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TROIKAS!!!

14 replies [Last post]
Sun, 05/05/2013 - 14:12
Father-Frost's picture
Father-Frost

MOAR TROIKAS LOTS MOAR TROIKAS!

People say balance the old before suggesting new things well make 5* troikas as fast as their 4*,3* and 2*counter parts give sudaruska stun on the 2nd strike. Also nerf gran faust give it slightly less damage due to it having status effects or make the status charge only or maybe buff everything else. ._.

snarby stick (I'm bad at naming things)

Basic two swing combo same copy paste damage as all other heavy swords but piercing rather then normal the real difference is the charge like all troikas you smash it on the ground, but rather then the normal explosion seven large spikes fly out eleven blocks in the same pattern as the old shard bomb but you don't have one shooting through your knight each spike does the damage of a basic attack and you can't hit one target with more then more then five so the numbers don't end up being that much more then the originals.

shatter smasher (derp)

It is a troika with a different charge normal damage. The charge attack is smash it on the ground and four shards show up in a square and cover a 2x2 tile radius these shards have a slightly overlapping blast radius blow up in 1:30 seconds after the original smash each doing the same as the basic first hit of the combo.

Now it gets really weird.

Tro-nado

Tro-nado counts as a troika. normal damage smashy charge attack on the smash a wild tornado appears! It sucks enemies in and lasts a whopping two and a half seconds! the suck does five damage and does no damage and the knock back of the first hit when the tornado expires. The radius of the sucking is the same as a the 2* dark reprisal and at 5* the same as a proto bomb.

compound 42 line

3* Compound Troika Item description "A strange sword that has one side covered with a highly flammable ooze and the other a small fire best not to keep two of them in close proximity

4* Mk. 42 Defoliant Dispenser item description "A prototype made by Herex and seems to use the same technology and compound 42"

5* Herex' Hammer of Horror "The one weapon Herex took with him when forced to leave the compound"

One half of this troika is covered in barbs and dripping in green goo. The other half has a very small fire clinging on it. normal damage the first hit has a 9% chance to inflict mild fire and the second hit uses the other side of the sword and has a 9% chance at mild poison but the 2nd hit does five damage and covers part of them in the green goo. When a mob that is covered in goo is hit with the first swing it ignites them causing 10% the damage of the finisher and the same AoE as shock and the finisher's knock back. So it has the chance to do twice that much if you hit two at the same time. Also like catalyzers one person can goo the other can ignite.

The charge attack you slam down the fire side of the sword on the ground an that does the same as any troika then the other side washes them in the goo this goo is a darker shade of green and does twice the damage when ignited, and the knock back of the normal troika charge.

Ground Bane

This is part of my strive to add non-damage reliant knock down into SK like this http://forums.spiralknights.com/en/node/78708

It is still a troika two hits normal damage and the charge is the basic smashy followed by another smashy. The blast does the same damage as the finisher but has the radius of a super blast bomb does no knockback and will knock down or flinch anything it hits regardless that a four person party gives ALL the things derpbillion health.

Well that is it for now for the next few days I will be crying about how few people are on my side about this. c:

Sun, 05/05/2013 - 14:30
#1
Fehzor's picture
Fehzor

Eh, I think we have a sufficient number of heavy swords to be honest. Most people haven't even earned a triglav yet.

Sun, 05/05/2013 - 14:33
#2
Thunder-The-Bright's picture
Thunder-The-Bright
ok.

why troika line? there are plenty of thing that have 1-2 alchemy path.
now:
1 snarby set is only missing a gun. but that would require 3 other weaopns for the other bosses. as for the mechanincs, a sudaruska with specialized damage is OP, see sealed line.
2 to me, suda is better than that.
3 I don't think it's a good idea. you can destroy everything with that. charge+one hit, or charge-retreat-charge. only, it deals way more damage than vortexes.
4 compound 42 a lot? and, no. 2.5 tile? you know how much is that?
5 aaaaaand no. don't give a sword the radius of a bomb. and re-explain the second part.

Sun, 05/05/2013 - 14:53
#3
Father-Frost's picture
Father-Frost
RE: Thunder-The-Bright

1. Sealed is not really OP the only part about it that is OP would be that it does split damage and gets way more out of damage bonus max snarby stick does pure specialized.

2. I wouldn't for big things.

3. I will tweak the numbers your right.

4. Well now that you mention it yes that was not what i had in mind but.... I changed the OP from 2.5 to the radius of shock that was what is was going for.

