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Arcade Revival: Knight Pass

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Thu, 04/11/2013 - 07:17
Aureate's picture
Aureate

I vaguely considered posting another mechanics improvement thread, but then I thought we already had enough people doing those on the front page and one more wouldn't make anything more likely to happen so yeah.

Okay, seriously, stop rambling. What is this thread about?
Achievements. Sort of. And encouraging people to use the Arcade a bit more.

Sounds nice. What's involved?
The basic idea is a passport of sorts - the Knight Pass, available next to the Acheivements tab. It's a grid covered with small square icons, one for every level group type (Clockwork Tunnels, Deconstruction Zone, Arena, Scarlet Fortress, Gloaming Wildwoods, Treasure Vault and so forth). Each level group type is further grouped into four categories: Standard Levels, Danger Mission Levels, Boss Lair Levels, and Shadow Lair Levels.

Mousing over each icon will reveal the names of the different level types in each group - so, for example, the Clockwork Tunnels would have the names of each family type version and status type version, boss levels would simply have the name of each level, and so on.

What do they do, then?
Initially, all the icons and names will be greyed out. However, if you complete a level type - say, Aurora Isles: Stone Grove - then its name will show up in white instead of grey text. Visiting all level types in a group - all of the levels in the 'Aurora Isles' set, for example - will cause that icon to show up in colour, and that level group to count as 'explored', giving you access to certain goodies.

Please note you must go from elevator to elevator for a level to count as completed, so you can't just tag onto a party mid-level and get your passport complete that way.

Hey, you mean I need to explore 'Clockwork Tunnels' and 'Arenas' 30 times?!! RAAAAGE -
Actually... Nope. In order to reduce frustration, the Clockworks Tunnel and Arena groups don't require you to do every monster type in every status. So you could go through Cooling Chamber: Slimeway, and that would count for both the 'Cooling Chamber' and 'Slimeway' level types. As a result, it's possible to complete 'Clockwork Tunnels' and 'Arenas' in just 6 levels, if you're careful or lucky with your gate maps.

(It was tempting to force you guys to hunt down each level type 30 times, but that many level names wouldn't fit on the tooltips. I'm not quite that evil.)

That doesn't sound so bad, but what does this have to do with the Arcade?
Your passport can only be filled in when you visit Arcade levels. No short cuts by going through missions! Also, some levels can only show up at certain depths of the Clockworks - the last levels of the Concrete Jungle and Dark City groups, Bone Briar Barrage and Stygian Steeds, will only show up in tier 3. You're going to need to put your minerals in the gates in order to get them to turn up.

What're minerals?
Those colourful crystals people used to have to use to create gates with more than one tier. Or to change the stratum type.
Yeah. They just got (slightly more) useful again.

How many groups and level types are there in total?
Please read post below. Or this post will get reedonkulously long.

That sucks. Why would I want to go to all this effort?
Several reasons. Recent surveys show that 100% of players like some combination of epeen and cool stuff. As a result, we have carefully analysed your desires to give you the following incentives:

