NOTE: This is my first post
MAIN PROBLEM: This game is awesome, but I hate the fact that it's a "casual" game type..
*Mist Energy - It ruins the momentum of players, limiting the playing time which really sucks :P
My suggestion: Take off the energy requirement when entering a dungeon, by then, I assure this game will rise to fame
This game is a little little* boring, It should have a much complex mission system; It is what drives gamer to play a certain game.
*Progress - Come on! Tier blah blah blah? It's a long term mission. Nothing much to do, quite boring
My Suggestion: Add more missions and NPCs, Put some Looting, Talking, Killing missions that varies in the user's ability
Eg. Looting - Wegner ask you to get 10 light shards cause blah blah blah, (up it's your story board)
REWARD - 1,300 crowns and (Any 1* Recipes)
I can say, the items here are really cool but, It's quite in a small number
*Small Variety - add more equipments, also add a category of "Magical" weapon
My Suggestion: I don't know on how will they name it, but I think something like Staffs, Wands, and any other talisman
Eg. Staffs - more powerful than swords but slower than a hatchet, It has very VERY strong charge attack, It's range, it has an unique elemental attack
(Connected to Staff) Charge attacks - some are AOE, High rate of causing ailments, high damage
(Connected to Staff) Side effect: reduced defense: moderate
Guild system are awesome, but it's useless if you have a guild that has nothing to achieve for
My Suggestion: Put some Guild War system, depends on how you name it, ofcourse there's a certain reward when your guild wins, not only fame, we're talking about tokens and crowns, the grand price is 100ce(EACH MEMBER) WOOOOHOOO!!!
It's cool when you have a pet, the connection of the user and the pet :)
My Suggestion: Have an awesome pet system, pet that does all the looting for you!! also gives you special bonuses :)
Charge attacks are cool...
My Suggestion: Add some more skill!! A game could be boring if your character has only one skill, I mean, Its drives most players to play a game, cause they're amazed by the dazzling effect and big numbers coming out from the screen
Most people can't play this game, I told them to read the "Technical Support" but uh... sadly, they still can't play...
My Suggestion: Make it like any other game, I don't know how to explain this, but something like you have to download the whole thing to play it that mostly eats up to 1GB of space or something like that...(sorry if it's kinda blur @_@)
honestly, I really don't like java games :P
A crack in the head if you have slow internet speed
Fix those things, tons of player will play ^__^
PS.
Please Avoid Arguments
Thank you for reading
energy is the main force that funds OOO removing it will cause death to the game.... having alternatives that require no energy on the other hand is a different story
i find the repetitive decent into the clockworks pretty good you never know what u will find even if thats your doom. adding complexity is the problem here it adds more strain on the Devs that need to juggle more elements
im sure they are working on more weapons there's no doubt about that but they need time and planning to implement (this game is about a month old so just hold your horses) as for the magic, im not opposed but i feel that magic has no place in the lore of Spiral Knights
you mean download the client setup program and install onto your computer? i dont see why not but i'm not in charge... as for those that can't play they need to learn how to research the cause of the problem
a bout between guilds isn't a bad idea but it needs work
if you have slow internet why bother playing online? it only causes heartache for both you and everyone around you.