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Stun on the supernova

19 replies [Last post]
Sun, 04/14/2013 - 15:36
Earthboundimmortal's picture
Earthboundimmortal

K, so this has been suggested before, but I will do it anyway.
The reason stun should be on the supernova line is that the polaris dwarfes the supernova because of the shock, and if supernova had stun,
it would be much more equal, and there would be more diversity in the game.

Sun, 04/14/2013 - 15:56
#1
Father-Frost's picture
Father-Frost
They are equal just one is

They are equal just one is less appealing to most people.

Sun, 04/14/2013 - 17:20
#2
Klipik's picture
Klipik

But shock is better than stun 99% of the time you would use a Pulsar.

Sun, 04/14/2013 - 18:02
#3
Anthrom's picture
Anthrom
well..

The only main difference is that when the polaris shocks the enemies it will not cause them knockback but shock status while the supernova ALWAYS deals knockback.

Sun, 04/14/2013 - 21:54
#4
Hexzyle's picture
Hexzyle

Stun is not the right status to apply to Supernova. If anything, fire is, but the Supernova is just fine as it is.

Mon, 04/15/2013 - 00:12
#5
Shidara's picture
Shidara
@Hexzyle

Why, exactly? To me it makes more sense for it to inflict stun, much like the Scintillating Sun Shards do - both weapons being bright and flashy.

Mon, 04/15/2013 - 00:57
#6
Hexzyle's picture
Hexzyle
@Shidara

Scintillating Shard's stun has a purpose, to put fiends in their place, and to make it less dangerous for the bombers to be hit by flying projectiles. But with Supernova, when something is being plastered to the wall and being hit with heavy interrupt, what's the purpose of stun?

Mon, 04/15/2013 - 01:35
#7
Shidara's picture
Shidara
@Hexzyle

I think that was more the case of its intended targets conveniently happening to be of the speedy sort, whereas the status itself is very much appropriate with the assigned weapon; a bright, radiating bomb loaded with Luminite. Keep in mind that the bomb did not originally inflict stun.
As the Supernova's projectiles happen to be particularly bright and radiant I believe stun is a more appropriate status for it.

You also did not answer my question; why you believe fire to be a more appropriate status for it.

Mon, 04/15/2013 - 03:51
#8
Hexzyle's picture
Hexzyle
@Shidara

Fire vamps up its damage by a bit, and also works well as a all-round damage causing status. (like how shock on Polaris matches the specialized elemental damage)
And, if we're bringing logic into it, (when I say "logic", I mean using reasons other than gameplay balance for making a piece of equipment the way it is) fire is fitting.

Mon, 04/15/2013 - 16:02
#9
Anthrom's picture
Anthrom
u really helped me alot hexzyle but..

Giving fire status to the supernova would turn it into an elemental gun.

Supernova was intended to stay normal.

Mon, 04/15/2013 - 17:23
#10
Klipik's picture
Klipik

http://wiki.spiralknights.com/Volcanic_Pepperbox
:)

Mon, 04/15/2013 - 18:08
#11
Zeak-Starwind's picture
Zeak-Starwind
Lizards

As much as this sounds all fine and dandy to add stun to this gun... I do believe that with status comes penalty, which means its damage will decrease more and most likely become the same as Polaris. Might be a good idea, *might*, but I believe it's good as it is. Even if its intentions are to give great knockback... I mean... we have the Polaris and also... if you think about it...

Lets say, I have a Polaris and also the Super Nova, but with Stun. Now now, here me out here. Stun plus Shock using Shield Cancelling Technique with just these two guns alone... that would be devastating! Even with ASI UV and/or Trinkets... that has got to be a crazy combo to use if Super Nova has Stun, also be quite annoying if used both in PvE (if in a party) and PvP (Lockdown).

I have mixed feelings about it... Good and Bad. What's bad as that nothing is balanced and if you considered having stun on that gun alone then... I guess it would be fine but at the same time people would be abusing it with both guns at their disposal if they wanted to! (Which they probably would.)

