Let's first analyse the Winmillion line regular combo:
Spur: Initial weapon of the line.
Arc Razor: No special changes.
Winmillion: Part of swing damage exchanged projectiles on the regular combo.
So out of nowhere, the Winmillion gets bullets in the regular combo from the reduced damage on the swing. This makes it a completely different weapon which goes against all ideas of general progression and is non-intuitive to the player and thus bad.
How to smooth out the progression:
Instead of giving everything to Winmillion, let's spread out the changes.
Spur: projectile on 3rd strike of the combo (3rd strike does not do extra damage).
Arc Razor: Winmillion's current combo system.
Giving Arc Razor projectiles on the only the 2nd and 3rd strikes instead of the all three doesn't make sense because the bullets of the first two strikes are identical (excluding range).
Now, let's give the upgrade something more:
Winmillion: the 3rd projectile pierces through enemies.
This isn't unreasonable, the 3rd projectile is only about 2 blocks and this would increase survivability in fighting groups of enemies as opposed to having a failure to push an enemy because there's a group of them behind it (which has happened to me quite too many times in FSC >.<).
Are we finished? Nope.
Now let's analyse the charge attack:
"The problem is that the Projectile cannot hit anything up to a particular range, after which it THEN starts dealing damage.
Said range lies just above one square ahead of the user. I tested this many times on the Punching bags of the GTH. At edge of this range, neither the sword's swipe nor the Projectile deal ANY damage to the target. None whatsoever. Any closer, and the swipe will hit, but the projectile will not."
There's an area where enemies can dodge the charge attack without even moving...
Proposed change: A full block radius AOE slash...(currently it's at about half-block radius).
This would remove the blindspot, making it easier to use and more powerful with the doubled range.
So... Recap:
Spur: projectile on 3rd strike of the combo (3rd strike does not do extra damage).
Arc Razor: Winmillion's current combo system.
Winmillion: the 3rd projectile pierces through enemies.
charge attack for all 3: A full block distance AOE slash...
Please don't post out pointless, non-constructive things without saying something constructive. <3
It will still cause dodging enemies to dodge every time, and it will still trigger invincibility frames on players and never deal full damage in PvP. Arguably worse for both of those things, since the whole line now does this instead of only the Winmillion. Also, it still stops at 4*.
+0, and OOO still needs to fix the charge attack getting cancelled by shielding.