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Shard Bombs: Perhaps the weirdest/most unique weapons in spiral knights?

19 replies [Last post]
Mon, 04/22/2013 - 16:29
Etharaes's picture
Etharaes

When thinking about my not very deadly shard bomb I started thinking of all the unique things about shard bombs:

1. Shard bombs get functional increases along with simple damage increases, like most weapons (larger radius for mist bombs, more explosions for brandishes), but instead of getting regular upgrades or one at 5, the only functional upgrade they get is going from 3* to 4*. Edit: Dread venom striker holds true for this point too.
2. Shard bombs come in every damage type. All other weapons have a maxium of two damage type options at 5*.
3. Shard bombs are the only types of weapons in spiral knights to have versions with both an innate damage bonus vs a certain family, AND a status effect.
4. Shard bombs have two types of 'bombs', with different damage, radius, and fuse time. The fuse time for the ring of shards also has a randomly generated fuse time (thanks Zeddy).
4.5. This causes the shard bombs to be the only weapons with unpredictable knockback.
5. Shard bombs are the only weapon type to have a hit limit. IMO, a hit limit would fit better on other weapons (cough alchemers cough).
6. Shard bombs are the only weapons that consistently match the color of their damage type, sans the specialised shards.

Personally, I think these things are a culmination of all the devs "wouldn't it be cool if there was a weapon that did/had x?"

Anthing else anyone would like to add/dispute/discuss?

Mon, 04/22/2013 - 16:37
#1
Snipm's picture
Snipm
"Shard bombs are the only

"Shard bombs are the only weapon type to have a hit limit. IMO, a hit limit would fit better on other weapons (cough alchemers cough)."

If they ever did that, then Alchemers would need more ammo per clip to offset the loss of damage.

Mon, 04/22/2013 - 18:31
#2
Etharaes's picture
Etharaes
Let's not try to derail this so quickly

One of the main reasons why RSS was nerfed because a weapon that was designed to hit multiple enemies was used to do massive damage to a single enemy. The ricochets of an alchemer was intended to affect multiple enemies, bouncing between them, yet, like RSS, they are used to do huge amounts of damage to single enemies. If the alchemers were intended to do lots of damage to a single enemy, they would ditch the ricochets and just outright buff the bullets.

Mon, 04/22/2013 - 16:52
#3
Zeddy's picture
Zeddy

There are other weapons getting functional changes only at the skip from 3* to 4*. The ones springing to mind right away are cutter and spur.

Shard bombs are also unique in not being able to damage the Roarmulus twins. I think they're unique in that regard. Cutter's ghost swings will miss them as well, but some aspect of them are still able to hit.

Mon, 04/22/2013 - 16:53
#4
Batabii's picture
Batabii

No, RSS was nerfed because too many people were using it to snipe enemies from farther than a gun would allow.

Mon, 04/22/2013 - 18:38
#5
Etharaes's picture
Etharaes
Edited

@Zeddy Added a note to 1, but wild hunting blade I did not count, because the wolvers, with slightly different hitboxes, only appear at 5*.

@Batabii Ok batabii, I altered my post. But I honestly think that a range would nerf would be the correct thing if it's range was the only problem, not a complete change.

Mon, 04/22/2013 - 20:08
#6
Qwez's picture
Qwez
IMO Winmillion

Mechanics-wise:
-obviously is a gun-sword
-charge attack is a half-block radius AOE slash exhibiting bomb-like behavior (Yes, this is a gun-bomb-sword)
----note: unlike Calibur which actually does the spinny spin slash, Winmillion just slashes forwards and manages to slash 360
-has the longest cooldown of all swords after regular attack combo

My point against shard bombs for uniqueness:
-there are 6 5* shard bombs >.<, not unique at all like Brandish and Alchemer.
Shard bombs may be unique to bombs and unpredictability, but they are limited to the bomb category unlike Winmillion.

OH... theory on why Winmillion charge-bullet and Antigua-upgrades' charge-bird miss at close range: Programmers were anticipating that the user moves back half a block/whole block, so they put the start of the attack a little in front of the player rather than other weapons which have the projectile(s) start at the body of the player (DAvenger, VPepperbox, Antigua).

Mon, 04/22/2013 - 20:59
#7
Etharaes's picture
Etharaes
Update

I added a sixth point to the OP.

