Good luck, newcomers.
Why did I receive this gift?
You win. Making the arcade free for random players will lower the price of energy and make everyone happy. Good job, you've figured it out. I congratulate you.
And you're right on that 100 mist should equal 100 ce- CE should cost at least 35K per 100, which would be the result of playing through 10 arenas. Probably more, actually, to account for the materials you could sell. Those new players, thinking they can play the game without giving up an arm or a leg.
I feel screwed as a paying customer. I invested in this game and my reward for doing so is getting it up the bum.
Not gonna put another dime in this game...
Good job OOO
(ps. I still accept gifts to ease the pain.)
No, really this is really shady.
And even if this is in-line with OOO's fairness*, this is still rather unsettling? Like what exactly is being tested: That you can demographically target knights on recent activity? A new distribution system that distributes a single item to multiple people based on simpler input (send X to 37 knights by typing in Y)? How much of a powderkeg the forums-member are?
I've wasted all my money on your black boxes and I already sold my serpent, OMs, I can't take your lotteries!
*further reading on 'fairness' being a 'completely' random lottery.
http://yppedia.puzzlepirates.com/SMH_Booty_Division#Chest_division.2C_ex...
I'm not saying that this was good for the economy at all, I know that it will have a bad aftermath.
I was just saying that people are acting so entitled to one, and back during Birdsong stuff like this didn't happen. And while it is a different concept, its a similar idea. I'm saying the people that are like "THREE RINGS I DESERVE AN ELE PASS" are acting pathetic.
So, you couldn't have randomly distributed something less volatile, like mini mist tanks or something?
There are literally thousands of things less volatile you could have given out, but instead you chose what you knew would get people all fired up.
OOO, I think you did this intentionally.
I think the testing they were talking about is how disrespectful this community can be... :o
So far, the results are upsetting.
I very much appreciate the pass. I play this game to smash little monsters in the clockworks, not to try to "make a profit" that isn't really profit. An elevator pass means I can craft a little more or open mist gates while doing runs. You know, things for fun. People who get caught up over "profit" and "the economy" in a game, might want to go try applying those things to a job or the stock market. If Three Rings ever lets us trade crowns or CE for cash, then you can complain all you want about game economies.
Multiple 5* sets
This account has been around since June 2012
Used to be extremely active
10k+ prestige
$2k+ on this game
;D OOO knows I'll just buy an elevator pass anyway!
If anything, assuming it wasn't random, it's probably based on recent activity. I haven't played in a while.
Meh, its just a 14 day elevator pass people -_- It's not like you are gonna do 10 vana runs in one day.....And if you are....well.....you are playing a LITTLE (a lot) too much :P
I think the testing they were talking about is how disrespectful this community can be... :o
Oooh I see a probable reason right there...maybe.
And yus there is proof that activity doesn't help. Njthug and a few others have been logged in a lot. Maybe it's linked to IP addresses? Some how I get a feeling mostly T1 players have gotten these, and these T1 players are truly new. What if they are testing IP-address-based giveaways?
Two things:
1) Randomness. Surely random giveaways are no different then random drops or random loot in boxes. If my friend gets 2 Sprinkle Auras and I get 2 Military Candles (true story) does that mean I should quit the game cuz OOO is "unfair?" Of course not, but it sounds like some of you think along those lines. So when they give away Epasses I just say "I hope I get one too," same as with drops.
2) Data. I imagine if OOO is gathering data then a free short Epass is one of the cheapest and most efficient ways for them to collect it rather than having OOO employees sit as alts and watch or travel with random parties. So that HELPS the market for OOO to be as efficient as possible, because higher costs for a business generally mean higher costs for the consumer. I'd hate to see the real money ($$$) price of CE go up. As we all know by now, when the real money price of CE drops the crown price drops as well (see any CE promo for an example), so the inverse would be true for a CE price increase. But then again, maybe this free Epass system isn't cheap or efficient, but thats why they are testing it out to see if it is or isn't.
Does anyone remember when free items were sent to inactive players a year or so ago, along with a message? It was a method by OOO to entice them to come back. Maybe this Epass test is similar if it is being sent to players that aren't very active. ::shrugs::
PS - I'll throw myself to the wolves and say how I feel the CE price should be at least 13k cr per 100 CE. It should cost no less than 100 ME to get 100 CE.
Why not just make the game Sub to Play and be done with it?
I can see the CE Market skyrocketing due to this. Brrrrr. Can't even imagine how high it'll go.
As a bunch of people mentioned before, they could've tested it with something other than Elevator Passes...
Oh well...
