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"Inner Sanctum" & "Containment" boss suggestions

9 replies [Last post]
Sat, 05/04/2013 - 19:32
Bernston

I noticed that the first 2 Danger Missions, Legion of Almire and Compound 42 currently don't have bosses, while the next 2 Danger Missions, Heart of Ice and Ghosts in the Machine have bosses. The next 2 Danger Missions have bosses at the end of their second depths, so it's clear that the first 2 Danger Missions should have their second depth levels expanded to add new boss arenas and boss battles. I ask of you to update the end of second depth levels of Legion of Almire's "Inner Sanctum" and Compound 42's "Containment" to add the new bosses. I may have just the ideas for those bosses. Please listen, Three Rings.

Legion of Almire's Boss: Almirian Outcast (3 phases)

"Once a former loyal guardian of the kingdom of Almire, this hulky cursed Almirian Outcast was forever exiled in the depths of the Inner Sanctum, fixed to the stone grounds, preventing anyone brave or foolish enough to escape. If he comes across even a single knight who learns of Almire's secrets, he must engage in one last brawl before his exile continues... or not."

Attacks: Cursed Malice (Curse) (All phases), Fearful Flash (Stun) (All Phases), Tormentor's Blast (Curse) (Phase 2), Soulless Scythe (Curse, Shock) (Phase 3)

Compound 42's Boss: Experiment HRX Serial Number Z-0-A ( Or #Z-0-A, for short) (3 phases)

"Herex's abandoned creation, a horrid amalgamation made out of some scrap mech parts and a large living experimental acidic Jelly glop combined together. It was made to be the Crimson Order's great experiment, but due to severe malfunctions, it was grown out of control and was put away in the laboratory's cold storage indefinitely. It was discovered by one of the Recon Knights by an explosive accident. It's recommended to approach with extreme caution, for even it's single drop of acid can eat up their armor in a flash and it's huge strong robotic hands can crush knights with it's iron fists!"

Attacks: Summons Toxigels (Phases 1 & 2 only), Summons Toxilargos (Phase 3 only), Laser Eye (Shock) (All phases), Shockwave Slam (Shock) (Phase 1 only), Slime Hands (Slime) (Phase 2 only), Acid Glop Bomb (Slime) (Phase 3)

Those are the boss ideas for "Inner Snactum" and "Contaiment". I hope you'll update the levels to include the bosses, like you updated some levels to add in more rooms! Thanks for listening!

Sat, 05/04/2013 - 19:37
#1
Gzilla's picture
Gzilla
@Bern

Actually if you had considered the end of both danger missions you'd find that the final levels of both C42 and LoA have arena battles, which also include stronger enemies, for C42 it's the giant gremlin scorchers and the giant toxoil, while LoA has Almarian deadnaughts.

Mon, 05/06/2013 - 19:32
#2
Bernston
@Gzilla

My idea for adding new bosses at the end of both danger missions, C42 & LoA, were not supposed to, I repeat, NOT supposed to, replace the arena battles, which I know are fine, I was stating for Three Rings to expand the ends of the levels by adding in a small straight corridor after the arenas with some health refills before the new boss arenas' entrances and move the elevators a bit further. How else? Besides, they're worth some more challenge, and I'm sure some knights would agree. It won't take Three Rings long to update the levels.

Sun, 05/05/2013 - 08:52
#3
Gzilla's picture
Gzilla
@Bernston

The boss ideas are okay, but still, I'd like LoA and C42 to stay the same. If you added another level it would upset the pattern of danger missions having three levels. Secondly it'd be HIGHLY unreasonable for OOO to change in-game content for no reason, and I mean levels not game mechanics or UI's. Finally the bosses you're suggesting sound much more like actual bosses then mini-bosses, Maulos is a piece of cake, slow attacks, not to mention his whole second phase is just him standing still in a block of ice, for The Big Iron, it can only shoot lasers in predicable places with lost of warning signs, not to mention the mini tentacles it summons are weak, nerf the bosses a bit, and it might get added.

Sun, 05/05/2013 - 08:59
#4
Little-Juances's picture
Little-Juances

One set of missions has bosses, the other has tougher fights. It's balanced.
Adding bosses to one, would mean adding a hard arena to the others.

Sun, 05/05/2013 - 10:10
#5
Gzilla's picture
Gzilla
@Bernston

Agreeing with Juances. The danger missions are balanced, I can understand WHY you want a boss, but it's not necessary, that's obvious right?

Sun, 05/05/2013 - 11:00
#6
Bernston
Can't all Danger Missions have bosses?

I was suggesting new bosses to these missions, nothing more. They won't make them too hard. I was insisting to give them some more challenge. Besides, Gzilla, these attack pattern ideas don't make them major bosses.

Sun, 05/05/2013 - 11:05
#7
Gzilla's picture
Gzilla
@Bernston

Actually to determine if these are tough, you'd actually have to make up damage values, if you kept them just a bit higher then the other enemies yo encounter then it might work. But I highly doubt that OOO will put these in, I don't think bosses are necessary, it'd just be adding on to something that's already out, for no reason, only because you want new bosses. The level design with C42 and LoA are fine, there's no need to change anything just leave them as the are, if you want new bosses suggest a new danger mission, and create bosses for them, no need to mess with a finished product.

Mon, 05/06/2013 - 19:33
#8
Bernston
@Gzilla

Three Rings updated certain levels to add in danger rooms before, which counts as adding new stuff to what's already made. I'm sure it will take some time and work to put the new bosses in, but they can do it. All it takes for them is a little effort.

Mon, 05/06/2013 - 19:37
#9
Bernston
It's but a few small map extensions.

The entire map designs for those levels are good, but the ends only need to be extended to add the new bosses, nothing more. It won't change everything.

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