Hey OOO,
I personally think that you should make the SL runs free and make the Shadow Key required to actually unlock the crafting machine at the end. The game is a lack of challenge. You nerfed all monsters (/me remember his first FSC run where zombies were following you with their claws and eating your brain.). And paying 1,800ce to play a "good" run and not even get back what you paid doesn't worth it, imo. So well, add new bosses (real bosses, not some joke like Vanaduke.) cause we really need new challenges. Instead of adding more and more accessories (I know this is what that pays your bills but well...), Pokemons (yeah, sprites are just a pale copy of pokemons...), etc. Now you will tell me about the danger missions, yeah right. But you need to follow the "cycle" to play them. Also, you should randomize monsters spawns, cause everything is predictible all the time. You do a run once, and you know it by heart. In other words, the game is boring for end-game players.
Anyways, thanks for all the fun but I'm losing my interest more and more everyday.
Curious idea...
Although the payout for good Shadow Lair runs is pretty huge, (not big enough compared to the price of a Shadow Key split 4 ways, but still pretty big) especially if you do the whole thing without party wiping. It'd definitely have to be looked into before the economy explodes even more than it currently is. (Ok, it's not that bad right now, but it could get a lot worse)