I can understand that weapon attack is higher if the bar is larger, but for the speed bar, is it the longer the faster, or the longer the slower?
Edit:
Tried the hatchet myself, and almost died. Longer bar= Faster attacks.
I can understand that weapon attack is higher if the bar is larger, but for the speed bar, is it the longer the faster, or the longer the slower?
Edit:
Tried the hatchet myself, and almost died. Longer bar= Faster attacks.
There are so many variants that go into how much damage you actually cause something in game, it makes it incredibly hard to compare things.
But yes in all cases the longer the bar (to the right) the more of it you have / the better.
In general, but enough of the bars are just flat-out wrong or don't tell the whole story that community wisdom (if you can get it) is generally more useful than looking at the bars.
Most famous example: The Cold Iron Vanquisher has a bigger attack power bar than the Leviathan Blade. It deals significantly LESS damage than the Leviathan Blade. (It gets bonus damage on Undead, but this only brings it to approximately EQUIVALENT to the Leviathan on that one particular monster type. Plus the Vanquisher has less knockback on its charged attack, leaving you exposed to a counterattack.)
they change a lot and are unbalanced. but approximetely its yes. because the cutter series have like maxed speed at bars, also they are really fast, that much cant be a mistake :)
The bars are also misleading because there's no gun or sword in the game (AFAIK) that you just swing at a constant rate in a constant arc or that just fires at a constant rate. Among things that contribute to what you might consider a sword's "speed" are the number of swings in a combo, the time it takes for an animation to start, the delay between each pair of swings in the combo, the length of the swing animation itself, the delay after a combo is finished, etc., and that's not even considering charged attacks, which have their own swing speeds and post-swing delays. On top of THAT, most swords have different characteristics for each swing in a combo. In a broad sense, the bars are sometimes useful for comparisons like "this is a fast weapon that does less damage with each hit, this is a slow weapon that does more damage with each hit" - at least when the bars aren't flat-out wrong - but they're not particularly useful for conveying weapon utility because there's simply too many variables.
(The "chance to cause effect" lines are also hard to compare directly; for some weapons, only charge attacks and/or the final hit in the combo can cause the listed effect, and may have different rates.)
The bars are estimates at best. Do not trust them.
For example, the Cold Iron Vanquisher's Attack power bar is bigger than the Leviathan Blade's, but it actually deals much less damage. The Faust and Avenger have very different Speed bars, but their attacks come out at exactly the same speed according to players that have tried both.