Forums › English Language Forums › General › Suggestions

Search

EX Levels

9 replies [Last post]
Sat, 04/27/2013 - 17:22
Hingy

YOYOYO. so today i was thinking, can the game go further? Of course it can!
So i came up with this suggestion: Add EX levels to the game.
Basically, after you achieve vanguard, the agents, or whatever, find a machine (or some other gadget) to switch the clockworks.
Soon, the clockworks lies new adventures..

I was thinking, you start with a new full proto set. You can switch back the clockworks and get anything you want. The EX levels are optional.
EX levels should be way harder then the normal levels. (sheesh, not as hard as our compound levels :) )
Since shadow lairs already alternate the boss levels, Maybe in EX mode we can change the boss's colors and names, like for example a pink snarby named Snarbolax EX. But i would prefer brand new bosses.

The story lines can be the same, but remove the hall of heroes, unless you're gonna make us start that again...
For the rewards, i was thinking prestige for now, but some unique rewards from boss levels.
Remember, you can switch back the clockworks and gain all your items back as many times as you want.
Thus you may not transfer items from normal clockworks to EX mode. You gotta play fair, (unless your gonna cheat with the multiple accounts and stuff :P)
As for the mission ranks, just add a EX at the end, say Defender EX or Champion EX.

I know this is alot of work for OOO, but from the help of your opinions it can be possible :)

Oh yeah, what will become harder in EX mode? I was thinking a lower health bar, critical damage by monsters, more of a deduction on armor protection. Also, resistant damage automatically does nothing. I'm not sure if this is a good idea, but no UVs either :>.

Sat, 04/27/2013 - 17:30
#1
Popoixd's picture
Popoixd
+1

+1
I really loves this idea.

Sat, 04/27/2013 - 17:54
#2
Little-Juances's picture
Little-Juances

Ya, you said it. Mail all your stuff (or at least the money) to a secondary account, go to ex mode with your main and transfer all back.

Sat, 04/27/2013 - 17:55
#3
Klipik's picture
Klipik
umm

But how do you make them harder? What are the payouts? What do you have to gain from playing it?

Sat, 04/27/2013 - 18:05
#4
Blaknt's picture
Blaknt
i also +1 this idea

so like the ex levels in mega-man, just harder levels of the same place. i think that would be cool and easily implemented, it could actually be the same place just with harder monsters and a different color scheme.

Sat, 04/27/2013 - 18:26
#5
Luguiru's picture
Luguiru

I missed the part where you explained what makes it more difficult.

Twice.

And where that talking bucket that was asking for some squeezed mosquitoes went.

Sat, 04/27/2013 - 21:26
#6
Neodasus's picture
Neodasus
Why are people saying

Why are people saying compounds are hard? Please enlighten me. I have yet to see it.

Sun, 04/28/2013 - 17:18
#7
Hingy
@Luguiru

yeah so sorry i forgot that. i edited the post so now you can check ^_^

any other ideas appreciated!

Sun, 04/28/2013 - 17:55
#8
Earthboundimmortal's picture
Earthboundimmortal
wait

can you transfer your weapons back from ex mode?
Also, I would personally want unbinding to have a lower cost on ex side, for the sake of getting weapons to normal mode easier.

Sun, 04/28/2013 - 17:59
#9
Klipik's picture
Klipik
Now that you explained why,

Your suggestion is functionally the same as this one and I have the same problems with it. Artificial difficulty is bad.

Powered by Drupal, an open source content management system