"It's OOO honey." - Someone
@Raxt It's good to see that there are at least a few level headed players out there I've never heard of. Great point
@Gravelord Somehow I knew you were going to take the bait and make some lame one sentence comment. You have missed the entire reason behind the point I made. If the level payout for FSC went down, then I would expect the CE price to come down. However, OOO has done a great job of keeping the CE price from getting to that point every time the market seems to be heading in that direction (you may not have been here for the ~9,500 per 100 days), and I applaud them for that (and every person like you should as well).
However, there is an exceptionally easy way for very active (and determined) players to profit fairly easily from this game.
Here's a very simple, shorthand version of the math:
10 vana runs = ~100,000 cr profit (7,000 cr per run + 30,000 cr for the 5* item vend. For simplicity sake not trying to approximate material reselling value)
10 vana runs = 500 energy cost (yes I know 100 of that energy CAN BE mist, I've chosen to generalize it), at current market price ~ 37,000 cr
Net profit = minimum 63,000 cr (if you were to sell all the materials I imagine you'd be close to 1,000 CE in just 6-7 hours of gameplay)
Time to complete = 6-7 hours
I know you'll say "Well that's why I've been screaming for OOO to reduce FSC crown payout! STFU noob." But the point I'm making is that THAT alone will be the major driver of the CE market increasing, not a one-time issuing of 7- to 14-day ele passes to a piece of the community. When I think of what the market's equilibrium will be, I expect it to be somewhere a little less than 2 FSC runs (since there are some players, like myself, who will do 0-1 vana run with their mist). Any of you who say that issuing elevator passes will completely destroy the market (under the assumption that you think destroying the market is seeing the price of CE go up), you are just drama queens or are being willfully ignorant so that you're able to rage about it on the forums. I do agree that issuing elevator passes won't help keep the CE price down, but please realize these are 7- to 14- day elevator passes.
Who knows, maybe OOO will continue to stave off the CE market's inevitable rise to equilibrium. My guess is eventually, sometime in the future, they'll just need to reduce a couple mission/clockworks level crown payouts to do it, since there will be a small yet VERY VOCAL (see any update or giveaway's forum reaction) outcry about it. So keep crying on the forums, eventually I'm sure you'll get what you want. Until then, I'll continue to sit back and mock you while picking a few situations to insert myself in and fan the flames a bit.
Q: Are Echoes really silent?
A: Only when you're agreeing with the source of said echo. My echoes sure as **** aren't.
<69
(you may not have been here for the ~9,500 per 100 days)
I left when it hit 10K.
@Gravelord Somehow I knew you were going to take the bait and make some lame one sentence comment.
I can't see the point of making a paragraph if it's all just noise.
I know you'll say "Well that's why I've been screaming for OOO to reduce FSC crown payout! STFU noob."
You'll be hard pressed to find me "screaming" to reduce the FSC payout. While the payout should probably be reconsidered, the fact that anyone can get there through KoA to crown grind is the bigger, more immediate problem.
There be some mad people on the forums recently... by mad I mean with a negative attitude, not the subjectively incredible definition.
I guess I should just welcome myself to the internet...
This is a calm, collected and easy going forum compared to others I've seen. This... this is just but a taste, you see? The internet is but a giant black maw made from all the good and bad things the human mind can conjure; hate, madness and mischief its fangs and the joys of closeness, companionship derived from the idea of speaking with every other human on the planet but the sweet voice lulling your sense, an illusion made to rob you of everything you are and everything you will be, a curse that will stun any and all real bonds between your kin, cut cold.
The internet is but a shinning abyss, Hexzyle, a pitch-black pit that burns as bright as the sun with an unnatural monstrous light that takes all radiance from your eyes, till your soul is a dark as it is.
Ignorance is the only way, my innocent friend, to stay pure and uncorrupted on this sea of vile and false joys surrounding the last few islands of reason and hope for human kind.
Dont dare beyond...
There hath much foolishness occurred this day, and thou hast shown that taking part in it is of no interest to thee. (Read: Wisely said)
Although...
"Sanity hinders understanding"
-Hex
What foul concepts could the ones who collaborate on the internet bring to my attention that I would not find the psychological derivative for, and understand such individuals? When you return from the brink, people make sense.
If ye are still bound by sword about this mishap, calm thy heat-belts and kneel to thine ground. (Everybody! Calm down!)
@all-you-people-complaining-about-not-getting-an-ele-pass
Honestly, its. an. elevator. pass. not. a. vial. of. poison. you. wont. die. if. you. dont. get. one
@Aveond
While I do agree with your "calming down" idea, let me ask you a question, is there such thing as calm?
