What if the amount of crowns and heat you received in a level were directly proportionate to how much energy you spent on the elevator?
(If you only had 6 energy, it would all be spent on the elevator but you would receive only 60% of the crowns and heat)
The Material and Equipment drop assignment would roll for you only if you'd paid the full 10 energy?
Basil only stocked recipes for those who'd spent 10 energy on the elevator for the level before him?
Sparks would only be received by the player if he'd paid the full 10 energy, and the player would receive a Boss Token for every level in the Boss Strata he'd paid the full 10 energy to enter?
Missions that the player has not yet completed would still follow the old system: Don't have the energy, can't play them.
The Material and Equipment drop assignment would roll for you only if you'd paid the full 10 energy?
Most the suggestion I don't see why not, but you'd be slapping yourself if a piece of 4*+ gear dropped and you ran on 9 ME.
~Sev