A quote by Nick:
> "Also, regarding crowns not appearing on the HUD at all times, we've come to believe that displaying currencies on the HUD creates a very linear mindset regarding advancement within the game. So, currencies now show up when you need them or are viewable at all times within the arsenal, along with the rest of your possessions."
So, do you guys think that hiding the elephant under the rug created another way of advancing the game or are we stuck with pretty much the same things while having vital information hidden for no reason?
This game has currencies? Is that what they're talking about when they say "energy"? What? I didn't see it. And why are these weird coin things flying into me? They aren't doing some kind of non-represented damage to my soul or weakening me any, are they?
As I said on the testing forums-
"Isn't advancement pretty much linear unless you buy CE though?
I mean, you beat the missions up to a hall of heroes, and then get stuck. I asked people what it was like to get stuck behind the hall of heroes, and that was what was keeping most of them there- that they got stuck and had to grind for crowns (to turn into CE) to get past the wall. This indicates to me that the only real measure of progression in the game is in fact linearly crowns. It's pretty much always been that way- I had to grind to get my stuff in the beginning, before I had enough to just craft stuff and have a good time messing around.
I somehow doubt that not telling people how much money they have is going to make it so that they don't focus on it."
And I linked to this thread that I made a while back as a reference- http://forums.spiralknights.com/en/node/76554