Used right, they have a higher DPS than any blast bomb,
Used perfectly, they have the lowest DPS in the game *tink*
My humble request to OOO;
Remove the hit-limit
Used right, they have a higher DPS than any blast bomb,
Used perfectly, they have the lowest DPS in the game *tink*
My humble request to OOO;
Remove the hit-limit
Reverting won't do it. That'd cause rage, too. Some people have grown attached to their shard bombs. Just make a new line: the shrapnel bomb line. That'd cause probably no rage whatsoever and everyone would be happy.
I think Three Rings already made up their mind to use Dust Bunnies, etc, to give new Shard Bombs a useful purpose.
Hindsight is 20/20. No matter how you look at it, when new Shard Bomb is introduced they don't have a purpose in mind for it. Just somehow they have this urge to get rid of old Shard Bomb and it does not have anything to do with it being not very bomb like. (Frag Grenades are perfectly fine bomb models if they choose to tweak old Shard Bomb properly after it.)
One should be more mindful about his own career or it would end (and nobody is going to warn you). Look at Hiromichi Tanaka. One bad decision and it's GG to his career. (This guy worked on epic titles like Final Fantasy III and IV, and Secret of Mana too.)
Does "Too big to fail" hold? Read history, I mean, seriously, read it.
I'm not saying "This is why shard bombs suck", in fact I loce the new shards alot more than the old. What I'm trying to say, is that the highest potential of the new shards is restricted by this factor. They take much more skill to use, and should ultimately result in more reward for optimal use, so please, remove the hit limit, and we might see much more bombers coming to like the new shards. (cause all I ever see is hate for them.)
Well you should talk to Zeddy about the new shard bomb. In my eyes he is still the expert on that subject.
My take is that there are two limiting factors of the new shard bombs, both related to ease of use:
The second point could be intentional because somehow the Dev's have a passion in randomness. (Randomness is fine, as long as you control where the randomness occurs.)
Damage wise. I wouldn't even count on bombs for damage at this point due to Brandishes, Vortex and Blitz. This screams game balancing and not UI reworks.
I'm in Zed's guild btw :> talked to him lots
I have found that a technique I like to use commonly is placing the next bomb just outside the outer ring of the last bomb, this way enemies that might have been flung towards you, will be knocked in and amongst the ring of shards from the first bomb. This then allows for you to keep chaining this setup until you get too old to play games anymore.
As for the damage unbalance, I tend to be ignorant upon what I already know is unfortunately true. In this same manner, I can feel like I am doing better with the totally-worth-it Med MSI the mercurial demo set offers.
I just find it funny that they said they didn't behave bomb-like in the first place. Really OOO? Did you miss the past decade the US spent in Afghanistan? The old shard bombs behaved EXACTLY like an IED did: flinging shrapnel in all directions. That's actually what most bombs were designed to do until nuclear bombs, so the old shards were actually the most bomb-like in the game
@Diamondshreddie. Yea Zeddy told me that technique before. And that is related to my first point: lag. If you need to plant the bombs in quick succession, that lag needs to be manageable for the bomb to be useful. Let's be honest though. It is almost a year and nothing is being done. So new Shard Bombs don't pose a serious balancing issue, I guess? Or they are going to scrap new shard bomb at some point because it's just broken by design.
@Randomzz. You maybe surprised OOO has no clue about how cluster munition works too. (Look it up on wiki, because that's the real life model of new shard bombs.) Interesting read because new shard bombs can actually function like mines. The old shard bomb, by comparison, is more bomb like than what new shard bomb is due to its frag grenade behaviour.
I'm just finding that recently, every game I play is experiencing frequent lag spikes. And it's not just me or my internet, cause I ask everyone else in the game and they agree.
"Too Big to Fail" would be more accurate if it was rendered as "So Big that Failure will result in Catastrophic Results".
Robustness has no relationship with size. Bacteria are very small but they are very robust. Lehman Bros. was very big but they blew up. Big guilds would break up when internal power struggle and conflict of interest tear their leadership apart.
So does it matter if a guild reaches the 350 members limit? You can easily test that on test server already, why bother on the production server. <_<
Now I could be wrong
But the other day I managed to catch a giant lichen in a perfectly-sized corridor with an SSB
And I didn't hear any invincitinks
Which makes me think that the hit limit was stealthpatched away? :S
Unless there's another cause for this that I'm missing; I was hitting with about four shards + core on each bomb.
The invincitinks were there when I used them two days ago. Shard bombs detonate in a random order and as such whether or not you get invincitinks at any given time is also affected by randomness.
@Randomzz Eltia
They were not bomblike enough because they could be used to one-hit targets. A bomb is supposed to be for damage support and AoE, not one hit kills and higher DPS than a sword.
