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Suggestion for people with no energy

17 replies [Last post]
Tue, 04/16/2013 - 00:26
Hexzyle's picture
Hexzyle

What if the amount of crowns and heat you received in a level were directly proportionate to how much energy you spent on the elevator?
(If you only had 6 energy, it would all be spent on the elevator but you would receive only 60% of the crowns and heat)

The Material and Equipment drop assignment would roll for you only if you'd paid the full 10 energy?

Basil only stocked recipes for those who'd spent 10 energy on the elevator for the level before him?

Sparks would only be received by the player if he'd paid the full 10 energy, and the player would receive a Boss Token for every level in the Boss Strata he'd paid the full 10 energy to enter?

Missions that the player has not yet completed would still follow the old system: Don't have the energy, can't play them.

Tue, 04/16/2013 - 03:33
#1
Severage's picture
Severage

The Material and Equipment drop assignment would roll for you only if you'd paid the full 10 energy?

Most the suggestion I don't see why not, but you'd be slapping yourself if a piece of 4*+ gear dropped and you ran on 9 ME.

~Sev

Tue, 04/16/2013 - 03:47
#2
Hexzyle's picture
Hexzyle
@Severage

Well if something like this were implemented, clockworks activity would increase (and Arcade too) so I don't see why people should get free gear if they're just freeloading through levels.

I'd like to see this idea as an encouragement for Veterans to help out newer players with less-paying missions etc. It would help alleviate the boring grindyness about the game since the only two valid things to do now are run FSC, or if you have no energy, stand around in Haven and chat or stare at the auction house. If you had no energy, you could go "hey, let's go into the Arcade and play those new swarm levels" or something like "See how far we can go with just proto armor" etc.

Tue, 04/16/2013 - 03:51
#3
Severage's picture
Severage

If you spent 9 ME on an Elevator out of 10, you're not really freeloading so much as not wanting to have everyone wait 10 minutes for you to get that last mist.

Then all the sudden shiny! and no chance of you getting it.

Anyway, how would this work in solo for mats/equipment? Would they just not drop?

Also, would this automatically pull from CE? For instance to be able to "Freeload" as you put it, if you had 5 ME and 5 CE would you have to go down the elevator with CE or be able to "freeload" using only 50 ME?

~Sev

Tue, 04/16/2013 - 03:52
#4
Hexzyle's picture
Hexzyle
@Severage

Anyway, how would this work in solo for mats/equipment? Would they just not drop?

I'm thinking either that, or picking them up wouldn't receive them. Or perhaps a 90% chance of receiving materials and equipment drops, with a 10% chance that it will just disappear when you pick it up.

Tue, 04/16/2013 - 05:39
#5
Raptorsevens's picture
Raptorsevens
I would say the 10% chance of

I would say the 10% chance of dissapearing should be a 10% chance of it going to a party members (still dissapearing when solo-ing).

Tue, 04/16/2013 - 05:40
#6
Xxpapaya's picture
Xxpapaya
The papaya thinks............

Well, I like how this will let you play more :P But I don't want my profit to be cut down XD +1/2 ?:3

Tue, 04/16/2013 - 07:39
#7
Raptorsevens's picture
Raptorsevens
Papaya if you play with 10

Papaya if you play with 10 mist you will still get normal profit.

Tue, 04/16/2013 - 15:58
#8
Shamanalah's picture
Shamanalah
my 2 cents

-1

Don't like the idea, sorry :S

Had to be blunt and honest like I always am -_-

Bubble in my head popped and this came out

Although I think the problem could be taken care of with a "logged off" bonus, as in. You have a maximum of 100 ME but you can transfer 100 ME to the next day and has 2 ME per 13 minutes, giving you 100 ME in 11 hours so you *could* double the profit.

But it wouldn't go beyond 100 ME so if you would transfer to the other day but don't play, it just goes to waste.

Because the problem is always those 1-2-4-6-7 mist left over you WANNA use but you can't. When I first heard about the mist tank I thought you could stash in ME and take it back later on (which would be genius!) but...

And back on topic

If someone tab you does the loot go for you or the knight who tabbed you?

Tue, 04/16/2013 - 18:18
#9
Father-Frost's picture
Father-Frost
This is so much nicer to f2p

This is so much nicer to f2p then all the other revive the arcade suggestions. Also what would happen if you were tabbed? :o

Tue, 04/16/2013 - 18:34
#10
Zeyez's picture
Zeyez
eyes trying to see the end to another end

if tabbed, the tabbed guy get full reward of the level

anyway, if i can run without spend any energy (0 energy), i can help everybody, just for fun
the problem is:

- revive price will stay at same, solo and on party? (probaly yes)
- to get one boss token (if the boss give 3), running the entire mission, i need use, at least, 3 or 4 energy? or only if the guy spend 10 energy?
- on OCH, i need use 10 energy to get the mask fragment?
- minerals, the same question
- if someone wanna join one deployed party, he can join without spend/using reduced amount of energy? (exploitable, because this guy can revive everybody and leave)

for now, only this questions

Tue, 04/16/2013 - 18:59
#11
Terra-Necro's picture
Terra-Necro
No no no

-1

Horrible idea.

