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A stupid weapon design.

6 replies [Last post]
Tue, 04/30/2013 - 09:44
Knight-Of-India

So the weapons is the surprise guns.
There is a 33% chance it will do shadow,33% of elemental,33% chance of piercing and 1% chance of instant kill( doesn't kill the bosses but take a major chunk of the hp)

2* only does piercing,3* does elemental,4* does shadow and 5* instant kill.

Recipes shall be found at HOH.
Damage is 10 per level.
And charge attack gives a status.(You guessed it any of the 6!)

All these status attacks come only in 5* version.

Anything else you would like me to add?

And this is not overpowered because there is 33% chance that you will die if it attacks a trojan with shadow.

Ty

Tue, 04/30/2013 - 09:45
#1
Knight-Of-India
Description :only time will

Description :only time will tell what this gun shall release.

Tue, 04/30/2013 - 09:52
#2
Gzilla's picture
Gzilla
@Knight

How will this work in LD? What do the shots look like? What does the gun look like? How much can the mag hold? Also what do you mean by "damage is 10 per level"? does it only do 10 damage at 1*, and ETC.? And how is there a 33% chance for you to die when you attack a Trojan?

You're being a bit confusing with the way you're wording your sentences, and also the guns need a a bit more detailed. The mechanics seem like a spin off if the sealed sword charge.

Tue, 04/30/2013 - 10:04
#3
Little-Juances's picture
Little-Juances

Thing is you don't just shoot one bullet. Spamming and quick switching removes any damage penalty you think it has.

Speaking of it, how does it shoot? Clip size? Is it like an antigua? a valiance? a magnus? something new?
With all the fancy and dumb mechanics, you missed the most basic detail.

Tue, 04/30/2013 - 10:33
#4
Thunder-The-Bright's picture
Thunder-The-Bright
mmm

remove the insta kill thing, it can be destructive in many ways. also, I don't think it's a good weapon outside of LD. and in the compounds. I mean, normally you want to deal 1-2 damage types per level. and not at random.
also, I would change the chances to 25% and add normal. everyone forgets normal.

Wed, 05/01/2013 - 08:53
#5
Knight-Of-India
Thank you for the comments

Thank you for the comments here are some answers:-

1 The mag shall hold about 3 bullets
2 What thunder is saying correct so lets make it 25% of each(including normal)
3 This shall have a separate line of it's own.
4 I can't figure out damage list type can u do that for me?
5 The color of the bullets can as this :- http://wiki.spiralknights.com/Damage

Or piercing = Yellow
Elemental = Green
Shadow=Purple
Normal= Red

Wed, 05/01/2013 - 09:29
#6
Thunder-The-Bright's picture
Thunder-The-Bright
gun damage here. it's enough

gun damage here.
it's enough to search for the word "zeddy" in the wiki.

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