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Quake detonator

10 replies [Last post]
Sun, 04/14/2013 - 15:03
Father-Frost's picture
Father-Frost

So if you haven't noticed bombers lack a bomb that does normal damage and is party friendly. Thus here is my futile attempt do design one. The Quake bomb is a wide radius long low normal damage bomb that rather than doing knock back, irritating blast color and screen shake it knocks things over regardless of party size. (as long as it is in the correct stratum) Also it will not have a blast color other than the bomb kicking up a small amount of dust. The bomb ignores any sheild the mobs have ( dark fang thwackers and Trojans deadnaughts ect.) because it is a bomb that effects the ground not simply exploding. Some animations will have to be made for mobs that currently can not be knocked down including players.

It will start off as a 3* stomp bomb having a bigger radius than the super blast bomb by 1 tile and doing 15% less damage and a rather great ability to knock things over. It will also have the same charge as any mist bomb and the fuse of the fabulous irontech line.

The 4*of it will have the same mechanics as the 3* but more damage and a have the normal 5* blast radius.

Finally the 5* the quake detonator item description if this bomb causes the very ground to shake in fear what chance do your enemies have?
it will have 2 tiles more blast radius that any other bomb (still 15% less damage then nitro) And can knock over every thing that has feet and is not vanna. ( slimes will jiggle for a moment and turrets are unaffected other than damage and flinching)

This is not just for damage but assisting party members. Is this over powered? Under powered? did i not give enough detail? Please comment I can't get a bomb implemented by myself. (also i get very lonely ;~;)

Sun, 04/14/2013 - 16:01
#1
Little-Juances's picture
Little-Juances

greavers, kats, wings, phantoms, scarabs, howlitzers and leaping zombies will laugh at your quake.

Sun, 04/14/2013 - 16:10
#2
Father-Frost's picture
Father-Frost
well um...

Zombies don't spend much time in the air nor do phantoms scarabs spend a fair amount but nothing to bad. It may not be the beast bomb for targeting feinds and undead, but it is nice for (got to lazy to list almost every other creature) also you forgot lost souls :P

Mon, 04/15/2013 - 15:07
#3
Father-Frost's picture
Father-Frost
Seeing how mist bombs effect

Seeing how mist bombs effect the things you listed with the status effect the bomb will deal damage but not knock them down.

Mon, 06/03/2013 - 12:21
#4
Frosted-Flame's picture
Frosted-Flame
hai sirchicken

i think dis bomb is underpowerd. it should deal a status like stun and do *alittle* knock back to just blow them outside the ring. it should also have a faster fuse and charge time to make up for dat lost damage. 'Tis a subject dat can be talked about for a long time. also bout the name-dat 5* should be called
"DA EARTH BLOWERUPPER" :3

no but for realz? it should be called "DA EARTHQUAKE"...dats not bad.

lol but for real the names could use a little work
'Tis bomb can have similar mechanics to dat snarby bomb but deal elem or shadow. normal suks im always able to tell wut monsters are on dat level
anyways dat fiend was staring at me long enougjyfubvyujhs-sorry that was a chair. anyways i have fiends to kill
bai :3

Mon, 06/03/2013 - 13:03
#5
Atholl's picture
Atholl
+1

Hi Frosted-Flame let me add some ideas.
instead of exploding i would rather make the bomb "pulse" for a set amount of time dealing it's full damage over the duration, instead of flinching enemies I think i'ts better allow them to move and attack but unable to take action that involves movement and attack at the same time.

Es. Zombie
Swipe: allowed
movement: allowed
Jump: denied

Ad since it has such a big area only 15% less damage it is still a bit OP.

Mon, 06/03/2013 - 14:58
#6
Father-Frost's picture
Father-Frost
RE: Atholl

Just denying attacks is not quite what the bomb is for. You know how DBB can knock down gremlins solo? Well you are no longer able to do that once the party is full this is something I find very bothering. "Band together" simply does not work if you wish to use mechanics such as flinch and knock down. That is why I made this post the bomb I am suggesting knocks things down regardless of the amount of damage it is doing to the monster. Also how much do you think it should deal in comparison to the nitro?

Mon, 06/03/2013 - 18:01
#7
Skold-The-Drac's picture
Skold-The-Drac
"flinch and knockdown"

If it were only actually designed as "flinch and knockdown" and not "insert damage x over x seconds and enemy stop".

Mon, 06/03/2013 - 19:21
#8
Father-Frost's picture
Father-Frost
RE: Skold-The-Drac

I'm sorry I don' ummm.... wut? Can you run that by me again laddy?

Mon, 06/03/2013 - 20:43
#9
Zeddy's picture
Zeddy

Seems a bit overpowered, to me. Maybe with haze bomb charge time.

Mon, 06/03/2013 - 20:46
#10
Father-Frost's picture
Father-Frost
RE: Zeddy

:D The master of bombing ( and my guild ) has commented! Yeah that works it is in some ways a mist bomb.

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