I have been talking to new players and they say that they have been running missions > arcade. The majority of those of us running through the arcade are those of us who like the old SK + how it was always changing, still includes danger rooms, has the old terminal (although buying recipes for profit isn't as fun, chance to find boss recipes remains as a way to make money).
So if it is most of us who enjoyed the old clockworks rather than missions, what if the arcade received enemy buffs? IT feels as if the majority of us who play arcade and played quite a while ago would like the old, difficult enemies to be preserved. None of the buffs listed are new, just reverting back to the old enemies that were once tough.
Missions are unaffected and have the current easy monsters. In missions that include talking with NPCs, players will be warned that Arcade enemies are tougher.
1. Wolvers track knights, zombies track knights on swipe, retrodes track knights on swipe.
2. When new enemies spawn, the time before they are active is reduced.
3. Oilers drop more oil like the used to, possibly a bit more balanced, however.
4. Recent devilite nerfs are reverted.
5. any health decreases for monsters are reverted.
6. Retrode blasts are like they used to be, less reaction time given to knights.
7. Zombies will try to eat players' brains again.
8. Menders can attack like they used to, possibly a bit more balanced, however.
And other stuff that I am forgetting. But note that this is only in the arcade; missions are exactly the same as now.
This does not affect payout at all.
By brain eating, do you mean zombies used to grab you? One grabbed me yesterday and I've never seen that before.