@Raxt, @Rating
<3 you 2 XD
@all-you-people-complaining-about-ce-prices
Why are you all so DESPERATE to reach the "end of the game", where is the fun in that?
@Hexzyle
Welcome to the internet Hex XD
@Burq
Kinda applies to real life as well :P
@Papaya
It is a common belief that newer players have a hard time getting through the game and getting stuck in it when the ce prices are higher. Not that we all want to reach the end of the game so quickly... that and it sucks having to grind for everything when the price of ce is crap.
@Fehzor --- Define this horrible Ce price for new players? Since what you think horrible may not be in the view of others. Also, new players are given 100me and can obtain mist tanks as well if they use their cash wisely they can achieve full 5* gear in matter of months. Now they might argue this game sucks etc. but most F2P games are not designed to make it easy for F2P players they rather have them put in more time since time is money <69. Also thank you for being one of the reason why we dont have nice things.
@Njthug
"This horrible CE price" is defined as anything higher than what it could be such that a portion of the newer players would stay if it were to be lower, and is in fact not objectively horrible. That players 'use their cash wisely' is in the nature of the game. How wisely players have to use their cash is determined by how high the cost of energy is, and after a point a low enough energy price, which should vary between players, become necessary to sustain their stay at all. It is not entirely unlikely that there exists a continuum of some sort, a relationship between the price of CE and between how many F2P players stay in the game. Players are a form of content and if there is a relationship between the price of CE and the duration played and number of newer players in the game, then any kind of lower CE price would be of benefit. This is, while not entirely factual in any way, the basis on which many players including myself have suggested that lower energy prices are a good thing for the game.
Which is what I hoped to point out to Papaya. That there are real reasons to want CE prices to be low, even if you are not in the market for CE at all. And you're welcome. I'd rather play this than have nice things any day.
@Fehzor
~~~"This horrible CE price" is defined as anything higher than what it could be such that a portion of the newer players would stay if it were to be lower, and is in fact not objectively horrible. That players 'use their cash wisely' is in the nature of the game. How wisely players have to use their cash is determined by how high the cost of energy is, and after a point a low enough energy price, which should vary between players, become necessary to sustain their stay at all. It is not entirely unlikely that there exists a continuum of some sort, a relationship between the price of CE and between how many F2P players stay in the game. Players are a form of content and if there is a relationship between the price of CE and the duration played and number of newer players in the game, then any kind of lower CE price would be of benefit. This is, while not entirely factual in any way, the basis on which many players including myself have suggested that lower energy prices are a good thing for the game. ~~~
You literally said absolutely nothing in this entire post. Not to mention "It is a common belief that newer players have a hard time getting through the game and getting stuck in it when the ce prices are higher." - When you say common, you mean common among your like minded peers and new players who just want to get to endgame as quickly as possible, you're leaving out a large piece of the Spiral Knights population. I can just as easily throw out statements not based in fact or with confirmation bias and say it's a common belief that the CE price is too low, now which one of us is right?
When I think back to when I was a new player, I didn't have 5* gear for MONTHS. And you know what, I loved it. It wasn't until I got to end game that I started to need to get creative with ways to keep coming back. A low CE price allows new players to rush through game content and be grossly unprepared for the endgame, causing OOO to need to nerf everything in T3 (and even sooner).
If I had to guess, you're 100% FTP, you hate that OOO gave out elevator passes (most likely because you didn't get one), Shadow Lairs are a rip off and shadow keys are too expensive, OCH should be tradable directly for CE and not just through Steam trade, the new UI is crap, Guild Hall upkeep is too expensive, and I can't think of the other common topics people cry about the most. How's that for a summation of your SK-related gripes?
This is DEFINITELY why we can't have nice things.
<69
waiting for =0
If your logic was in fact true we would always see the price of Ce around 5k or even 3k Crowns per 100 Ce. The issue is that paying players rather get more bang for their buck. You can always argue well if we have lower Ce prices more new players will be playing spiral knights, but then again if Three Rings made the game completely free and had no Ce system this game might have a lot more players. The idea of lowering the Ce prices can be done you yourself can go out and sell your Ce to players for a very nice rate a lot lower than the market if you wished to, but sadly I never saw you do this, so I guess you dont care that much about the growth of the game or overall lower Ce prices, but I will help you out next time a player asks me that he wants Ce I will send them to you since I know a player like yourself who cares so much about these lower Ce prices will sell them Ce at a great rate such as 30 crowns per 1 ce.
