YOYOYO. so today i was thinking, can the game go further? Of course it can!
So i came up with this suggestion: Add EX levels to the game.
Basically, after you achieve vanguard, the agents, or whatever, find a machine (or some other gadget) to switch the clockworks.
Soon, the clockworks lies new adventures..
I was thinking, you start with a new full proto set. You can switch back the clockworks and get anything you want. The EX levels are optional.
EX levels should be way harder then the normal levels. (sheesh, not as hard as our compound levels :) )
Since shadow lairs already alternate the boss levels, Maybe in EX mode we can change the boss's colors and names, like for example a pink snarby named Snarbolax EX. But i would prefer brand new bosses.
The story lines can be the same, but remove the hall of heroes, unless you're gonna make us start that again...
For the rewards, i was thinking prestige for now, but some unique rewards from boss levels.
Remember, you can switch back the clockworks and gain all your items back as many times as you want.
Thus you may not transfer items from normal clockworks to EX mode. You gotta play fair, (unless your gonna cheat with the multiple accounts and stuff :P)
As for the mission ranks, just add a EX at the end, say Defender EX or Champion EX.
I know this is alot of work for OOO, but from the help of your opinions it can be possible :)
Oh yeah, what will become harder in EX mode? I was thinking a lower health bar, critical damage by monsters, more of a deduction on armor protection. Also, resistant damage automatically does nothing. I'm not sure if this is a good idea, but no UVs either :>.
+1
I really loves this idea.