5. I would MUCH rather have the bomb in the link and a super blast bomb is not that big. Re-explain you know how you can knock down gremlins and zambies well solo with the charge this gives up a lot of damage to do so. Suda is said to be the weapon of the guardian but the knock down only works if it is you and one other person tops this knocks things down or flinches them regardless of the fact it is only taking away 1/3 of their health this does not apply to vanna.

Sun, 05/05/2013 - 16:08
#4
Silver-Bolt's picture
Silver-Bolt
I <3 puzzles!

Blight fire seems pretty neat, i like the puzzle aspect. I love a sword that takes the difficulty up a bit.

Wed, 05/22/2013 - 11:30
#5
Father-Frost's picture
Father-Frost
/Cry

/Cry

Mon, 05/06/2013 - 16:10
#6
Arkate's picture
Arkate
:(

Blight-Fire seems a little bit op. A powerful sword that can poison and fire, albeit not at once.

Mon, 05/06/2013 - 17:24
#7
Father-Frost's picture
Father-Frost
RE: Arkate

It has a mere 9% chance on each basic attack and 15% on charge that and they are minor status and moderate at 5* compare that to triglav and it is far from OP :L

Tue, 05/07/2013 - 07:23
#8
Purifier-Dragon
what about a tro-nado that

what about a tro-nado that spins around and smashes post brains out of zombies?

Tue, 05/07/2013 - 16:54
#9
Father-Frost's picture
Father-Frost
RE: Purifier-Dragon

Maybe because that is a leviathan blade.

Sun, 05/12/2013 - 04:05
#10
Geosmin's picture
Geosmin
I think I prefer Troikas to

I think I prefer Troikas to be kinda simple, myself. I'm thinking a Troika whose charge attack has reverse knockback on the first explosion, so it yanks monsters inward right before blasting them outward. Why? Just because it's more violent, really. If you want to make Troikas more complicated...

Catalyser is another of my favourite weapon types. Having the charge attack stick globs instead of doing damage directly in exchange for getting more damage when you next hit with a normal attack would probably work out alright, and offer the Cat combo mechanic on a big slow sword as an alternative to the speedy-quick gun. I'd prefer a big slow gun, but Troika is one of my favourite weapons so:
"Industrial Demoblade,"
"Volatile Demoblade" and
"Obliteriser"

The existing Troikas offer Stun and Freeze, so the most obvious next status effect is probably Shock. Instead of the expected, make it a "Compound Troika" with Poison on the combo swings and Fire on the charged attack. First hit of combo and second hit of charge attack deal Elemental damage, second hit of combo and first of charge attack deal Pierce damage. Both swings are half-Normal, both explosions are pure abNormal like bombs:
"Compound Troika,"
"Mk. 42 Defoliant Dispenser" and
"Herex' Hammer of Horror"

Sun, 05/12/2013 - 12:00
#11
Father-Frost's picture
Father-Frost
RE: Geosmin

1. It is not to make it more violent, but more useful in a party when they are stuck in the tornado someone else might want to slam their troika into the group of 3-6 slags you bunched up.

2. I do not plan to make blightfire into a pure damage form.

3. It was not meant to be similar to compound 42 but I see no reason for it not to be, so I will change to OP. Thanks I needed a better name for it.

Mon, 05/13/2013 - 03:10
#12
Geosmin's picture
Geosmin
I meant to say that I'd

I meant to say that I'd rather have a new Troika be something much simpler, since they seem to be going for a "crude but effective" aesthetic. I said I'd like to see pulling added to the first explosion (in place of the staggering) simply for more violent yanking of monsters around, I did not attribute such intent to anything any one else said. That was immediately followed by, "If you want to make Troikas more complicated," and a paragraph break, which were intended to convey a transition from one thought to a different but possibly related one- some less ambitious ideas meant to hopefully appeal as simplification of what you suggested.

Uh, are you planning on making Blightfire in any form at all? I'm guessing that by "pure damage" you mean pure abNormal rather than damage without other effects, is this correct? I am under the impression that this topic is purely hypothetical, "wouldn't it be cool if" brainstorming, hence my describing in as much detail as I found easily describable. I guess we ought be clearer about _why_ any specifications we choose are as they are, so...