  • New achievements. Filling up your passport to certain numbers (15 level types, 40 level types, 70 level types and all level types) will net you the following compass-logo achievements - Beginning Explorer (blue), Intrepid Explorer (bronze), Experienced Explorer (silver), and Phileas Fogg (gold).
    EDIT: In addition, there are also four more achievements for completing each set of level groups (names undecided yet).
  • Letters of Commendation. A well-travelled knight, upon reaching the first four of these achievements, will receive a Letter of Commendation from Spiral Knights HQ congratulating them on their work towards researching the variety of the Clockworks!
    EDIT: Not to be confused with Letters of Condemnation, which are given out by Pit Bosses to hard-working Devilites to turn them into Overtimers.
  • Mist Tanks. Each Letter of Commendation contains a mist tank of some variety (15-mist Mini for Beginning, the new 40-mist Medium for Intrepid, and a 100-mist tank for Experienced and Phileas) to help you along in your exploration. Each tank is non-tradable.
  • EDIT EDIT: Explorer Tokens. Explorer Tokens can be taken to a new vendor knight, Marco, who is responsible for selling a bunch of explorer stuff. They can be gained by exploring a number of Clockworks levels (5?).
    Explorer Tokens can be traded for Guild Hall crafting materials, and accessories - a Compass (armour front accessory), Pick (armour back accessory), or Search Lamp (helm top accessory) in the 'standard' styles. The 'premium' styles take more tokens to purchase, and require you to unlock them first - finish all standard levels for Prismatic, all danger and boss levels for Divine and Volcanic, and all Shadow Lair levels for Shadow. (There may be more stuff. I'd put something about Battle Sprites here, but I have no idea how they're going to work.)
  • EDIT: Explorer Recipes. Each level group, when fully explored, allows you to purchase recipe(s) from Marco. The recipe(s) corresponding to each level type will be roughly appropriate; for example, a Demo Shield from the Gremlin Decon Zones, or a Champion's Bulwark from Arenas, or the legendary 5* Winfinity from Clockwork Tunnels. Completing every level group will probably have something like Scout Armour, with a MSI Med per piece. (Still short of some area recipe ideas.)
  • EDIT: Explorer Guild Items. Certain level groups, when fully explored, will enable you to craft decorative items for your Guild Hall. (Not sure if recipes desirable to be placed in Guild Alchemy Machine for use of all, or recipes automatically available in machine as soon as you have appropriate explorations.) Stuff like maps, wandering 'basic' monsters (Zombies, Wolvers, Scuttlebots and stuff like that), and shiny scale models of Cradle.
  • EDIT: Reduced/Removed Joining Fees. Upon gaining your 'Intrepid Explorer' achievement, the crown cost of joining a party at a gate you haven't cleared is reduced by 200 cr. Upon gaining your 'Experienced Explorer' achievement, the crown cost of joining a party at a gate you haven't cleared is removed entirely.

A few things I'm not entirely sure about -

  • Are the mist tanks okay, or are they too much/too little mist? Should they be at different achievement levels?
  • Should I include Shadow Lairs and Operation: Crimson Hammer as their own level groups? I wasn't sure whether or not I should put the 'premium' content under this list, since that would make it impossible for some players to get a complete passport.
  • Are there too many distinct level types? I didn't want it to be the sort of thing that could be completed easily, but I'm also worried about making it too daunting for most players.
  • EDIT: Any weapon/armour ideas for Aurora Isles? I have some vague concepts for most other levels, it's just I want them to be roughly appropriate to the group types and don't want them to be a) useless b) overpowered or c) recipes currently available, because that would make people annoyed.
  • EDIT: Any Guild Hall decoration ideas? Other than obvious explorer-y stuff like maps.
  • EDIT: How many levels should be completed per Explorer token? I thought that 5 would be a good starting point, but if you think otherwise, let me know please o 3o
  • And, most importantly, do you like it?

Come at me Luguiru bro :U

Fri, 04/12/2013 - 04:42
#1
Aureate's picture
Aureate
Level group sizes

Standard Level Groups: 14 groups, 80 level types (67 plays minimum)
Aurora Isles - 4
Battle Arenas - 11 (6 plays minimum)
Candlestick Keep - 5
Clockwork Tunnels - 11 (6 plays minimum)
Compounds - 8 (5 plays minimum)
Concrete Jungle - 5
Dark City - 7
Devilish Drudgery - 5
Graveyard - 1
Jigsaw Valley - 6
Lichenous Lair - 5
Scarlet Fortress - 6
Treasure Vault - 1
Wolver Den - 5

Danger Mission Level Groups: 4 groups, 8 level types
Compound 42 - 2
Ghost in the Machine - 2
Heart of Ice - 2
Legion of Almire - 2

Boss Lair Level Groups: 4 groups, 14 level types
Firestorm Citadel - 5
Gloaming Wildwoods - 3
Ironclaw Munitions Factory - 3
Royal Jelly Palace - 3

Shadow Lair Level Groups: 5 groups, 15 level types
Ultimate Firestorm Citadel - 5
Ultimate Gloaming Wildwoods - 3
Ultimate Ironclaw Munitions Factory - 3
Ultimate Royal Jelly Palace - 3
Unknown Passage - 1

Thu, 04/11/2013 - 08:46
#2
Luguiru's picture
Luguiru

I guess this is alright. I still prefer my own version of reviving the Arcade where people have to get special tokens by doing Arcade floors to do mission floors, but that whole thing is more of a restriction than an incentive. Not that the people who play the games this game was based on would mind at all since their IQs are higher than double digits.

