more, and nothing less. Sorry if ya'll enjoy taking spots from others by randomly inviting people to your friends list so you can join them in deeper levels later. Not that you can't do that! It's just, you know, discouraged. Anyways, ya'll have a good one!

Evolution
Legacy Username
David, I take it you're not

David, I take it you're not very experienced in the game so far, else you would have experienced what has been told here before. The point brought up is that being able to survive with less than 4* star equipment is a fact for today's Spiral Knights. Having raised a new limit to atleast 4* gear is just silly knowing the current difficulty level?

David128
Legacy Username
Right.

True, which is why we're told we can bypass it, right? I see no need to fret, especially since most of us know someone of a higher tier of equipment than us already, so if we needed to, we could make it to where we already are before this update is implemented. I mean, generally, you wouldn't wish to head down to Ember without having Two Star Equipment, would you? I know I wouldn't, that's for dang sure. Sure, you may be able to make it part way, yet by yourself, there's a purty sure guarantee that you won't get past the half way mark. Maybe I'm wrong though, if ya'll think differently, then I honestly don't know what to say. I, for one, like the idea, so I appologize to those that may not agree to such an extent.

Chronus
You only need to wear the required stuff once...

Just in case you guys missed it:


Forgive me if I am taking this wrong but, I believe you can still solo levels with low equipment. I think you just need to get the badge first, then you can go back to the dungeon with whatever you want. Again, correct me if I am wrong.
- Chronus

Chronus - You are correct, once you obtain your badge, you're free to do whatever you like.

I'd also like to add that as always, the initial implementation of this feature is not going to be the final. We will continue to develop it in order to meet the needs of all of our players. There probably exists solutions beyond what we have in store to allow 'hardcore' players to obtain a badge in a different way from other players who need more guidance. But anything like that will not be part of the initial release.

- nick

 

You only need to wear the required stuff once (to "pass the test", if you like), and forever after you may do as you please.

Evolution
Legacy Username
I really wonder which kind of

I really wonder which kind of bypasses they're going implement. One that involves "jumping along in a party" is something I really wouldn't like to see. Having to be that dependant on other players just until you finally get that unneeded higher-tier armor is not really a joy?

And Chronus, I know you only need to get it once. I'm not going to repeat what pauling has said already, so scroll up a nodge and re-read his post if needed. It's a very valid point towards "getting a 4* equip just for the sake of getting that badge".

Pauling's picture
Pauling
Making armors more tier-worthy?

...That still means that we need to craft the required 4* gear at least once. Which is expensive.

Soloing in 2* armor is quite easy, especially in tunnel levels, where the hallways allow you to pick enemies off one by one. If you're not being hit, then most armors provide exactly the same level of value: none. (I've taken to picking things for the bonuses instead, but even there, it's not actually essential) One helpful solution might be to have bonuses to improve as star level increases: for example, a 3* gunslinger hat shouldn't provide the same Ultra charge time bonus as its 5* variant. (And if a "low" bonus isn't enough to be noticeable, then the problem is really with the low end of the scale)

The other option, of course, is to make dodging-heavy tactics less effective, through a change in level design. (Deep levels = fewer easy chokepoints, and more reason to charge in swinging)

Chronus
It is an issue.

I read that previously but I thought the current discussion was about having to use a certain ranked set of gear every, which is not the case.

Aside from that then, yeah, there are issues with it. I say we just try it out when it comes along, and make true opinions then. It could be a lot easier and simpler than we think.

Cien_Tao
Legacy Username
chronus.....

the main problem is: if you batled so hard to get a full 4* set, why you would want to change your equip to a lesser tier? it's ilogical. people here don't do emberlight with 2/3* equip because they simply want to harden the things, they do this for convenience, as it is more ocnvenient to spend less in equips this way, to buy energy later (at least, that it is how i see the things here).

Chronus
I'm not sure what you're referring to as in switching back...

I'm not sure what you're referring to as in switching back to a lesser Tier in the context you stated... But if you mean that the more experienced players who have already created their 4/5* sets will have to go "backwards", then that isn't really a big issue. All we'd need to do is stick on some 3 or less for a short amount of time until we got the badges. Also, nick said that since the last update we have been raking up these tokens anyways, so I wouldn't be surprised if we could get the badges instantly upon the release of this update.

Pauling's picture
Pauling
The best defense is a good offense bonus

If my 3* armor offers great bonuses, but I have to switch to a totally different upgrade path and re-craft a separate series of 1-->4* generic unrewarding armors in order to advance to the next tier....

