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Why do lost souls only spawn if there are less than 3 players?

13 replies [Last post]
Wed, 05/08/2013 - 16:03
Fehzor's picture
Fehzor

Shouldn't it be more than 3 players? It makes little sense for the difficulty to forcibly ramp up as less players are involved.

http://wiki.spiralknights.com/Lost_Soul#Frozen_Soul

Wed, 05/08/2013 - 16:57
#1
Cmeresweetheart's picture
Cmeresweetheart
It work like that because

It is made to make you ask questiona nd piss you off when you play solo.

Wed, 05/08/2013 - 17:44
#2
Neodasus's picture
Neodasus
To compensate for the HP

To compensate for the HP decrease ie the downscale in difficulty

OOO thinks the HP increase in a 4player room is enough of an upscale when in fact--contrary to popular belief, an HP increase does not make things more difficult.

Wed, 05/08/2013 - 18:12
#3
Zeddy's picture
Zeddy

I suspect it's because >2 players need to communicate a lot, and souls kill people trying to chat.

Wed, 05/08/2013 - 18:22
#4
Fehzor's picture
Fehzor

@Neodasus

As Zedddy could tell you:
The increase in HP per player is 33%.
At 3 players, monsters have 166%.
At 4 players, monsters have 199% of their health.

More players = a lot easier, not the other way around. So I doubt that is the case.

@Zeddy

I suppose that does make sense. But even so, other levels like graveyards still penalize players for having a larger party size by adding more phantoms in?

Wed, 05/08/2013 - 19:20
#5
Gwenyvier's picture
Gwenyvier
Due to the lack of living

Due to the lack of living biological energy sources Lost Souls spawn in some areas. After enough living biological energy is being given off (say for example, 3+ knights) it suppresses the dark influence that catalyzes the generation of Lost Souls.

~Gwen

Wed, 05/08/2013 - 19:23
#6
Little-Juances's picture
Little-Juances

OOO wants you to carry alts or be on a full party.

Or it could truly be a silly coding mistake with ">" and "<"

Wed, 05/08/2013 - 19:44
#7
Zeddy's picture
Zeddy

There's time to chat between phantoms.

Wed, 05/08/2013 - 21:58
#8
Father-Frost's picture
Father-Frost
Spiral Knights

Band together!

Wed, 05/08/2013 - 22:34
#9
Fehzor's picture
Fehzor

I suppose it could be an effort to get us to not solo it all the time.

Wed, 05/08/2013 - 22:58
#10
Sroell's picture
Sroell
I feel like that would be the

I feel like that would be the most half-[cogged] attempt ever... But then again, this is OOO we're talking about, so who knows what their thinking is?

Thu, 05/09/2013 - 01:47
#11
Xxpapaya's picture
Xxpapaya
The papaya giggles

Well........its not like they deal a lot of damage....................

Thu, 05/09/2013 - 05:08
#12
Leekcoco's picture
Leekcoco
Who needs logic?

Who needs logic?

Thu, 05/09/2013 - 16:21
#13
Possiblespy's picture
Possiblespy
Collateral damage

Isn't it fun when you're playing the Built to Destroy mission with others, and they just won't quit running into the rockets right next to you and killing you with the splash damage?

Or when you're playing a Candlestick Keep level, and your friend keeps slingshot-ing dead howlitzers right at you?

Maybe they don't show up in big parties to avoid something annoying like that happening.

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