One thing that makes my elbow itch is letting people repetitively do this and how meager the rewards are compared to the effort needed to get them. You have people doing these 89-102 floors for a hundred mist in T3 as the best reward. What the liquids. Imagine if Nick and friends took out all sword and gun charge attacks (which is something I seriously would support) and compensated everyone with swords and guns by giving them the recipes for all the swords and guns they have in their arsenals. "Sorry about completely changing the game, but have some stuff that you already had before." The cosmetic stuff is slightly better but if we want to offer a practical incentive we need things like exclusive recipes and special materials required to make them which are not obtainable anywhere else. Both the recipes and materials would be untradable so people with obese wallets can stuff it up their a-

I imagine this whole thing as a bunch of bingo cards with stamps. Each group/floor type is its own card and once you complete that card it gives you a special token to get the special materials. Unfortunately for the grinders you can only repeat the same card once all the other cards are completed, after which you may exchange a second kind of special token for one of those special recipes along with however many crowns its star rank demands to buy it. Once you have completed all the cards and grabbed a special recipe you can start a new set to get more tokens and another recipe.

The name Phileas Fogg may not be copyrighted but very few people would know who he is. I would change it to something witty on its own like "Bruised and Bandaged Explorer" or "I Can Do It Blindfolded". "Marked My Territory".

Thu, 04/11/2013 - 09:00
#3
Canine-Vladmir's picture
Canine-Vladmir
o-o

i have no idea whats going on.

Thu, 04/11/2013 - 09:12
#4
Aureate's picture
Aureate
@Luguiru

You have a point about the low rewards. I didn't want the rewards to be gamebreakingly valuable, but then I guess there isn't enough incentive at the moment. The tokens seem as if they might be a bit strange to implement, though.
Perhaps an alternative might be to have a new vendor selling a bunch of recipes for new equipment? The more you explore, the more weapons and armours become available to you. Recipes would probably be paid for in crowns, I guess. I can't come up with any decent weapon ideas on the spot, but I'm pretty sure I could think of something or other. :P

Short of time, will add more later.

Thu, 04/11/2013 - 09:36
#5
Gravelord-Caste's picture
Gravelord-Caste
/reply Aureate

Should I include Shadow Lairs and Operation: Crimson Hammer as their own level groups?

It'd be better to leave O:CH out of it: it'll reinforce "P2W" beliefs and possibly cause people to quit the game. I don't know about Shadow Lairs personally, but other than that, I like it. And I agree with Lug about the rewards.

Never heard of Phileas Fogg until now, but I assume he's an explorer of some kind? And why do I keep reading "Letter of Commendation" as "Letter of Condemnation"?

Thu, 04/11/2013 - 14:29
#6
Aureate's picture
Aureate
@Gravelord

I was worried about the P2W exclusivity, since the expansion pack is only obtainable by purchasing or Steam trade. Shadow Lairs were a bit more questionable since you can trade crowns for CE to buy the Shadow Key.

Phileas Fogg is a fictional explorer from Jules Verne's 'Around the World in 80 Days'. I picked him mainly because he was a (I thought) fairly famous explorer that a lot of people would have heard of; I guess not, though. :P That last title was sort of debatable in my mind.

Thu, 04/11/2013 - 14:34
#7
Klipik's picture
Klipik

You could make OCH as a bonus, so you don't have to have it to get a full Pass but you can still get the shinies.

Thu, 04/11/2013 - 14:44
#8
Gravelord-Caste's picture
Gravelord-Caste
/reply Aureate

Shadow Lairs are questionable, but since they're accessible to anyone (given enough time and resources) I don't have too much of a problem with it. That said, I doubt everyone will get to the Wildwoods, but you never know.

I heard of Around the World in 80 Days, but I didn't know much more than the title. Appropriate name, if anything, but yeah, probably not as famous in this world than his.

Thu, 04/11/2013 - 15:06
#9
Waffleconecake's picture
Waffleconecake
Possibrue?

You could have a optional pass gained from doing all the OCH missions BUT require you find the secret area to actually count them seeing how this is meant to reward explorers and have a special compass for it that could either look like a Tire 3 gremlin style or have a crimson hammer style.
Either way +1 also consider requiring players to find the secrets in some levels to get them checked off like aura islands or vanduke as some do.