Then yeah, I would definitely switch back to my speed/damage bonus armor at the first chance I got. (regardless of whether it offered good defense stats: because the best defense is clearing the field of enemies before they have a chance to attack)

Niccus
Legacy Username
Crafting

(slight digression)
I'm a bit worried about the requirement for sufficiently high-tier equipment.
It looks like many of the equipments will need items obtained from inaccessible tiers -- for example, Winmillion is a 4-star equipment but needs Ironwood, which seems to only drop from Emberlight down.
There are some equipments that can be crafted with lower-tier materials, but I would prefer to be able to reach new depths with the equipments I want to use/try.

Cien_Tao
Legacy Username
chronus, pauling said it all

it's totally ilogical to grind your way to a full 4 set if you will never use it, because of the bonus of the 3* that you are using. you only need to have it 1 time to be able to acess it every other time, but, we don't want to spend a hell lot of money/energy just to buy an useless set, so we can continue to play as we where playing previously. Also, to top the fact that we will not use the iten anymore, we would not eern be able to trade it to someone that might use it, because of the iten binding. the issue here is that some people can't spend on CE, so these people will need to grind mindlesly through the months to be able to buy/make the set, hoping for a rare 4*drop, and cursing the game every time they die for random reasons, making so only those capable of pay, or those that are really hard headed to be able to visit emberlight.

David128
Legacy Username
You don't say.

I... I don't understand what the issue is here... So, you take a few days for each tier, and that's only IF you hadn't wracked up enough badges in the first place. Put on generic equipment for each star, problem solved. Purchase equipment from newbies that find it, problem solved. Don't wear the generic equipment when you're racking up points for the badges, problem solved. Now exactly, what're we arguing about here?

Dogrock's picture
Dogrock
I think part of the issue

I think part of the issue they are going after David is that sometimes the armors can change dramatically between their upgrades. I'm seeing a lot of speed boost examples here which is where the Drake Scale equips give Sword Attack Speed Increased: High but the Wyvern Scale upgrades give nothing of the sort. I think this is more a problem with the armors and helms still being subject to rebalance. Many people would gladly have inferior defense for other attack bonuses. This rolls into the player ability concept where many of the more veteran players right now tend not to take too many hits so that high defense scores don't mean too much.

Though I do think that the armor tier gate keeper idea does seem flawed because it ignores player skill level. I would prefer to perhaps see a mini-boss challenge to award this badge. This has two pronged effect of not alienating those who are a little too attached to their equips and also preventing an energy loaded newbie from crashing through with no real skill. That's why I liked Vanaduke so much; you had to be good at the game to get by him, not just loaded up with high-tier equips.

I do like the way everyone will start in Haven now and will have to get some sort of ride down to their desired level. This introduces another crown sink into the game (pauses to hear the peanut gallery groan). You all have probably noticed that the energy market is inflating rapidly again. Basically there's again too many Crowns being dropped in the game and arena use in the upper tiers is dropping off due to Antigua-based weapons roflstomping people. People are willing to continually outbid people because they have 50K+ Crowns and nothing else to do with them. Then again this could just be the trend of the last few major content releases where people initially spend huge amounts of Crowns in obtaining new items and when saturation is reached (or your ideal equip) your Crowns build up.

BehindCurtai
Legacy Username
First, does anyone actually

First, does anyone actually like the new release idea? I don't think I saw a positive "I like this" in this thread yet.

Second, run-away inflation is an absolute given, given the current setup of ever increasing payouts and an abrupt end to crown costs. Yet every time I've argued against that ever-increasing payout, people say I'm not in favor of progression, or that I don't know how to balance payouts, or that high-end players need higher payouts, etc.

Dogrock's picture
Dogrock
Okay okay, I've got a like.

Okay okay, I've got a like. The opening up for randomly instanced NPCs in sub towns will be really fun. It goes with the whole "Only a true explore will discover all it's [the clockworks] secrets." Also I think my pointing out of the (possibly) new Crown sink can count as a like.

The payout level is likely to change again. First it was too high, then it was too low, now were a little less too high and the next round might be a little less too low. I think once all the content is in place a final aggressive round of rebalancing will occur. If it leaves everyone pissed off then you probably made a good compromise.

Shroom
Legacy Username
>I... I don't understand what

>I... I don't understand what the issue is here... So, you take a few days for each tier, and that's only IF you hadn't wracked up enough badges in the first place. Put on generic equipment for each star, problem solved. Purchase equipment from newbies that find it, problem solved. Don't wear the generic equipment when you're racking up points for the badges, problem solved. Now exactly, what're we arguing about here?

You're right. You don't understand what the issue is here. My 2* Spiral Demo Suit has been working just fine for me all the way to the Core. Obtaining 4* armor isn't that big a deal: a day or two of effort. But why should I be blocked from content I can easily handle? The new rule is what we don't like. The consequences of that rule aren't terrible, but the rule seems very arbitrary.

Either way, I suppose we have to wait and see how it plays out. Personally, I'd rather there be some big boss or something before each subtown, and that's the test. Maybe we could even be required to solo the boss to ensure that we're ready.