Forums › English Language Forums › General › Graveyard

Search

Guild perks! :O

7 replies [Last post]
Sun, 04/14/2013 - 09:59
Darkfire-Poizon

I was wondering how itd be if our guilds were not only name but actually be specific nad have unique traits.......

But apparently while thinking about it ive seemed to come up with a number of suggestions ill go along as best as i can....

we can have guilds with different "perks". these perks cud be accessible by all members of the guild with high enuff rankings. they cud range from asi bonuses to LD perks (less sign up cost or more krogmo coins). but this might cause serious imbalance between rich guilds and poorer guilds skills left apart.
so the solution is to make a new ranking system for knights which will display their status (enemies killed, depths completed, enemies killed with specific weapon, LD games played, LD win/lose ratio, LD average score ratio, and what not.....). Now a guild needs to have enuff points on a field ti purchase the perk. these points are the sum of the statuses of the guild members(excluding recruits). this will allow a guild to be more specialized and knights for that matter as well! it'd make the job of GMs and officers a helluva lot easier!! now once a perk has been bought it is unlocked forever but if the total points of a guild fall below the limits of the perk it will still be there but stay locked(unusable) untill the guild gets back enuff points. A guild can have any number of perks depending on their players.

I wud like to know how u guys like my idea and any changes and amendments u want!!!

EDIT: If u are wondering that the ranking system will produce an imbalance as quxi mentioned well that is unlikely to happen. why?
a really high ranking knight will want to go to the best guild. And to be one of the best guilds u have to be skilled and not rich (this rank is based on kills/difficulty ratio which means a knight that does FSC with 4* gear will earn more points than a knight with 5* gear) this will mean the players attention will move away from obtaining new costumes and accessories and get into being better in the game). But if u still arent convinced then we can simply add a new stipulation: recruiting lower ranking kinghts and training them to be better gives the guild a substantial and permanent point boost. so guilds wud want to train their less skilled knights and also give a chance to tier 2 knights to get into big guilds.

Sun, 04/14/2013 - 14:27
#1
Quxi
+0, I think

This sounds interesting, but......
This would turn every single guild into a society of vog clones and/or people with 100,000 CE +
because no one would get recruited but people with good rank
and it would be ridiculous.

If you can come up with a better payment system, my +1 to you.

It would be very awesome to have benefits for guilds, but it's not something that really can be done inside the system.
Maybe guild salaries like they do in FlyFF could work, but there's problems with all of these things...

Sun, 04/14/2013 - 22:23
#2
Darkfire-Poizon
bump

bump

Mon, 04/15/2013 - 08:46
#3
Darkfire-Poizon
bump X2

bump again X_X

Mon, 04/15/2013 - 08:51
#4
Shamanalah's picture
Shamanalah
my 2 cents

Dud nt rid cz u kant right

Mon, 04/15/2013 - 11:25
#5
Dagunner's picture
Dagunner
More GLD :D

That be a bit OP, the perks would be cool. But minor ones, very very minor. Maybe a mist boost based on GLD rank, then more ppl will go in GLD.

Tue, 04/16/2013 - 00:39
#6
Darkfire-Poizon
well....

well the point of all these was to make guilds more specialised which could be done by giving minor perks related to the specialisation(eg a gunning guild might have a perk so that every once in a while a gun hit does twice the damage or maybe crafting prices are reduced by juuust a bit when crafting fro the guild vendors) without perks and a system to rank players on the specialization cannot happen. i know this does mean a lot of work for the devs but hey it might be worth it! im just sayin....

Tue, 04/16/2013 - 03:27
#7
Severage's picture
Severage

I'm going to have to disagree with this whole notion.

World of Warcraft had Guilds that were basically nothing but groups of people that didn't need to be on your friend's list that you raided with. You had a collective Guild Bank that could store gold and items, but other than that you were just a group.

A few years ago they added Guild Perks. Now there are Add-On macros that people use to spam guild invites to everyone not in a guild within certain levels, there are people who join a Guild who never socialize and could care less about it, but want that extra 10% EXP or Mass Ressurection spell, etc.

Don't get me wrong, the perks are useful, but in SK there's much less gameplay featured perks you could give than in WoW - and ultimately, SK is centered around being a very social game. Otherwise people would stop playing after a couple months.

Just my opinion.

~Sev

Powered by Drupal, an open source content management system