Thu, 04/11/2013 - 15:06
#10
Xenonguard's picture
Xenonguard
Ehh

I'm not really sure about this. I like the idea of a passport which fills up as you travel, but as for the rewards, I think that instead of Compass tickets to make compasses you could broaden it out a bit and make it 'Explorer Tokens' (not sure about the name) which not only could be made into compasses (I imagine the superior ones would just cost more tokens), but also into guild hall things like statues of knights in adventurous poses with standard Spiral Order gear (like you get with the NPCs).

If I've missed something important in the text please tell me about it as it's really late for me here and I'm in a bit of a hurry.

Thu, 04/11/2013 - 19:51
#11
Addisond's picture
Addisond

I don't really have any reason to actively hunt this, but I'm always open to free mist tanks coming with my regular runs ^_^

Fri, 04/12/2013 - 05:24
#12
Aureate's picture
Aureate

After reading through this, I suspect it would be better to divide up the assorted level groups into different sections - Standard Levels, Boss Lairs, Shadow Lairs, Danger Missions (and maybe Operation: Crimson Hammer?).

I also just realised that I made a mistake... Danger Missions are only available through Missions. Derp. Not sure what the programming would be like for that, but it would be nice to have some acknowledgement and reward to say that 'yes, I finished Heart of Ice' or something.

Maybe another unlockable reward could be Guild Hall recipes? When purchased for a moderate sum, they can be put into the Guild Alchemy Machine for use. Either that, or an individual with the appropriately filled passport can create the item from any Guild Alchemy Machine...

Still coming up with equipment. Re-edited first post to include extra stuff.

Thu, 04/25/2013 - 10:16
#13
Aureate's picture
Aureate
why I should not design equipment

Aurora Isles - (reward undecided)
Battle Arenas - Champion's Bulwark, becoming Champion's Crest (4* and 5* defensive shield, high normal defence and half standard values of each status? Comes from Defender line)
Candlestick Keep - Howlitzer cannons (3* - 5* gun, shadow damage, no status, spread of slow(ish) bullets with medium range, slow reload, number equivalent to star level, clip of 2, ghostly howlitzer head homing in on target as charge?)
Clockwork Tunnels - Winfinity - The original of legendary weapon had to be kept away from knights for fear they would break the Clockworks with its power. Whilst this modified copy isn't quite as powerful, it is still rightly feared by monsters everywhere. (5* Winmillion, dash has multihit, charge now has large piercing projectile with three smaller orbiting projectiles, comes from Spur line)
Compounds - (reward undecided)
Concrete Jungle - Caustic Colony Cluster (5* bomb, piercing damage and good chance of moderate poison, basically green and purple slime with dark purple spikes sticking out, charging time of original Blast series, results in 8 lines of 6 brambles, spikes linger for a few seconds, comes from Colony line)
Dark City - Grim (5* gun, shadow damage, fair chance of moderate curse, clip of two, charge has stronger chance of curse, comes from Magnus line: originally from Triplescrew's thread)
Decon Zone - Bomb Buckler (5* shield, normal/elemental defence, bomb Damage Increase: Medium? Part of Defender line)
Devilish Drudgery - ...pitchfork shadow melee weapon? Slow or fast? Charge? Don't really want more projectile generating swords.
Graveyard - Phantom Cowl (5* helmet, curse resistance, Low Recovery - increases health pickups by 20%?)
Jigsaw Valley - The Demolisher: For when you really, really need everything reduced to small smoking pieces. (5* elemental Heavy Deconstructor, fair chance of strong fire status? Change rest of Deconstructor line to elemental)
Lichenous Lair - Colony Cluster line (3*-5* bomb, piercing damage, starting out as yellow slime going through to pink and then red and purple with spikes, charging of original Blast series, results in 6 lines of 4 brambles going up to 6 of 6 at 4* and 8 of 6 at 5*, spikes linger for a few seconds)
Scarlet Fortress - Kat Coat: pink winged shadow defence armour with MSI Low and possibly status resistances?
Treasure Vault - (Kleptolisk armour and helm? 5*, comes from Chromalisk line, shadow defence, MSI Low, other bonus?)
Wolver Den - (reward undecided)

