Title. Bomb Shielding is when, let's say, we have 1 Wolver and 1 Chroma.
Then we have a Bomber, that has bombs (Irontech, Nitro, BAB, HD, etc) supposed to deal damage to all monsters in a wide area.
Living Shielding:
The Demo stands in the area of effect on both of the monsters. Then suddenly, the Chromalisk decides to be a hero and stands in front of a Wolver. The Wolver does not take damage, because of the Chroma who stood in the way.
Remove this, please. I never saw a bomb (A grenade is not a bomb) that works like this. Or at least make the live-shielding enemy take smaller damage.
So about the dead shielding:
Every time I plant a Mist Bomb, a shielding enemy (Darkfang Thwacker, Deadnaughts, Almirians, Mortafires, Trojans) ignores it if it's planted in front (or back for Thwacker) of them. Please remove this, as it truly isn't making much sense. The mist is not floating sand that you can take protection from.
Actually whatever the bomb explodes into (shrapnel, shockwave) has to travel straight THROUGH whoever is standing in front of someone else. In real life bombs are so powerful the shockwave barely gets slowed down when hitting a person so it's like a circle of death but the bombs in spiral knights are so weak there are plenty of enemies they can't insta-kill.
Gameplay-wise I'd say make explosions travel through stuff because bombs deserve the buff.
But wait, if the mist is ALREADY in place after the initial explosion does it STILL not travel through enemies?