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Shield Damage Data on D24, in pixels!

12 replies [Last post]
Wed, 04/10/2013 - 16:47
Thinslayer's picture
Thinslayer

I've got some pixel data on several shields used in FSC.

I haven't figured out how to take screenshots in-game on my Macbook Air faster than the shield can recharge, so these will be estimates with an error of about +/- 2 pixels (except for the shield bar length, which I could measure in peace)

Omega Shell, UV Normal Medium
vs. zombie swipe: 118
vs. zombie leap: 91
vs. zombie breath: 60
vs. shadow fire: 116 light hit, 173 heavy hit
vs. elemental grates: 108
vs. spikes traps: 108
vs. spike wheels: 60 pixels

Crest of Almire UV Elemental Low:
vs. zombie swipe: 91
vs. zombie leap: 122
vs. shadow fire: 142
vs. elemental grates: 132
vs. spike traps: 135
vs. spike wheels: 85

Dread Skelly UV Elemental Medium:
vs. zombie swipe: 99
vs. zombie breath: 87
vs. zombie leap: 63
vs. shadow fire: 139 light hit, 211 heavy hit
vs. elemental grates: 245
vs. spike traps: 225
vs. spike wheels: 93

Grey Owlite Shield UV Pierce Low:
vs. zombie swipe: 196
vs. zombie leap: 120
vs. shadow fire: 81
vs. elemental grates: 72
vs. spike traps: 132
vs. spike wheels: 93

Shield bar lengths:
Omega Shell bar: 360px
Aegis shield bar: 360px
Blackened Crest bar: 300px
Swiftstrike Buckler bar: 240px
[imaginary 2* shield] bar: 180px?
Green Ward bar: 120px
Proto Shield bar: 60px

Wed, 04/10/2013 - 17:56
#1
Thinslayer's picture
Thinslayer
Non-UV'd Shields?

Can some of you guys get data on non-UV'd shields?

Wed, 04/10/2013 - 20:40
#2
Bopp's picture
Bopp
nice

Nice work. If I get some time, then I'll try to help.

I assume that you're taking screenshots using Shift-Command-3? But the shield recharges faster than you can arrange your fingers?

Wed, 04/10/2013 - 21:24
#3
Lithiumforest's picture
Lithiumforest
SK can take screenshots

SK can take screenshots itself, default bound to F12 but you can change that to what ever is easier.

Wed, 04/10/2013 - 23:06
#4
Thinslayer's picture
Thinslayer
Thanks.

F12 also happens to be the volume increase button, and makes the system swipe over to the dashboard or something. I just now rebound it to \.

I'll take new data some time soon.

Thu, 04/11/2013 - 03:52
#5
Flowchart's picture
Flowchart
-

F12 is only if you're playing through Steam (maybe other clients too, but the downloaded client doesn't do that)

Thu, 04/11/2013 - 09:29
#6
Lithiumforest's picture
Lithiumforest
Really? I haven't rebound

Really? I haven't rebound screenshot, and don't play through steam and it's F12.

Mon, 04/15/2013 - 08:12
#7
Grantgalitz's picture
Grantgalitz
Mac OS X Command Brah

Do you not know about shift+command+3? It's the system wide command for full screenshot on mac os x. It dumps it right to desktop. For an added bonus replace 3 with a 4 and press spacebar on the sk window to take a screenshot of just the sk window and not the desktop.

Mon, 04/15/2013 - 08:23
#8
Thinslayer's picture
Thinslayer
Thanks.

I'll give it a shot next chance I get. Lately, I've rebound the SK screenshot button to the "\" key. Problem is, the pixel count differs between the game window and the image. Which of the two should I trust more?

Mon, 04/15/2013 - 08:31
#9
Grantgalitz's picture
Grantgalitz
Apple system commands save

Apple system commands save the full resolution.

Mon, 04/15/2013 - 10:16
#10
Lithiumforest's picture
Lithiumforest
I'll give it a shot next

I'll give it a shot next chance I get. Lately, I've rebound the SK screenshot button to the "\" key. Problem is, the pixel count differs between the game window and the image. Which of the two should I trust more?

Can you explain a bit more? Which one is bigger/smaller etc...

Mon, 04/15/2013 - 10:56
#11
Thinslayer's picture
Thinslayer
@Lithiumforest

I took a screenshot of the Dread Skelly's shield health bar.

*Its length is 348 pixels in the screenshot.
*Its length is 360 pixels in-game.

Mon, 04/15/2013 - 12:56
#12
Lithiumforest's picture
Lithiumforest
What do you mean by

What do you mean by "in-game"? Are you leaning in and counting pixels on your monitor? Or do you mean SK screenshot vs manual screenshot?

I just took a few screenshots myself(with SK, manually, and with fraps for completeness) they all turned out the same size. (except for manually screenshotting as that has the window border as well, but the game inside that is still the same size). Unless there's something happening involving running fullscreen at a lower resolution than your monitor can handle, and the two methods capture differently as a result, I don't know.

For reference Proto Shield is 60px wide at the login monitor/console thing. Running SK windowed at 1280x800.

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