Compound 42 - Toxiflame Tank (5* gun, elemental damage with good chance of moderate fire, slow flames (marginally faster than Pulsar/Catalyser) with long range, charge flings 3-5 squares toxoil - can cause friendly fire)
Ghost in the Machine - (reward undecided, possibly shadow defence armour with shock resistance?)
Heart of Ice - Pearl Greaver set, 5*, shadow defence, MSI Low, ASI Low, Freeze resist and Stun weakness? (Inspired by Caicaibia and Malakym's work)
Legion of Almire - Baby Bombie/Big Bombie/Voodoo Skull (3*-5* bomb, shadow damage, 4 increasing to 6 projectiles at 4*, pretty much acts like a bombie, new line)

Firestorm Citadel - Ashen Apparel? (Wanted to have reward types not already available from Brinks, but I can't think of any decent Vanaduke-based guns or bombs atm and we already have Almirian Crusader with its weirdass resistances and stuff what is even with that.)
Gloaming Wildwoods - that one Snarbolax gun that Incoherrant suggested
Ironclaw Munitions Factory - the shock Troika
Royal Jelly Palace - A bomb that spews grape flavour jelly everywhere.

Ultimate Firestorm Citadel - I still have no idea.
Ultimate Gloaming Wildwoods - The best I can think of at this point in time is a poison-flavoured Snarble Barb. But then given that the Flamberge and Rigadoon went down like a ton of bricks pretty sure it wouldn't be too popular unless the damage values of the assorted Flourishesque weapons got changed.
Ultimate Ironclaw Munitions Factory - Gremlin armour with handgun bonuses, as worn by those crack troops with Pulsars and Catalyzers we hear so much about but never actually see?
Ultimate Royal Jelly Palace - A bomb that spews more jelly everywhere. This time in pineapple flavour. Either that or a jelly themed set with the same Recovery Low ability as the Phantom Cowl. I bet you can tell I'm running out of ideas for stuff by now.
Unknown Passage - Co͠rŗu͘p̵t̴ion̶: 3̛* sh͘iel͏d̵ wi̢̗̙͠t̴͉͕͓̲͓̼h̜̳ ̶̹͕͘͡C̥̻̯͍͇̮̺̘TR̳̗̦͇͎̞̪̪ ̸̱̟̩̱̝͟M͏̵͙̟͈͓͟ed͏̸̷̱̲ uni̺͔̙̠͢v͟҉͙̞̰̗̦͍͎͕͡ͅe̼̝ŗ̹͍͉̟̬̤̪s̸̷͔̪ͅa̧̮͍̙̘͢l̩̗̲̟͉̟͍̦ an̯̞̟̒̊͂͐̚d ̖̺̘̯̱̘̜ͪͦ͗̕͡ͅţ̴̭͈̫͕̩̩͛͂̌ͧh̠̺̰ͥ̿̓E̛̘͖̹̪̠̒̎Ý͕͚̺̮̔̆͑ͬ̄́̿͘ ̵͓̺̳̘́̇ͅą̷̫ͮ̐̽̂r͉̻̐̏͂̅̑ͮ́͟͟͜E̸͍͖̖̩͔̙̟̝͂ͧ͘ ̴̜̗̗͔̣̥͎ͪ͐̐̍̎̔͟ẇ̗̜͉͚̮̝͓ͥ̽ͯa̦͚̠̖̜̳̼̥̮ͭͧ͛ͭ͐͆̏ͣ̏͢tͥͬ͊̈ͪ҉̖̰͖̯̞͈cͧ̍̽̚҉̴̠̹͕h̖͙̲̭͔͊͐̌ͯͬ͘i̢̭̖̥͖̠̻̖͙͌̽̑͐̑͆ͪ͛n͍̲̣͕̟̔̄̈ͪ̃g̩̗̬͓̯̱̦̈́̊̓̒͂͝ ͔̠̦͉͉͑̎͑̇̅̊̉ͅy͛̐̇ͩ͒̀҉͔͙̻̠̘̣oͧ͊ͬ́ͥ҉̮͚̯͓̱̪̖̹ǔ̴͍̖̫̎̓ͅ

Ultimate Awesome Reward: Scout's Sallet and Scout's Sash, piercing defence armour that looks like a Lionheart-flavoured version of Vaelyn's, with no resistances but MSI Low per piece and ASI Universal Med and DUAL WIELDING FLOURISHES!!!1!1

okay maybe no dual wielding flourishes lugui you can stop hitting me now

Mon, 04/15/2013 - 05:54
#14
Snarby-Lover-Me's picture
Snarby-Lover-Me
well

aureate, you just got more awesome

Mon, 04/15/2013 - 08:53
#15
Raptorsevens's picture
Raptorsevens
+1, simply put

+1, simply put

Mon, 04/15/2013 - 09:24
#16
Dagunner's picture
Dagunner
Would it be a one off thing?

