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The Mist and its cost

9 replies [Last post]
Sun, 04/21/2013 - 15:47
Ragefire-Regyper

I don't know how many topics were created by this theme but i may just create it and get probably deleted, however. I wanted to point out that the Spiral Knight game is quite fun, although people tend to quit also cause of the issue that i have, but i am patient so i can wait. However, im looking now from another perspective. The Spiral Knight game is fun, the un fun part is getting stabelized to get always cash and to have tons of mist and CE. Now i wont rant or do something.

My suggestion here would be that the Missions you put cost -5 Energy. Cause one way or the other players die and will waste likely Energy to revive their chars more often than usually. So cause of the fast phase it is hard for me to finish my quest knowing i did 3 quests today and i have to turn off and start the next again from the same quests. Cause i died in area's where there are tons of mobs and no one goes to help me or it is such hard arena.

I love hard arenas and ALMOST impossible areas to defeat. But the fact that the enterence i need to pay 10 energy creeps me out. As if the Transmute wasnt expensive and the Ressuracting aswell as party hellping now in the subject.

I hope you could look up this suggestion and maybe fix it, i am a small bird but i would like to quest more stuff and have more fun.

But the Lockdowns are hard cause you need this sequence

GEAR

Sun, 04/21/2013 - 16:09
#1
Canine-Vladmir's picture
Canine-Vladmir
Think about it, dude.

How does OOO [the dev team] make money?
Do they charge players to download and play the game??? no.
Do they charge them to own a piece of equipment? for the most part, no.
So how do they make money? By selling CE packs. If it cost 5energy to do something, I can grind for endless hours and not pay a penny to OOO. And of course, with a max total of 20 floors per day, i wouldnt need to buy CE from P2P players. so P2P gamers wont profit And players who DO buy CE will just buy half of it. OOO loses money, they shut down the game, or no more updates and the game is officially ruined.

p.s. I have an alt on Kongregate. most of the comments are about taking away the Energy Cost or removing it completely. Sad bunch of gamers.

Sun, 04/21/2013 - 16:24
#2
Little-Juances's picture
Little-Juances

There's this thing called "game over" this generation of players don't seem to know. We're lucky to have a (costly) revive option at all.

Sun, 04/21/2013 - 18:50
#3
Dream-Harmonics's picture
Dream-Harmonics
The idea of SEGA and Veterans just clash.

I understand the difficulties and limitations that the energy system introduces, I think part of the reason the energy system is acting like a magnet for complaints and criticism because of the crowns/CE ratio. Spiral Knights is an arcade style game that attracted a large portion of a fairly specific demographic in the preview build/stage which supported an economy at 3k-5k crowns per 100 CE and the economy flowed because CE was much more easily available due to the playerbase. If you trim down the playerbase to those who are committed to Three Rings and Spiral Knights, we could achieve a hybrid between the state of the conomy "now" and the state of the economy in April/May causing the economy to stabilize a little more maybe knocking CE prices down.

I'd say change the game to the former more "Balanced" state, (or introduce patches that causes a safe regression back to the "Enjoyable/Balanced" state). The difficulty slightly increases but the game trims and sheds itself of the newer un-dedicated players that come and go which are quick but barely sustainable sources of profit. I think adding content to the game that invite veterans to return allows them to make the game harder and define their market allowing the demographic to become a defined mix of veteran players and dedicated newer players. That gives rise to a new target demographic. Newer undedicated players may or may not buy energy and then quit when they hit the "gear wall" or "grind wall" because they find the arcade style gameplay too difficult and challenging. Most veterans were accustomed to the way the game was and enjoyed playing it.

This would reduce the player count yes, but it would define it so that Three Rings can keep the veterans happy so they have returning customers and funding to continue the game, they'd also have a constant stream of new players that are actually committed who will "stick around" and bolster the returning veterans to ensure the playercount is still defined but populated enough to work properly and flow easily.

So because of the fact that slightly less people would be playing, like I said, the game could return to it's former "balanced" state where the game's mechanics fit like a glove for the target demographic (what we now call veterans). We're now at a stage where the game's mechanics clashes with the target demographic because the demographic /now/ is either much wider and therefore diluted or literally 'changed' to a younger audience (most probably SEGA's decision) and that has forced Three Rings to change the game and make their target demographic leave.