Qwez, I do realise how unique the winmillion is and that is why it was my first 4*, because I started out as a bomber and wanted just 1 side-arm, however I disagree that it type of bomb. Alchemers and blasters both fire very large bullets with their charge attack, and they are not like bombs.

The point about multiple shard bomb types you made? That is a flaw in my argument which I thought of when I made this topic, and I can't really say anything about it.

Tue, 04/23/2013 - 02:54
#8
Zeddy's picture
Zeddy

Last I checked, Venom Veiler was green.

Come to think of it, Venom Veiler would be the only elemental poison weapon, wouldn't it?

Tue, 04/23/2013 - 14:53
#9
Etharaes's picture
Etharaes
Damn that VV

Ugh, edited my OP again.

Tue, 04/23/2013 - 20:59
#10
Fehzor's picture
Fehzor

Acheron:
1. The only shadow sword that doesn't inflict a status effect.
2. Acheron is the only 3 hit shadow sword.
3. The only item that is held in both hands- an entirely unique model.
4. The only brandish to not have a status effect.
_4.5)Brandishes are the only line made to mirror a handgun and bomb series rather than simply a single line, being the alchemers and haze series.
5. The only shadow sword that doesn't require boss tokens to craft.
6. The only shadow sword with a charge that doesn't inflict status upon the user.

Tue, 04/23/2013 - 22:21
#11
Qwez's picture
Qwez
lol

Well anyways, Etharaes why don't you try using the Winmillion charge then? You'll see that no matter what direction you're facing, you can hit that enemy at close range, and it's not a 360 degree spin slash like a Calibur that can hit multiple times. If the Winmillion charge attack slash ain't a half-block radius bomb, I don't know what it is... Magical winds damage enemy while the player slashes for looks?

Wed, 04/24/2013 - 14:58
#12
Light-Fly-Fire's picture
Light-Fly-Fire
@Fehzor

4. The only brandish to not have a status effect

lol
look at this: XD

There

Wed, 04/24/2013 - 16:41
#13
Fehzor's picture
Fehzor

Cautery sword isn't a brandish. It's a piece of garbage that happened to come from a brandish. And it has a status effect. Damage vs slimes.

"Only 5* brandish line.." if you must.

Thu, 04/25/2013 - 12:01
#14
Sandy-Knight's picture
Sandy-Knight

Shard bombs are actually useful in very small spaces (eg passages), or they would be if invincitinks were removed. Why? The shards don't spread out as far, so it's much easier to hit enemies with them. Possibly even with multiple shards.

Fri, 04/26/2013 - 15:55
#15
Fehzor's picture
Fehzor

They'd also be nice for small spaces if their shards didn't get destroyed by nothing.

Sun, 04/28/2013 - 00:17
#16
Geosmin's picture
Geosmin
I wasn't here from the

I wasn't here from the beginning, so I don't know, but are the Shard Bombs the only weapons to get such a dramatic overhaul?

One of the peops I play with has expressed dissatisfaction with the way Shards (old and current) have a directional effect like guns and swords (and unlike other bombs) with a fixed orientation like an ideal compass needle. IOW they have aimable directionality, but only by translation, not rotation. I can't think of any other weapons with that curious property.

I reckon it's due to sensitivity to whatever causes the terrain to be so griddy, in turn probably something to do with the core's mysterious power, Elemental and Shadow damage, and most status effects.

Sun, 04/28/2013 - 03:51
#17
Zeddy's picture
Zeddy

As far as I'm aware, shard bombs are the only weapons to become a completely different weapon.

Fri, 05/03/2013 - 01:56
#18
Xxpapaya's picture
Xxpapaya
The papaya giggles

Proto Sword
-The only weapon you can use to harvest papayas :P

Fri, 05/03/2013 - 06:26
#19
Xodeirt's picture
Xodeirt
possible changes to the shard bombs

I'm sorry I do not write good in English.

+ more damage (current damage is ridiculously low).
+ After a main explosion, the shards randomly dispersed formation.
+ Added to normal damage type all different types of shard bombs, or make 2 type damage sharad bombs.
+ The shards quickly detonate.
+ 5 star shard bomb get more shard (+1 or +2 shard).
+ 5 star shard bombs get bigger explosion radius.

Currently equal to the 4-star and 5-star shard bomb blast radius and the shard number.

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