Freeze is not a bad skill by any means, but it's not on the top of the list unless you're in a certain fiery throne room and some other choice areas.
The appeal to freeze is that it keeps foes in place, allowing you some time to focus on one enemy. Enemies can still strike back, and they take damage after they break free.
What I would suggest is not that we incapacitate the monsters and take away their attacking ability, but instead of taking tick damage from breaking free, they would take damage from being struck out of the ice. Many games that include freeze as a status ailment have this feature and I think it's a good idea. I feel that this would be a good idea because it allows the said bomber to be more than just cold crowd control, but another form of attack. I would not be opposed to reducing the damage from the thaw however.
-What would this create though? Would knights also have to take damage from being freed from ice? Would enemies that break their allies also do the same? Or would our teammates kinda chip at it and gently let us out? Would you be okay with this kind of change?
Ice related weapons besides the bomb are single targeting with multi hitting charged attacks, this would also increase the playability of those weapons and level them with their fire and shock counterparts.
As long as the premature ej- thawing damage grows the longer the target is frozen, meaning if you freeze then immediately thaw it does incredibly low damage but the longer it stays frozen the more thaw damage it deals. It would teach people to be patient for a larger result.