I'm not saying we aren't entitled to the equipment we use, we have the right to use them but... this seems imbalanced and I believe the gun should just stick with it's same attributes as it should. It's a powerful gun and universal to any enemy you want to hit at it.

EDIT: Also note, Fire would make absolutely no sense on this gun. Maybe if we had another Pulsar into the family, likewise the Catalyzer, then sure.

Mon, 04/15/2013 - 18:51
#12
Anthrom's picture
Anthrom
i see u are into something zeak..

Basicly if u want to keep ANY enemies at a distance u get supernova.

If u want to deal shock to enemies especificly weak to elemental get polaris (note" this gun can charge quickeilvers)

That's all there is to it.

Mon, 04/15/2013 - 19:20
#13
Sweet-Hope's picture
Sweet-Hope

But... Wouldnt Stun make a bit OP tthe supernova? i mean you just simply can take distance and keep shooting and stun your target while the supernova keep it back without even chance to attack. if they "add" Stun to supernova then they should remove the knockback from the gun.

I find really good as it is the supernova right now. Fire might work but that mean the normal damage should be decreased.

Tue, 04/16/2013 - 09:20
#14
Bulby's picture
Bulby

If the supernova dealt stun, it would be more popular than the polaris as far as LD is concerned.

Tue, 04/16/2013 - 16:39
#15
Anthrom's picture
Anthrom
two things

Taking the knockback off wouldent make it part of the polaris family anymore.

And again adding fire or shock or freeze or stun... will turn it elemental and ruin polaris.

Tue, 04/16/2013 - 20:12
#16
Fehzor's picture
Fehzor

Stun would be perfect for it IMO.. and you don't have to add elemental damage to it? That wasn't part of this.

Tue, 04/16/2013 - 21:51
#17
Shidara's picture
Shidara
@Leoneno

No status really "belongs" to any damage type, aside from Shock which does deal Elemental damage (although it is featured in the Salt Bomb-line, Shadow bombs), and Curse can be argued to "belong" to Shadow as only two weapons can inflict it (the 4* Faust and 5* Gran Faust, Shadow swords), and all Curse-inducing enemies deal Shadow damage. Fire is its own damage type in addition to being a status, meaning that it doesn't necessarily belong to Normal (or any other type for that matter). Even Curse gives off red damage pips when you get damaged by it but it doesn't belong to a particular damage type either.

That being said, as was mentioned Shock is indeed featured in a Shadow-type bomb, which leads me to believe that although Shock is Elemental-based going by damage infliction, may not necessarily be fully tied to Elemental-based weapons. There are also the 1* bombs that inflict both Normal damage and status, and whilst Elemental isn't present as a threat in Tier 1 monsters, it is present in Tier 1 weapons.

Wed, 04/17/2013 - 18:14
#18
Pawsmack's picture
Pawsmack
@OP/Earthboundimmortal +1

I agree, Supernova should deal stun. It would definitely make Supernova equal to Polaris.

@Leoneno

More knockback = less DPS

Less knockback = more DPS

The Polaris has more DPS than Supernova because it has less knockback due to the shock status it deals. Not to mention the shock status effect already deals extra damage... Stun doesn't deal damage over time, but it's still a pretty hardcore status. So it really would balance the two.

Next up: It's not a Polaris... It's a Supernova... Stun doesn't cause damage over time, nor is it elemental. It's like poison, not an element, but just a status effect...

Wed, 04/17/2013 - 19:00
#19
Anthrom's picture
Anthrom
ok, have it your way.

But I'm warning u guys, stun will make it OP and will be hard o balance with other guns so OOO will take away knockback to make it stronger or Dps to make it have less knockback and that WILL angry polaris users becouse it will be unbalanced both guns.

I'm not saying I wouldent like it having stun but it will cause a lot of problems with polaris users.

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