They could bring back the old shard bombs if a heavy hit limit was introduced or the shards spawned 2 blocks away from the core of the blast.
They weren't bomblike enough because instead of being used to damage large crowds of enemies, most people were using them to spike single enemies, like hex said.
That's exactly how I use bombs in other games.
I throw sticky grenades onto people and watch them blow up.
I plant mines in front of people running up to hit me with their swords.
And I use AoE bombs right in someone's face to make sure it hits.
I've plenty of other bombs that'll help clear clouds, I loved my sniping/spiking bomb. In fact, I'm using so many weapons how I shouldn't be using them.
I use Needles and Alchemers right up close to an enemy's face to kill it.
I run into a tight crowd to tag them with my Cata charge then do massive AoE damage.
I use Brandishes and GF for long range fighting.
And I use Blaster charges up close to push back clones in LD.
Why the heck was it wrong to use a bomb effectively?!
When you think about it bombs should have the highest raw damage output anyways. Especially considering the fuse time. Keeping bomb dps so outclassed by gun and sword is retarded.
What you're basically saying is that a bomb with the sole purpose of damage isn't allowed to actually output damage.
And the whole "it doesn't match the game's bombs" argument doesn't work either. Guns are meant to be used at a distance, trading weaker damage for protection. They're supposed to take time to kill something. Even the alchemers take 2-3 charges to kill something. And yet one specific gun can not only one-shot targets weak to it, but also neutral targets in 4 person, tier 3 runs I'll give you a hint, it has the word "needle". So should that gun be nerfed into oblivion because it's not "gun-like"?
@Amanzi
I throw sticky grenades onto people and watch them blow up.
I plant mines in front of people running up to hit me with their swords.
And I use AoE bombs right in someone's face to make sure it hits.
Grenades aren't bombs: They don't have a 10 metre radius.
Mines aren't bombs: They don't have a 10 metre radius.
AoE bombs have their damage reduced so they're not OP.
The old shard bomb was the bombers answer to the Blitz, and was essentially a FoV charge that didn't set the user on fire.
@Randomzz
"So should that gun be nerfed into oblivion because it's not "gun-like"?"
Absolutely. The Blitz Needle is an abomination. So much so, that the Volcanic Pepperbox is one of the few normal damage weapons that are actually balanced.
I still don't know why bombs have to be so confined compared to the other two weapons. All of the armor has normal elemental resistance, why do all of the bombs have to be just about AoE when it's nice to have a weapon that'll do massive damage to one enemy with no KB?
Yea...there are a ton of weapons that don't behave like they should....Why the old shard bombs stood out is beyond me. Yea you could one hit a 2 to 3 zombies but you practically had to hold hands with them in order to do it.
If we give bombs more damage they will become op because of their effective range and we cant have that. I can clear a room full of mobs relatively quick with the right set of bombs. When it comes to single target dps we fall short, but I guess that's where the new shard bombs were suppose to shine?
Honestly I think that we should have the highest movement speed possible. Since we have more things that negatively impact us. I.e., fuse time, charge time, movement speed while charged, radius. Especially since we have no insta bomb capabilities. That would be op as well and you know how we feel bout that!!
Now a further increase of blast radius wouldn't be so bad, since we obviously fall short in the range department. If swordies can have their Brandishes and Gunners their Polaris and Catalyzers, we should be allowed to blow them up from almost anywhere in the room :D
"Yea you could one hit a 2 to 3 zombies but you practically had to hold hands with them in order to do it."
People who were practiced with the Shard Bomb could do it quickly, easily, and safely. Just plant at the right time and lure them to step on it.
But again that risk factor was still there. Most people would tend to stay away rather than intentionally run up to an enemy. It had a high risk/reward factor where that's just not evident in todays shard bombs.
Swords have a high risk factor, especially when using the full combo. And the shard bomb out-DPS'd them.
Yea I demand a radius increase. Playing LD as a bomber that gets constantly sniped from Polaris and brandishes is hyper annoying. I want a radius big enough where they cant just stand out side my radius and shoot off Polaris bombs and brandish beams thingy charge what ever :(
I'd like to see old shard bombs outdps a brandish in FSC. Because I know it wouldn't outdps me. Unless your comparing it to some of the awful swords we have sitting around. Remember when DVS had more dps than Blitz Needle?
Anyway Electron Vortex and a sword, most overpowered combo in the game.
Electron Vortex and a sword has nothing on Electron Vortex and old shards.
"Electron Vortex and a sword has nothing on Electron Vortex and old shards."
Electron vortex and a sword does in fact have something on Electron Vortex and old shards.
Safety. It is highly rewarding for such a safe maneuver, albeit not as much damage as an old shard bomb super awkward clipping pwnage.
revert the shards back to the wonderful weapons that they used to be. I miss being able to use them in FSC...or anywhere else.