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Compound

2 replies [Last post]
Fri, 05/03/2013 - 09:19
Nattss's picture
Nattss

Please design a new danger mission based on compounds (of random type) of increasing difficulty. The mission to be called "Compound interest" :-)

Fri, 05/03/2013 - 09:37
#1
Ghret's picture
Ghret

Do you have anything to add to this, or is your sole contribution going to be "Hey guis! Make it like dis!"?

And no, saying "Let the devs sort out the details" is not a valid response. The devs have enough to do without this on their plate. Like what? Like rolling in their tub of pennies and laughing at how their 'leaked' version of the Shield Charge was reacted to. Aren't you being a tad paranoid? Shut up voice in my head. No-one asked you jack nor [redacted]!

Fri, 05/03/2013 - 10:22
#2
Nattss's picture
Nattss
Well, isn't that what the

Well, isn't that what the discussion is for?

The concept is a simple one: the main thing on compounds is the mini-monsters, which are only hard when they get significant numbers, so they increase exponentially - (the compound interest part of the idea) as the levels get deeper. The 1st level of the mission being "normal" difficulty for that depth, the 2nd being twice as hard and the 3rd, 4x hard.

If we want a boss, I'm thinking something like the Royal Jelly made out of lots of little mini monsters, able to heal itself from them like the RJ does with it's minis.

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