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a new boss suggestion

10 replies [Last post]
Fri, 04/05/2013 - 23:00
Tgfbn's picture
Tgfbn

"The Kat King" , he would be a giant white kat with a crown and there would be 10 candles in a circle around the room, and you would have to light them all before you can attack him (he will chase you around the room trying to bite you maybe?) and when you do enough damage, he enters next phase, in the next phase, his crown will be a little broken and he will be gray but he will have a lot of defence (like arkus from the front) and will stay in the middle of the room and will be biting the area all around him also ocaisionaly spawning kats, when you do enough damage, he will turn black and lose his crown, the candles will return and when you light them, he will run from players while shooting orbs that inflict sleep and will spawn 2 big green invulnerable kats that charge players like slags, finally, the kat king will drop kat teeth as tokens and will be a T3 boss the mission

could be the called "The forgotten king" or "The spirit king"

the levels

like candlestick keep but more castle-like

the enemies
howlites, grimalkins, kats of all kinds, a new wolver (a ghostly one that can inflict sleep), trogans, phantoms (ones that can be found in rooms and destroyed permanatly), slag guard for final enemy before boss, and some of them mini slags from legion of almire

Sat, 04/06/2013 - 00:31
#1
Infernoburner's picture
Infernoburner
Derpuraptor strikes back

Any info on boss items? Guild throphies?
Does the wolver deal shadow or piercing?
How is this related to sleep?
How many floors?
Does it pay well?
Shadow Lair variant?
Shadow Lair mat?
Shadow Lair items?
Boss arena size?
Phantoms that can be destroyed permamently? Just a mecha knight reskin?
Is this ghost wolver just a WHB one?
You mentioned Owlites, explain how this enemy works and why it would be an enemy?

"2 big green invulnerable kats"
Or just endlessly keep spawning grimalkins that ain't light affected?

Sat, 04/06/2013 - 20:25
#2
Tgfbn's picture
Tgfbn
sry to confuse you, didn't know i needed to put so much info

1. idk but the boss items, but I feel maybe a spirit bomb, and a ghost sword would be good? 2. hmm, I say it should do shadow since it's a ghost, after all 3. idk, just felt like there should be a sleep dungeon, snarby has stun, roarmulus has shock, arkus has poison, vana fire, why not sleep? also, I feel something silent and crypt should have sleep 4. I feel like 4 should be enough 5. yes 6.idk 7.kat claw 8.kat fur jacket (looks like a purple wolver coat and protects against shadow a lot and normal, and has a high resistance on curse) and a kat fur helmet, (same stuff as kat fur jacket, but looks like a purple mewkat on your head, no eyes, still them cute little closed eyes <3) both gives medium attack for swords 9. about like vana's battle room size :) 1o. nah it's still a phantom, they just don't turn into a dot and respawn when you kill them :) 11. I have no idea what WHB means 12.i said howlites, them dead gun puppies that kamikaze 13.they will be like normal kats, not grimalkins Hope this helped your understanding on this :)

Sat, 04/06/2013 - 21:26
#3
Fehzor's picture
Fehzor

Would this Kat King happen to have a Klan of any sort that he rules over?

Sun, 04/07/2013 - 07:07
#4
Tgfbn's picture
Tgfbn
the kat tribe

the kat tribe

Sun, 04/07/2013 - 09:35
#5
Klipik's picture
Klipik
Dangerous territory, Fehz :/

Here is a good example of a boss suggestion.

So about this idea, yes it is missing many details so I will just focus on the main boss fight.

Candles:

Are these like candlestick keep candles, that go out? If so, does that mean all 10 have to be lit at the same time to be able to attack him? Will he return to being invulnerable if one of the candles goes out? Because keeping 10 candles constantly lit with only four players is hard, unless you extend the lit time of the candles. Especiallf if they are far apart, which leads to my next question:

Stages:

First off, the crown indicator is exactly the same as the one for the Royal Jelly. It would probably be better if it wasn't the same.

-Stage 1: Basic Kat behavior, for the most part. That's good; A boss based on an enemy should have the same basic characteristics.

-Stage 2: This one again depends on room design. Will there be an area in the middle of the room that he is not vulnerable to melee attacks from (like a hole in the middle of the arena)? Will the arena be large enough for a knight to stand at the edge and be out of range of the bite? I'm not sure how well this would work until those questions are answered.

-Stage 3: Bosses fleeing from players, I like it! Will make it harder to predict where he's going, so he'll be harder to hit with things like the Blitz Needle. Will also be good for teamwork among sword-only parties, as you would have to "herd" him into a spot where you can reach him.

Sleep:

I like the idea of adding sleep back in this way, but as it stands right now sleep is still a broken status. OOO would have to figure out exactly what they want the status to do before they put it back in.

So yeah. Good idea. +1 for you :)

Sun, 04/07/2013 - 15:24
#6
Tgfbn's picture
Tgfbn
1.they will be those

1.they will be those permanent blue candles 2.i guess his crown shouldn't break then, ur right 3.he won't bite everywhere around him at once, it will be like them orbs at battlepods that circle the battlepod, but it will be bites, also, he just has a lot of defence at that stage, he's not invulnerable TY for telling me it was a great idea, I spent a long time thinking lol

Sun, 04/07/2013 - 15:25
#7
Tgfbn's picture
Tgfbn
also, I havn't thought about

also, I havn't thought about the levels before boss yet

Wed, 04/10/2013 - 15:48
#8
Tgfbn's picture
Tgfbn
bump .__.

bump .__.

Thu, 04/11/2013 - 14:28
#9
Tgfbn's picture
Tgfbn
le bumb

le bumb

Thu, 04/11/2013 - 14:33
#10
Klipik's picture
Klipik
erm

try not to bump two posts in a row.

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