Just look at the beta and early April through May stages; CE was at an all time low, the game was enjoyable and it flowed because instead of CE fluxuating around 7k it was 5k at most. Simply put, if Three Rings change the game back to support the appropriate demographic, we get 3k-5k per 100ce rates back back.

Sun, 04/21/2013 - 22:58
#4
Klipik-Forum's picture
Klipik-Forum

Agreed with Juances, too many gamers don't know how to lose. Games are meant to be a challenge... Challenge implies the possibility of failure.

@Razorlined: I agree with most of your post, but CE will never go back to 3kCr unless they get rid of KoA entirely.

Mon, 04/22/2013 - 00:18
#5
Ragefire-Regyper
Agreed, yet i do not

Simple fact saying i do know what game over means. It just seems that this game could get more people by making basicly some stuff lesser. I mean the crafting seems powerfull and expensive but than making the arcade expensive and quests is kinda making it like this.

Playing time of the game by a normal human => MAX 8 hours per week.

I do have a life and i attend to scholl aswell. However when i have free time i just wana sit down and play maybe 3-5 hours a game to calm a bit down to help people. And not get owned cause of the energy and its cost (And most failures i expected with people not kitting properly in game) However im not QQ-ing currently. Just letting out a suggestion to possibly add more players in game. Making maybe Three rings more money (Hey you need to pay still expensive tons for 1 Transmutation so hell's bells, they still would need to buy)

As for the game over part, heard it, been there, lame. If you want to earn cash you and make people to have fun in a game, open adventures and oportunities. Thats called Marketing. Lowering something to get more from something else.

So i am glad you guys replied :)

Mon, 04/22/2013 - 00:50
#6
Hearthstone's picture
Hearthstone
The game is already F2P,

The game is already F2P, almost everything is free. Their only way of profit is the substantial CE packages, Expansion Mission(s) and etc...

How does OOO [the dev team] make money?
Do they charge players to download and play the game??? no.
Do they charge them to own a piece of equipment? for the most part, no.
So how do they make money? By selling CE packs. If it cost 5energy to do something, I can grind for endless hours and not pay a penny to OOO. And of course, with a max total of 20 floors per day, i wouldnt need to buy CE from P2P players. so P2P gamers wont profit And players who DO buy CE will just buy half of it. OOO loses money, they shut down the game, or no more updates and the game is officially ruined.

Agreed.

If you do 20[5 energy each] floors a day, and if your [T2-10 energy]profit for 10 floors is 8k, you earn twice, meaning you can get 200 energy a day, just by doing a simple run. And then like Canine said, players won't even need to buy from OOO, because of this.

Mon, 04/22/2013 - 01:10
#7
Pyromoon's picture
Pyromoon
yeh... right, sure pick our wallets to death?

people would still buy energy to craft, and todo more dungeons with guildies and friends. Ive played alot of MMO's and I personally like Spiral Knights for its art, story, and its System sortofspeak. But i cannot get myself to like this "energy" limitation. There needs to be another way around this or you will not get a new customer base. People would just leave off the bat, and dont say that wont happen because it has.

And the game is free to play to a certain point, after that you are stuck staring at the biding war board for the next 19 hours, till your tank refills.

Mon, 04/22/2013 - 04:12
#8
Klipik-Forum's picture
Klipik-Forum

I remember someone a long time ago suggesting that the costs of T1 elevators ONLY be lowered to 5 energy. That way new players can basically get all the way to T2 (through arcade at least) without having to buy more CE, provided they don't die too much. They might also actually get enough cr to buy more CE on their first tank of mist, and then learn about the CE market and not immediately dub the game as pay to win. Once you hit T2, you're about at the point where you can sustain your play anyway.

Mon, 04/22/2013 - 04:51
#9
Ragefire-Regyper
The Tiers

Okay definitivley it should be posted on tiers that way it would make more scence. I totaly agree that from T1 energy cost is reduced and maybe later higher so it can prevent collapse of low gear players and the crystal energy still would be bought by people from steam aswell as in game.

Once more thanks for replying on the post's. I actualy accumulated a bit data from the game, and thanks for not ragefesting on me (Im saying this cause im from a WoW community and got here, so WoW players are way to dedicated its one of the reasons i love Spiral Knights more, people are friendlyer)

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