So if you haven't noticed bombers lack a bomb that does normal damage and is party friendly. Thus here is my futile attempt do design one. The Quake bomb is a wide radius long low normal damage bomb that rather than doing knock back, irritating blast color and screen shake it knocks things over regardless of party size. (as long as it is in the correct stratum) Also it will not have a blast color other than the bomb kicking up a small amount of dust. The bomb ignores any sheild the mobs have ( dark fang thwackers and Trojans deadnaughts ect.) because it is a bomb that effects the ground not simply exploding. Some animations will have to be made for mobs that currently can not be knocked down including players.
It will start off as a 3* stomp bomb having a bigger radius than the super blast bomb by 1 tile and doing 15% less damage and a rather great ability to knock things over. It will also have the same charge as any mist bomb and the fuse of the fabulous irontech line.
The 4*of it will have the same mechanics as the 3* but more damage and a have the normal 5* blast radius.
Finally the 5* the quake detonator item description if this bomb causes the very ground to shake in fear what chance do your enemies have?
it will have 2 tiles more blast radius that any other bomb (still 15% less damage then nitro) And can knock over every thing that has feet and is not vanna. ( slimes will jiggle for a moment and turrets are unaffected other than damage and flinching)
This is not just for damage but assisting party members. Is this over powered? Under powered? did i not give enough detail? Please comment I can't get a bomb implemented by myself. (also i get very lonely ;~;)
greavers, kats, wings, phantoms, scarabs, howlitzers and leaping zombies will laugh at your quake.