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Thanks for being consistent OOO

7 replies [Last post]
Sun, 05/05/2013 - 17:21
Qwez's picture
Qwez

Thank you OOO for updating missions to be consistent with updates.
It must've been a pain to go through each mission and putting in mini-mobs/Gorgos/Greavers in their respective places where they are relevant (and other ninja updates). I feel sad how most player will never appreciate the work that you guys put into making these changes because they are either new players and think that it is normal, or old players who have already passed these missions and never replay them.

Thank you for putting Bunnehs in Securing the Camp, Gorgos in the ice Fiend/Undead phase of Gauntlet, replacing all Mecha Knights in Fiend Theme levels with the new Fiend Elite monsters :), and whatever I find next on my random journeys <3

All you need is love, love, love is all you need.

Sun, 05/05/2013 - 17:30
#1
Fehzor's picture
Fehzor

I'm not sure that it did take them so long to edit out and in the new monsters.

It *could* be that each level has a 'level of monster' that goes on it. Like.. here spawns one of X monsters. OOO could then just go in and add grievers to X monsters etc.

But it was all very well done in my opinion. I particularly liked their work with gorgos and grievers, even if gorgos were a bit eh in difficulty. I don't know that I can accurately judge how hard/easy they are to be honest. Been playing too long.

Sun, 05/05/2013 - 22:23
#2
Dragonicblaze's picture
Dragonicblaze
Ya I gotta say I didnt expect

Ya I gotta say I didnt expect content like a new type of Fiend monster and stuff this week, gj OOO, hope you surprise like this again ^_^ -cough pls Promo sometime soon, no pressure-

But ya I have to say good job :)

Sun, 05/05/2013 - 22:43
#3
Qwez's picture
Qwez
@Fehzor

I was happily having difficulty fighting them Gorgos using Ancient Plate... so... fun! They're like... better Alpha Wolvers (except they crumple under gun spam). Gorgos support quite well because they seem to focus on hitting where you're not at the moment, but where you might be moving to. Definitely a neat addition to diversify gameplay.

Regarding editing in the new monsters, as you mentioned, it probably didn't take too long (to narrow down which missions were correctly themed and had appropriate spots to place new monsters), but it's appreciable nonetheless. It's always good to tie up loose ends and the game feels that much more complete.

Yup Dragonicblaze, this kind of surprise is delightful :)

Mon, 05/06/2013 - 00:28
#4
Hexzyle's picture
Hexzyle
@Qwez

they seem to focus on hitting where you're not at the moment, but where you might be moving to. Definitely a neat addition to diversify gameplay.

That should be pretty dangerous when combined with Devilites, where the tactic is to stay on the move or you'll get hit.

Mon, 05/06/2013 - 01:47
#5
Zeddy's picture
Zeddy

Maybe I should use something other than shard bombs to fight them, 'cause I still don't know what it looks like when they move or attack.

Mon, 05/06/2013 - 01:58
#6
Xxpapaya's picture
Xxpapaya
The papaya giggles

@Zeddy
Maybe I should START using the shard bomb XD

@Hexzyle
Well, I'm just glad that OOO nerfed the Devilites XD They were a big pain in the roots..............

Mon, 05/06/2013 - 01:58
#7
Xxpapaya's picture
Xxpapaya
The papaya giggles

@Zeddy
Maybe I should START using the shard bomb XD

@Hexzyle
Well, I'm just glad that OOO nerfed the Devilites XD They were a big pain in the roots..............

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