What's this? More nonsense by the Magical Bush himself? Fear not, dear cyborg people who dwell in uv's and fashion, I am only here to suggest!
What am I going on about now? Well, I'll tell you! I have had an idea for a new boss. We shall call it The Jabberocky. Picture a large room, a single switch in the center, and a large aztec/mayan looking statue at the very front. Upon stepping on the party button, the statue, a large stone head with a large body and three mysterious slots in its large body, opens its glowing eyes.
You go up to the switch and hit it. Suddenly, the 3 slots in the chest open up, revealing a spinning wheel in each. You see, each wheel contains 6 symbols: a sword, a gun, a bomb, a helm, an armor, and a shield. You must hit the switch:once to stop one spinning wheel, one more to stop the second spinning wheel, and a third time to stop the third spinning wheel. If you manage to match all three wheels with the same symbol, the slots will close, and a wave of enemies will spawn, and during this wave, you will be able to attack the Wakea Rock, though the Wakea Rock will attack back with a AoA like that of a mist bomb, but the function of this, as well as the enemies that will spawn, will be explained later. If you do not match them up, there will be a wave of enemies, and the Wakea Rock will emit the AoA, but you will not be able to damage the Wakea Rock. In both cases you must get rid of the enemies before proceeding on and rolling the slots again, as, when matched, the Wakea Rock will become invulnerable after a certain amount of damage is taken. Once the Wakea Rock is defeated, it will drop the Stone Totem tokens, which will be explained later on as well.
As for where the boss will be located, I had remembered a suggestion thread awhile back that explained an idea for a new area called Rockbound Grove. I went looking for that thread, but could not find it, so if you can find it and link it, that would be dandy, as that would likely be the setting for this boss. In case it is not found, it is much like a jelly farm, except it was filled with more traps and puzzles, and lots and lots of rocks.
Now, the boss will be neutral to all damage types, and will deal pure normal damage, with the exception of the effects of its AoA attack. Now, the enemies will also be like this. They will be like the normal clockworks enemies, except...not quite. more statue-y. They will be neutral to all and deal pure normal, but will retain their regular attacks, with the addition of a new attack. The new attack is a smaller version of the AoA attack of the Wakea Rock. What will it do? It will emit a white mist, but glowing like that of supernove shots. This mist will linger like a mist bomb, and will deal normal damage. However, it will also inflict a random status(e.g. stun,shock,fire,freeze,curse,poison,and sleep if it ever makes a comeback.), each status will be different for each player( one could be cursed while another could be shocked). These Rocky versions will be the enemies featured in the Rockbound Grove and in the Wakea Rock fight. In addition, these rocky enemies could also show up as rare enemies replacing its normal counterparts in clockworks,missions,etc., mixing it up. These rocky enemies are meant to be a completely new type of enemy,akin to perhaps their own family, statues, and are meant to be a neutral enemy type at that.
As for the Stone Totem tokens, these will be used to purchase a couple new toys.
-15 totems: Confidential Confusion ...[ Upgrade path: Confidential Confusion 3* -> Confusing Kraze 4* ->Torrential Torment 5*]
A new bomb, 3 star. Looks like a small stone totem carved into the shape of a Moai head with glowing blue runes. 4* becomes slightly bigger, glowing green eyes. 5* becomes slightly larger, the size of a BAB about, glowing red eyes and a glowing open mouth. Emits a shiny white mist that inflicts a random status on enemies.
-20 totems: Welding Wand ...[ Upgrade path: Wilting Wand 3*-> Dismal Dryad 4* -> Loathing Lotus]
Looks like a wrench wand, but composed of brown vines in a wand shape twisting around a small yellow bud, becomes green vines around a small green flower at 4*, and white vines twisting around a bright blue flower at 5*. Regular attack is like that of the wrench wand, but the charge releases 3 glowing particles, each of which explodes when it hits something or reaches the end of its path, dealing a random status on each particle.
Whew, that was a mouthful. Anywho, if you've got any ideas or suggestions for this, just fire away! And if anybody can find the Rockbound Grove thread and post the link here, that would be great! Thanks!
~Magnicth the Magical Bush
I love all the details of the Jabberocky, but in addition to the 3* bomb and sword, maybe a Normal, Antigua style gun that applies a random status on the charge attack? Maybe even an Alchemer style Normal gun, that applies a random status- The Gamble Driver lol