WARNING:THIS IS SERIOUSLY ENDGAME!
Let's also think the core is at depth 40 or so.
Mission Title: Black Claw Castle
Plot: There is a new shadow species evolving in the remains of a lost castle. They are going deeper, and are trying to corrupt the Core with their shadow energy. Take out the king and let the army fall!
There will be a whopping 6 floors (and a bonus one if you find the secret room). Here are the names by depth. Depth 1, Mission Lobby. Depth 30, The Dining Hall. Depth 31, The Silent Library. Depth 32, The Dead Hall. Depth 33, The Theater. Depth 34, The Master Room. Depth ???, Dark Hallway
Depth 0, Treasure Room
Okay, here is the boss talk.
Phase 1: The boss is shown in the middle of the room as a tall silhouette, and as you/ you and your party enters the room(not the boss room), he will say:
"Come, come to my room, brave Knights. You have been proven worthy to challenge me.
After you/ your party steps on the party pad, The Shadow will appear In the center, just where the silhouette was. The Shadow will then rush at where the party pad is, and WILL CAUSE INSTA-DEATH,PERIOD. You will only have a few seconds to escape. Afterwards, he will appear back in the center and create an explosion, making a black wave that will deal 10 pips damage. This does not go through 5* shields. He will resume his charging, and once enough damage is dealt, He will have a medium size hole in him that will protrude light from it.
Phase 2: The Shadow will grow HUGE in size and will do the charging attacks again. However, occasionally he will make the black waves again and will turn the screen black with red eyes being shown. Your health will go down to 1 half pip, and The Shadow will fly to the back and throw projectiles at you. You must dodge the projectiles if you want to survive this boss. After the projectiles have stopped shooting, you will regain full health, and the players who died (if any did) will be automatically revived with full health. After sufficient damage is done, The Shadow will make an inhuman sound, and light will cover its body. There will be a bright flash of light, and the only thing left of The Shadow is its eyes, plus a little bit of dark matter for its body.
Phase 3:The Shadow will scream, "DIE!!!" and will charge again at the party / very lucky knight especially fast. He will then fire Shadow Beams (like the roarmulus' beam except darker and quieter)and will spawn 2 Dread Walkers (listed later in thread) on the left and right sides of the room. He will then spawn Reapers to orbit him like Vanaduke's flames, making this stage gun-only.He will also throw Reapers at you, and will inflict curse if The Shadow touches you. He will then use the behavior in Phase 2 as well. After his health is drained, he will fly to the corners and will regain 2000 health. This behavior will continue until all 4 corners are used. Then once you drain his health one more time, hia eyes will turn bright yellow, and he will explode in another flash of bright light. Then a door will open and you will go to the treasure room. The treasure room has about 1k cr in that one room. There will be an elevator in there, but it WILL NOT GO TO HAVEN, and you will go to the Dark Hallway. Then you can go to Haven.
Monsters
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Dread Walker- Like other zambies, except they have black eyes and claws, and they are pure white. Their slashes will do 7 pips of shadow damage, as well as their other attacks. Their breath will do repeated 7 pips until you get out of use your shield (one that's not a 2-3 star one)
Reaper- Has a black Phantom head under a cloak. Has attacks similar to Trojans, however you do not have to hit Reapers in the back to kill them. Will sometimes shoot a shadow copy at the knight that will do as much damage as a T3 Grimalkin. Shadow copy cannot be blocked.
Lost Guards- Sort of like a Mecha Knight if you gave one a Gran Faust. Looks like a Knight with black Great Cobalt Armor. Attacks will do 5-7 pips damage and have a small chance of causing curse.
Includes Carnavons and Trojans, as well as Kats and Howlitzers.
Levels
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Depth 30- The Dining Hall
It will start out with a black hallway. There will be 2 paths that lead somewhere. Let's start with the path going to the right.
then, open a discussion when the suggestion is realdy and complete, not before. we can't judge something incomplete.