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UV Upgrade

8 replies [Last post]
Sun, 04/14/2013 - 12:57
Genesisrva

Personally, I don't like playing dress up with my character. The idea of various hots / costumes / vanity items just isn't appealing. I do, however, have a respectable amount of CE I would like to spend.

So why don't we have some sort of system in place to spend CE other than gambling and hoping for decent UVs? The Punch UV system is a nice start, but it would be nice if there was some consistent (albeit expensive?) way to upgrade from Low to Medium, Medium to High, High to Very High, etc.

For example: Let's say I have a Vog Cub Coat with Pierce Defense Low. I could pay 500 CE to upgrade it from Low to Medium. 1000 CE to upgrade it from Medium to High. 2000 CE to upgrade it from High to Very High.

This would also give some of the gear less successful in popular dungeons like FSC the opportunity to shine there, as well as promote more diversity and options in armor sets. Just my two cents.

Sun, 04/14/2013 - 13:30
#1
Thunder-The-Bright's picture
Thunder-The-Bright
nope.

there are people with 100k ce that only wait this thing to get triple max on everything and then smashing things in LD.

Sun, 04/14/2013 - 13:44
#2
Klipik's picture
Klipik

^

Any money cap you put, there will always be players who have already surpassed it.

Sun, 04/14/2013 - 19:23
#3
Theozai's picture
Theozai
I like this idea, though they

I like this idea, though they might need to analyze if the "side effects" are worth it. this idea doesn't break the game in and of itself, but players who have broken the game will use it to their advantage to build the most OP set of gear possible for every situation (not that there is anything wrong with that.). OOO's needs to analyze if this is something they want to allow.

if they did, they would see an immediate increase in revenue, but I'm not sure about the long term gain...

Sun, 04/14/2013 - 19:35
#4
Klipik's picture
Klipik
long term?

In the eventual long term, all the rich players get triple max UV's and alienate the rest of the community in PvP (the only place UV's actually make a significant difference). Then they destroy all the new players forever, and PvP is ruined for anyone caught on the back foot when this comes out.

As for PvE... I'm not sure that upgrading gear to have max:max:max defense will make it more useable, since you can always get the same UV's on gear that's better to start.

Mon, 04/15/2013 - 01:19
#5
Darkfire-Poizon
solution

make it such that no uvs are viable in pvp mode that shud solve it all and also balance the game play juuuust a bit...

Mon, 04/15/2013 - 04:15
#6
Dagunner's picture
Dagunner
@thunder-the-bright

Ppl pretty much do that anyway. Keep on rolling and getting tripple maxs.

Mon, 04/15/2013 - 05:56
#7
Putkinen's picture
Putkinen
Meh.

You could just limit how much each given piece can be upgraded. Three points total. That still means you have to get a Max UV and roll a high and a medium to max it out. Nothing wrong with endgame goals. Anyone care to do the math on what the average expenditure would be, starting with one Max UV?

Personally, I'd make it so that you need to beat all of the Shadow Lairs to receive every single possible upgrade. Hell, it's end game stuff, make it one upgrade per party per trip. Damage vs. enemy type and other PvE guff should cost less to upgrade but I don't know how to do that without making it messy. Only 5 star items should be applicable for upgrades.

It'd be nice to be able to spend all the upgrade points at once on a single, weak UV to upgrade it a little for a small fee. This is just for the benefit of the poor people seeing as it ruins the potential of the weapon permanently to make it a bit more worthwhile for casual play. Maybe allow it for non-UV'd stuff too? You'd always get a Low at random, it'd be pure luck whether it's useful. Could just make the weapon bind afterwards if you don't want the AH full of that junk.

Mon, 04/15/2013 - 07:28
#8
Hexzyle's picture
Hexzyle
-1

Destroys a powerful crownsink.

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