Would it be a one off thing? Or able to be filled many times? Coz it sounds good and all but wont revive the arcade if u can o ly doit once

Mon, 04/15/2013 - 09:30
#17
Aureate's picture
Aureate
@Dagunner

The Pass can only be filled once, in the same way you only get acheivements once. However, the assorted recipes and stuff, once unlocked, are permanently available. (There are a lot of potential levels in that list; I'm pretty sure it would take someone with an epass and time on their hands well over a week to complete them, assuming the Arcade levels all get set up just right.)

Mon, 04/15/2013 - 09:35
#18
Dagunner's picture
Dagunner
That will just mean a huge

That will just mean a huge rush with ppl spamming arcade and the. Never doing it again, unless they get a new "sheet" when they finish theyrs, or maybe with cr un could buy new sheets which require different levels and have different prizes. Theyd be a bit like quests.(not like missions)

Mon, 04/15/2013 - 09:42
#19
Aureate's picture
Aureate
@Dagunner

Considering that the current amount of people doing arcade runs is minimal, I think I'd be happy with a shorter-term solution for the time being. Another alternative is to reduce mission crown payouts and prevent people from being invited to parties for missions that they have not yet unlocked, which is also something that I feel should be done... but then that's been suggested to death, and nothing has happened about it.

So I might as well suggest something vaguely new/exciting/innovative instead. I have no idea what kind of ideas OOO decides to implement, whether it's ease of coding or detail or popularity or just 'hey, this looks sort of cool for us to put in the game'.

Mon, 04/15/2013 - 09:50
#20
Dagunner's picture
Dagunner
I think they should go

I think they should go further and make it so that you cant replay missions, can be invited but ud only get 50% loot and 1 boss token

Mon, 04/15/2013 - 09:50
#21
Dagunner's picture
Dagunner
I think they should go

I think they should go further and make it so that you cant replay missions, can be invited but ud only get 50% loot and 1 boss token

Mon, 04/15/2013 - 12:05
#22
Thunder-The-Bright's picture
Thunder-The-Bright
mmm.

if that is going to be repeatable, ce prices are going to skyrocket because of the mist tanks. also, this will encourage people to run the arcade after finishing instead of running vana. when they are bored, you know.

Mon, 04/15/2013 - 12:14
#23
Qwez's picture
Qwez
How about adding...

Finishing Tier 2/3 Achievements = removed/reduced elevator cost to Emberlight/Moorcraft. That's a pretty good incentive for me.

Mon, 04/15/2013 - 12:18
#24
Thunder-The-Bright's picture
Thunder-The-Bright
erm, nope.

in the case you mean reducing/removing cost on all t1/t2 elevator, absolutely not. farming JK as hell and getting infinite profit. ce prices skyrocket. kaboom.
in the other case, please explain because I don't see any.

Mon, 04/15/2013 - 12:27
#25
Aureate's picture
Aureate

@Thunder: That's mainly the reason I decided to set it up that way, although I wasn't sure if I'd left any awkward problems in there. I didn't want to give an infinite source of energy, but it felt like the mist tanks for the achievements would be a nice way of encouraging people to explore further whilst not killing the price of CE. :P

@Qwez: I did consider removing the party joining costs if you haven't cleared the gate. It seemed like a good idea, but I wasn't sure whether it would make a good incentive to complete the pass (currently quite a lot of people just use the missions to get where they want, regrettably).
None of the achievements are especially t2-related, although Dark City and Concrete Jungle both need t3 access to be completed - Stygian Steeds in particular is hard to find, since people hate t3 Fiend strata. I guess the Intrepid and Experienced achievements would be a reasonable point to cut out t2 and t3 costs respectively, though.

