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Should we use shield health to measure enemy damage and research defence?

3 replies [Last post]
Thu, 04/04/2013 - 08:48
Zeddy's picture
Zeddy

Finding the exact numbers the game uses could be tough, though I definitely think it can be done.

The new bar for shield health has a dynamic length varying with the max health of your shield. If we go simplistic and assume 1 pixel on the bar = 1 damage, we can declare an enemy to deal 100 damage if 100 pixels go. It doesn't matter all that much if the actual damage is 200, because we'll have a lot of numbers we can compare relative to another. We could also later compare these numbers to some studies on damage to our actual health and end up with a very good idea.

I've got to be honest, I'm not sure where the best place to start with this would be. Omega Shell, Ancient Plate and Volcanic Plate would be very good for getting raw damage numbers on projectiles. Comparing Volcanic Plate to Ironmight Plate in FSC would let us find out exactly how much status defence on shields matter. Dragon Scale Shield would let us find out raw damage numbers from shadow enemies that are neither poison or fire. We should also compare status enemies to non-status enemies.

After figuring out some raw numbers, we can do things like comparing Skelly Shield and Crest of Almire to find out how much defence on the shield matters. UVs will let us fine-tune the results. The important thing is that we have a meter that can be measure in pixels, which is a very finely grained unit of measurement.

Thu, 04/04/2013 - 09:04
#1
Xenonguard's picture
Xenonguard

What you need is a stationary enemy which can be found alone, which deals damage regularly. For testing against status, I'd suggest the status grates in the ATH and maybe the Gran Faust charge for curse, with no curse defense or weakness.

Thu, 04/04/2013 - 12:28
#2
Zeddy's picture
Zeddy
Some tests. All 5* shields

Some tests. All 5* shields have a bar that's 360 pixels long. The only exception is Omega Shell. I do not own one yet and as such cannot tell you how long its bar is.

Damage to shields from scuttlebots in GTH, as measured in pixels lost per shield:
Dragon Scale: 117
Gray Owlite: 66
Crest of Almire: 58
Honour Guard: 51
Ironmight Plate: 38
Ancient Plate: 29

I welcome additional data from people with normal UV shields.

Edit: Honour Guard shield added.

Thu, 04/04/2013 - 12:06
#3
Diamondshreddie's picture
Diamondshreddie
hmm.

I bet you could get some good testing results for different shields by singling out a gun puppy / howlitzer / polyp (they come in all specialized damage types ) at d27, then with the help of mass shieldbearers with elevator passes and a screencap hotkey, you could gather good results.

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