I keep trying to not post in this thread, because nothing good is coming out of it. *Resumes not posting here*
Damnit klipik, why won't you let me rustle your jimmies too!
@haters
You got me, I'm just jealous of the fact that I didn't get one. As if I could even make use of an e-pass at this point. To-day I had 30 extra mist that I let go to waste. I seriously don't care about fake wealth. I have more than enough stuff, and am just kind of collecting random armor pieces at this point. So yeah. Gotta get that free epass that I'll use once or twice per week.
I've pointed out the flaw behind "you can lower ce prices yourself" before... that it is artificial and that it would stimulate the growth until it became meaningless. That if I were to buy my maximum amount of CE and pump out a number of crowns it would stimuate players into going through the game as they are doing, and then would eventually come to an equalibrium. And if I stopped, there would be a slight bump upward in the ce price, which would lessen the number of players. That is the result of "my logic". Besides, I would rather not afford to do that. I rather sadistically enjoy watching the playerbase falter and go nowhere, as SK waits for another title to take what is left of it's concept and pull it off better.
The logic isn't my own either, you refer to it as if it's something that I came up with. It's rather an idea that I have observed quite a few players, some but not all of which are in my "small peer group", and while some of them may be selfish, I honestly doubt that the idea is purely selfish in it's nature. There have been a number of players that believe in a low energy prices who come across as being entirely genuine. I have not spoken to them before or anything of that sort either.
I would go so far as to suggest that random epasses are not nice things, but rather that a large and happy playerbase driving forward new content constantly, larger than what we currently have, would constitute "nice things". I don't want more of what we currently have, I want more of what we could have, and I would want it to be distributed to everyone, pending on their efforts to reach it. And as I said before- I don't want nice things. I want the game as it is. And that is exactly what I am going to get.
There there is that I never said that that logic had to be correct- just that it would make a valid reason other than selfishness for people to post some sort of disdain for the game. I also never said that it had to be a widely accepted idea. It doesn't. In fact, it could be native only to the forums. Certain forum goers could be crazy. They would still be posting for a reason that isn't selfishness though. There is a real basis for posting against this, even if it is wrong or otherwise. Whether you agree with the logic that I posted is up to you. That is might be true to any extent is definitely a valid concern as well.
But I have a couple of questions-
1. Since you're trying to convince me that a high energy price is good, what do you have to say about the fact that more newer players means a larger number of potential paying customers?
2. Why is it that every time I attempt to say "I have observed a common belief" I am immediately doubted, and people presume that I only listen to 5 or 6 people and am disillusioned by them? I don't just haphazardly observe my friends, I haphazardly read over many posts and then hear from a number of people in game that I barely even know. That is where I base my observations off of. Yet when others come on and post things, like Papaya did, they are left without doubt.
"Why are you all so DESPERATE to reach the "end of the game", where is the fun in that?"
Is perhaps an even less valid theory, with little to no basis. Yet it is accepted?
[Not gonna argue/talk about this subject anymore, just in case this develops into a full-papaya-fire-war :P Gonna reply to comments which have my name in them :P]
@Fezzy (Fehzor)
Glad you actually call me "Papaya" :P About 1/4 of the people I know call me "Papa" T_T
@someone
Hi ^^
Why hasn't the thread been Graveyarded yet?
Because there are too many jimmies to be rustled.
@ papaya stahp making me hungry for papaya fruit. >:(
@Grantgalitz
PAPAYA, PAPAYA, PAPAYA, PAPAYA, PAPAYA >:)
Are they, i had a beat account and when i reopened it i had two of them!
/Gasps!!!
I don't blame u if u don't bileave me, thats fair i had screenies of em but my old pc was rebooted
I should ask for an Operation Crimson Hammer, free stuff.
Whatever, are they giving more or it was just those "few" passes given?
I just wish there was a way we could drop more money into this game so we get conte-
oh that's right more expansion missions
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@Fehzor You make a grand assumption on what is good for the market. I can bet there's a good portion of this community which thinks the CE price isn't at equilibrium and is still under priced (given the current level payouts).
Not to mention your second point is completely and utterly incorrect. A strong argument can be made that giving away free elevator passes will stimulate the growth of the game CONSIDERABLY more than ANY other method. What's the easiest way to get a new player to stick around, give them an elevator pass where they can play an unlimited amount of levels, or give them 1000 CE which they'll burn through in a day? Not to mention OOO might be able to generate more $ in the long run by turning those players into recurring elevator pass purchases...
Boom, lawyered.
PS - I'll throw myself to the wolves and say how I feel the CE price should be at least 13k cr per 100 CE. It should cost no less than 100 ME to get 100 CE.