Mon, 04/15/2013 - 20:20
#26
Magnicth's picture
Magnicth
Mmm....dat stache.

I like it! Wood give me even more to do! The clockworks does need something to revive it, as it is dead and has been for a very,very long time now.

~I'm Magnicth and I approve this message.

Tue, 04/16/2013 - 05:52
#27
Xxpapaya's picture
Xxpapaya
The papaya giggles (in a positive way) at Aury

@Aury (Aureate)
Awww, Aury :P Thanks for the wonderful suggestion ^^ I <3 (/aims a love puppy at Aureate) the Compass Accessory idea ^^. But it will have to be slightly larger than crests. Or else I doubt you can make it look like a compass :/

Random thought: Maybe we can ask the Konjuring Kat to "conjure" up a spell to revive the Arcade? :3

Tue, 04/16/2013 - 07:43
#28
Raptorsevens's picture
Raptorsevens
To turn it into a long-term

To turn it into a long-term solution make it so your pass has a counter of how many times you've visited each location.
Then the amount of times you've completed ALL floors will be shown similar to your prestige rank.

Tue, 04/16/2013 - 11:47
#29
Aureate's picture
Aureate

@Papaya: I wish that could be the case. xP Also, the compass I had in mind would be roughly the same size as a canteen, which is a bit larger than the Crests you generally get.

@Raptor: ...a counter with the total number of levels explored? Sounds interesting. Or did you mean for each specific level type?

Tue, 04/16/2013 - 12:19
#30
Infernoburner's picture
Infernoburner
Derpuraptor strikes back and gives a +1

Or just make Achievements into this.

Suggestion to this suggestion:
For the Darkfire Storm Citadel achievement reward, how about something like a mini version of Darkfire's Vanamace being a total rip off of Gran Faust? Okay, maybe not.
But for Compounds, how about a Grave Scarab gun? It would work like, once fired, the player cannot move, instead they control the bullet. If the scarab takes a hit, touches teammate, or a wall, it has to be fired again. Only works on charges. The bullet is very slow and is drunk like (Moves left and right randomly), but once it hits an enemy it takes away 50% of enemy health.

Proccessing Thoughts Of This Suggestion Always.

Tue, 04/16/2013 - 14:31
#31
Xenonguard's picture
Xenonguard
Orr...

For achievements, instead of all the hassle of making new mechanics and statistics, make RESKINS! Epeen for all.

Thu, 04/18/2013 - 13:01
#32
Wired-Wolf's picture
Wired-Wolf
+1

All my support goes to this, one of the best ideas I've seen.

Thu, 04/18/2013 - 13:26
#33
Klipik's picture
Klipik

+1 ordinance

Thu, 04/18/2013 - 20:01
#34
Pawsmack's picture
Pawsmack
@OP/Aureate +1

Brilliant idea, I would absolutely love to see this implemented.

Sun, 04/21/2013 - 03:53
#35
Aureate's picture
Aureate
Processing Thoughts of Reactivating Thread

@Inferno: I seem to recall someone playing with the game files once so it appeared as if he was using a smaller version of Vanaduke's mace. Although it would be interesting, it would feel strange to have a mace that works the same way as an already existing sword... and I was a little reluctant to create another melee weapon for a boss that already has a melee weapon as a token reward. That was mainly just me being fussy, though. :P
The Grave Scarab would cause quite a lot of rage, I can imagine. But it would be cool to have a gun that fires projectiles which follow the cursor, rather than just travelling in a straight line.

@Unstable: That could be a possibility. I was considering just doing reskins since I doubt that any of the new stuff would actually get implemented, but I'm not sure whether reskins would get people all disappointed about just getting a different looking version of the same weapon they already had. (But then again, people bought the Scissor Blades.)

@everyone else: Thanks for the support, I'm glad you like it~
Have some vague ideas for modifying stuff a little, but will edit more later.

