Some of you are aware of the Shard bombs' hit limit. Can this be fixed?
2-3 hit limit on brandishes
5 hit limit on auto guns
5 hit limit on cutters (I love them but let's be fair)
4 hit limit on DR like bombs
1 hit limit on Pulsars. This counter resets after 2 seconds of no bullets from any user for aesthetic reasons
3 hit limit on Antigua like guns. This counter resets after 3 seconds of no shots
Per combo for the Rocket hammer, 2 hit limit
Wimillion gets a 4 hit limit (doesn't apply to earlier versions)
2 hit limit for Calibur charge, and 1 hit limit for CiV (Scissor Blades are unchanged to make them unique)
100 hit limit for FoV, and change it to a cutter-like sword with 25 hits per swing (make sure you don't change the current damage values, though!)
DA and GF get a 2 hit limit on charge
2 hit limit on Alchemers
3 hit limit on Catalyzer charges
1 hit limit on Flourish like swords (For charge and combo)
Shard bombs stay the same
Blast bombs and any one-hit bombs get a 2 hit limit, hitting only two enemies at a time
Graviton bombs injure and pull in the user and his allies
Haze bombs' hazes vanish after dealing their status 5 times
BAB triples in blast radius and can now injure the user and his allies
Hope you like it!! The game will be much better like this!! I like shouting!! :D
These are all very consistent with the hit limit on shard bombs and as such they must be balanced and all very good ideas.