Imagine all the advanced players who don't die at all during levels and therefore don't revive. This idea basically punishes all skilled SK players.

Please consider all aspects of your suggestion before you post Hexyle.

Tue, 04/16/2013 - 23:31
#12
Hexzyle's picture
Hexzyle

@Shamanala

Since your elevator fee is paid for, you'd recieve crowns as normal if tabbed: my idea doesn't change anything in parties of players who already have enough energy to do their run and have enough energy to go around all the party members

@Zeyez

revive price will stay at same, solo and on party? (probaly yes)

Yes you will be still forced to pay energy to revive. Otherwise you could just free revive and then give health to players who actually are paying for the level, resulting an an exploit.
Except that you don't have energy, that's why you're playing the levels for free lol. So if you die while running on empty, you're screwed ^_^ unless someone revives you. This will teach free players some patience :P

to get one boss token (if the boss give 3), running the entire mission, i need use, at least, 3 or 4 energy? or only if the guy spend 10 energy?

A boss token will be awarded for every level which was paid a full 10 energy to complete. (Plus the lobby/depth 14 bonus) So, a player starting from the Sovereign Slime lobby has 15 energy. They pay 10 energy on the first floor, but 5 energy on the second, then nothing to enter the boss. They get 2 tokens: (Assuming no energy revives were performed) one for the lobby, and one for the level they paid in full for.
Basil would work the same way: If you did not pay the full 10 energy to enter depth 3, 12, or 22 (In addition to the already existing pre-requisite that you had to have visited depth 2, 11, or 21 respectively) then his recipes would not show.

on OCH, i need use 10 energy to get the mask fragment?

For OCH, since the material is essentially a single token, 10 energy must be spent to enter the 5th level, as well as the already existing pre-requisite of needing to have visited the 4th level (duh, because the 5th level is restricted) otherwise the material will not appear (This doesn't actually differ much to what normally occurs: You can invite any bozo midway through the run, even right before the 5th level and he'll get the material)
Also, as I mentioned before, it is a mission, you must have previously completed it to gain this "free re-run" ability for it.

minerals, the same question

I'm wondering what to do about minerals, although their crown output is minuscule, (Securing the Camp mission doesn't consume energy and it gives 20 or more crowns) so I don't think that not blocking minerals as pickups would cause a big issue.

if someone wanna join one deployed party, he can join without spend/using reduced amount of energy? (exploitable, because this guy can revive everybody and leave)

You have an extremely good point here. What if, if a player joins a party without paying the full energy cost, his health is matched with the player who has the least health? Or, he gets his health filled proportionate to how much energy he spent entering the level (A player with a maximum health of 16 would start the level with 8 health if he only paid 5 energy) If he uses the elevator, the least he can start a level with is 3 bars (the same as people who are dead at the end of the last level)

@Terra-Necro

Imagine all the advanced players who don't die at all during levels and therefore don't revive. This idea basically punishes all skilled SK players.

That statement makes no sense. How are experienced players being punished?
If an experienced player is paying the full energy cost of a level, nothing changes from how the game already operates. If an experienced player is playing the level for free, they get nothing.
If a new player is paying the full energy cost of a level, nothing changes from how the game already operates. If a new player is playing the level for free, they get nothing.

If anything, the new player is punished (not really because they're freeloading in the first place), because they die more often, and if you die with no energy, you're a goner.

Wed, 04/17/2013 - 01:54
#13
Terra-Necro's picture
Terra-Necro
+1

Ah, now I understand. I could have sworn your first post had said "how much ce you spend on the level" xD

It also would be a nice idea to implement then. Funny how it would affect those who use alts to tab their main character.

Also, how would this work for players who use elevator passes? They technically aren't paying energy for the elevator per say. Would they just always get the full cr from each level?

Wed, 04/17/2013 - 02:05
#14
Hexzyle's picture
Hexzyle
@Terra-Necro

They technically aren't paying energy for the elevator per say.

Technically it's their elevator pass which is paying for it. (It is blue and does look like some sort of energy source)

This would only change how stuff operates in levels for those who normally wouldn't be able to enter the level due to lack of energy.

Wed, 04/17/2013 - 04:19
#15
Wu-Wei's picture
Wu-Wei
-1

The trick is.. if you get something anytime you want it, you do not want it anymore, or it loses some of its flavour.

It is most beneficial to the lifetime of the game that players need to wait for mist refills to play levels.

Wed, 04/17/2013 - 22:45
#16
Njthug's picture
Njthug
-1

I do not see how Three Rings could implement this idea in I think it would be very time consuming just to try to implement this idea. Sorry

Thu, 04/18/2013 - 06:05
#17
Hexzyle's picture
Hexzyle
@Njthug

"May take up too much development time" is not a convincing counter-argument, it's up to the developers to decide what is possible to implement within their timeframe, not us.

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