Mon, 04/22/2013 - 18:39
#36
Aveond's picture
Aveond
+1 Yes I need more stuff to

+1
Yes
I need more stuff to do in this game.
_-IDEA TIME-_
GitM: Rusty Dustbuckler/Polished SunBuckler/Sunstone SunBuckler(3-5* shield, elemental DEF, shock DEF)
______Rusty Dustbuckler/Darkened Dustbuckler/Shadow Moonbuckler(3-5* shield, shadow DEF, shock DEF)
4* and 5* ones can only be obtained via recipe.
Compounds:Sprite Ticket (a ticket used to level up a sprite by 1 level.)
Scarlet Fortress: Mewkat coat/ Spookat coat/ Spooky Spookat Coat(3-5* armor, kind've like a torn pink/dark pink/gray dress, armless (Yur weapons float, also you has no feets), Elemental/Shadow DEF, Thats about all I have for this one)
Wolver Den:Alpha wolver coats (2-4*, high piercing DEF, SWRD bonus low, looks the same as wolver exept more matted/more fur.)

Mon, 04/22/2013 - 18:39
#37
Aveond's picture
Aveond
+1 Yes I need more stuff to

+1
Yes
I need more stuff to do in this game.
_-IDEA TIME-_
GitM: Rusty Dustbuckler/Polished SunBuckler/Sunstone SunBuckler(3-5* shield, elemental DEF, shock DEF)
______Rusty Dustbuckler/Darkened Dustbuckler/Shadow Moonbuckler(3-5* shield, shadow DEF, shock DEF)
4* and 5* ones can only be obtained via recipe.
Compounds:Sprite Ticket (a ticket used to level up a sprite by 1 level.)
Scarlet Fortress: Mewkat coat/ Spookat coat/ Spooky Spookat Coat(3-5* armor, kind've like a torn pink/dark pink/gray dress, armless (Yur weapons float, also you has no feets), Elemental/Shadow DEF, Thats about all I have for this one)
Wolver Den:Alpha wolver coats (2-4*, high piercing DEF, SWRD bonus low, looks the same as wolver exept more matted/more fur.)

Mon, 04/22/2013 - 19:27
#38
Immortous's picture
Immortous
+1

I like the idea Aureate. It just needs a bit of polishing, more so with the rewards. I don't know if I read something wrong or not, but to me it seems that it's a one-time deal. You spend maybe a month filling up your pass, getting the rewards, but then it's just over? That's not fixing the problem with the arcade.

Tue, 04/23/2013 - 16:43
#39
Waffleconecake's picture
Waffleconecake
KEEP THE CORE SHUT

But that is off topic, either way I agree with your newest post and I have to say, I am fine with them watching, as I only wish to help them c; (K.C.S)
side notes. Make the how- hoe- Howlitzer cannon function instead of a blitz, but a sort of triple shot magnus, were each shot (clip of 2) fires 3 bullets and the charge fires 4 larger ones that break on the enemy and has large knock back. Some knock back with each shot, the 5 star version should have two heads on it and the reload has the player instead point it up, place a hand on a head, and make it spin causing the eyes to light back up (once it fires the light in the eyes of the skull goes out).

EDIT : D: please take the fuse time reduction off the one bomber sheild, I personally think fuse time reduction would break allot of bombs, think about it, how hard would it be to graviton chain if the bombs go off before you place a new one? this would also cause DR swarming to go out of sync by having instances of just no orbs flying from decreased charge time. Blast bomb line would be less effective due to there being a larger gap between each bomb detonation making it you can be hit by enemy more often due to you not keeping the safety/knockback aoe up.

Thu, 04/25/2013 - 10:27
#40
Aureate's picture
Aureate

@Aveond: I'm not entirely sure about the GitM shields - they seem a little too close to the current Grey Owlite and Crest of Almire, but without fire resistance, unless I'm misinterpreting. I'm also a little reluctant to put in an armour without a 5* version. The kat armour seems nice, though, and it would be a great idea to have something sprite-related for the Compounds.

@Immortous: That's... a reasonable point. xP See bottom of post.

@Waffle: The Howlitzer cannon I actually intended to fire off three bullets or so in one shot, much like a shotgun. I felt that a Howlitzer head charge would be thematically appropriate, but I guess it might have been a little strange. (How would a two-headed version work, by the way? Would you need to reload twice for each skull fired off?)
Also, fuse time reduction replaced with damage bonus instead.

@all: Made some adjustments to the original idea: going through a certain number of Clockwork levels will give Explorer Tokens instead of getting the Compass Tickets from the letters. As suggested by Unstable-Ordnance, these are usable for mats that can be turned into guild items, accessories, and possibly other stuff. Also, some minor assorted tweaks. Le derp.

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