What if bombs damaged the player? *dodges rotten tomatoes as his ears ring from the boos*
Well, that was fun. Seriously though, could be kinda fun? Vortexes slightly pulling you toward them, Vaporizers freezing you in your tracks, etc. You're wearing a demo suit for a reason, are you not? It'd make bombing less about.. just running in a little circle, blowing yourself up with yet another Nitronome with no ill effects while everything else flies away. It's just kind of lame right now. If bombs damaged you as well, you'd have to focus more on footwork and your choice of armor would be more meaningful. A Mad Bomber suit would be just that, a suit for the bomber that isn't as worried about blowing himself up as he should be. Volcanic suit is/would be focused on keeping you alive, now with the addition of keeping you safer from your own infernos if you're just a little too slow whereas Bombastic, a set that makes your bombs slow to set but the blasts stronger would keep you from trapping yourself with your own snares as you set up the bigger charge in the midst of the enemy. Mercurial would be uniquely suited for dealing with vortexes, the increased speed allowing you maneuver more easily as you try to set up your charges in proximity to them and protecting you from the worst of it if you fail. Demo gear could reduce the self-damage somewhat, making less specialized kit more hazardous to use in comparison but that's not necessary. Stun resistance should be included in the line for thematic and practical reasons.
The change would effect the bombs themselves dramatically too. Now that you can't just set up a Nitronome in a tiny space without hurting yourself, a shard bomb might actually be.. useful? The radius of the outer detonations would leave a little safe zone in the middle. If the initial scattering blast did minimal damage and knockback, you could block it with your shield still have time to reach the spot before the other charges blow you up. Lower-end vaporizers are much easier to run away from, meshing nicely with only the best demo gear having specialized status defenses. Bigger blast radius and non-family specific damage wouldn't automatically be better, making the high-end choices more interesting.
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What do you think? I thought this would be fun to talk about at least. Any specialists that wanna chip in? Naturally bomb damage itself would have to be adjusted to compensate for the fact that you can't place as many without killing yourself. No need to even say that.
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And just to be clear, you would not be able to blow up your teammates. Because duh. :|
you really want to dodge tomatos.
even if I am not a bomber (my only bomb in the arsenal is the proto) I would say that this would destroy bombs as weapons. mist dealing statuses to the user alone would make mist bombs a rip off.
bombs are meant to be spammed (see BN). don't do this to bombs.