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Monsters Last Stand

5 Antworten [Letzter Beitrag]
Mo, 04/08/2013 - 11:08
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Bugtester

Just asking: Why does every monster have Last Stand? (Meaning you can hit them at 2% and they just drop to 1% despite it being a killing blow.)
It's quite annoying. And with quite I mean "alot".

Mo, 04/08/2013 - 11:13
#1
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Zeddy

I've never seen monsters have this. Just ten minutes ago I killed an ironclaw mender with a single swing of my Faust.

Mo, 04/08/2013 - 21:32
#2
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Hexzyle
@Yauj

It depends on the Armor Piercing rating of the weapon, I think. Although all Knight-Held weapons have an Armor Piercing rating of 1, so no monsters get last stands. Are you using the Hover-Bar or the Auto-Target Stat Box as a reference for how much health a monster has?

Di, 04/09/2013 - 03:37
#3
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Bugtester

This is... peculiar. I'm using the Hover-Bar as a reference. At first I thought it was just coincidence, but it happens quite often - at least to me. It looked as it it was meant to be like that, so I didn't think it might be a bug. :/

Di, 04/09/2013 - 05:03
#4
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Hexzyle
@Yauj

The hover bar is quite inaccurate, often showing monsters with 0% health when in fact they still have 10%. And when monster's health is full, the hover bar actually "overfills" (the red part spills out past the border)

If you don't have autotarget on, hold down Shift while facing a monster to get the Stat Box. It shows their health with perfect accuracy.

Di, 04/09/2013 - 05:31
#5
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Zeddy

It's worth noting that a lot of weapons seems to be geared so that they need a low, high or ultra damage bonus to do one less hit against enemies. This has been my experience with healthbar measuring, at least.

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