I picked up and ran with your Blightfire because I've been wanting a C42-themed weapon ever since I first played that mission, to the extent that I'd already been thinking about which existing weapons I'd most like to see modified into parts of the Volcanic Virulisk set. Troika is one of the top choices IMO: I can't see "Poison" and "Fire" themes next to each other in fiction without thinking of Chlorine-based and Phosphorus-based area denial weapons, which seems a perfect fit for this game's impractical "mountain of steel" shaped like a demented axe-pick thing, in addition to Troika's mesh and animations lending themselves well to a Pierce & Elemental hybrid.

I find myself wishing we could mix some Catalyser into everything, so I'm tempted to suggest it in every discussion of hypothetical weapons. I suggested separating it to its own weapon partly because of that bias, but mostly because I expect most peops to think it too over-the-top to make a schizoid Troika with two status effects AND the Cats' wicked explosive power. I'd really like to see more peops weigh in on this, because I'd very much like to find that I'm wrong about this.

Personally, if I were to draw up my own idea of what I think would be "coolest" without consideration for what I think others would like or what might have a snowball's chance in ...er, Compound 42 of fitting into LD without breaking it, it would definitely be that wacky "Compound Catalyser" idea, but not necessarily a sword. It would also deal split Elemental & Pierce with each hit, no switching damage type between hits, because it's much simpler with constant type and because I miss the mixed-abNormal damage that was removed from the game. I miss it a lot. (I instead suggested more "ordinary" damage types for the sword swings and bomb-like blasts because I assume Three Rings removed all split-abNormal damage for a reason that's not gonna stop applying any time soon. Probably LD, from what I hear it's a balance nightmare. My guess is Clockworks wanted it buffed while LD wanted it nerfed, which couldn't easily happen without using something ugly like six monster family bonuses, so it just got replaced with something else.) If it's a sword, it would have to be a Troika for the several reasons described, but I do like the idea of making a Compound Catalyser for each class, so...

For a bomb, it has to be a Shard Bomb. I'm not the only person who misses the anti-Shadow damage type that Radiant Sun Shards used to have. Now, the shard bombs are the most obvious existing implementation for offering two different types of hits with only a charged attack available, but that's not why I chose them. No, it's something far more horrible... C42 has a Slime theme, right? Well, I always thought the new Shard Bombs would be better if they were more closely based on Blast Cubes. The Compound Bomb scatters delicious-looking gelatinous chunks just like a Blast Cube does, right down to the scrumptious, squooshy explosion sound. The submunitions bounce cheerfully and without control over where they are going, but stick fast to any monster they collide with, even glancingly. Once stuck, they aggressively try to gum their victim to death, inflicting status effect more or less like a vapouriser cloud does, until they run out of strength and expire harmlessly or are detonated very harmfully by any Compound Bomb explosion- be it the squooshy separating action or another combo.
"Compound Bomb"
"Happy Fun Charge"
"Hungry Hungry Hip Huggers"

For a gun, I'm currently leaning toward Magnus because I'd like a heavy gun and the other two types of heavy gun are not in need of this. Autogun family already has a weapon combining Pierce damage with Poison status, and Alchemer family already has one combining Elemental with Fire. Magnus OTOH could really use something whose charged attack is useful, and extra-large Catballs from an extra-slow gun are less likely to make my computer choke to death than a Catalysing Autogun, and I dunno what might be simple for combining Alchemer-style submunition splitting with Catalyser-style stickybomb action, so... It's a Catalyser that's both much faster and much slower, much bigger and much smaller; Magnus- or Blaster-speed projectiles but all the movement impairment that Magnus types give, for much bigger individual hits but lower DPS.

"The Devastator is a Punch Gun further modified for combat use, augmented with Gremlin technology to deliver advanced alchemical agents rather than inert projectiles. The primary attack punctures its target and delivers a toxic, corrosive agent derived from the same technology that powers the Catalyser. The charged attack delivers a not-so-basic payload based on Compound 42, capable of Immolating targets."
"Devastator"
"Annihilator"
"Vanquisher"

Mon, 05/13/2013 - 13:32
#13
Father-Frost's picture
Father-Frost
RE: Geosmin

I don't find Tro-nado that complicated. There is no blast only smash quickly after the smash of the charge it make a tro... I mean tornado. This lasts for two seconds and then does knock back no damage.

When i said pure damage I meant i did not want to make one troika that has different mechanics then have one with the same mechanics but rather then having status effects like the compound blade it only does damage basically I think that demo blade would cause balancing issues.

As for the bomb and gun make your own thread because few people will read this one. c:

Wed, 05/22/2013 - 11:31
#14
Father-Frost's picture
Father-Frost
update

Added item descriptions to compound 42 line troikas.

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