Everybody hates them. They're difficult to the point of several revs every depth, and produce hardly any crowns and heat.
Either up the reward, or lower the difficulty. True, some might like the challenge...but it is still a little bit overkill.
Candlestick Keeps
Wed, 05/08/2013 - 20:58
Arkate
They're literally nothing.
Candlestick is as easy as any other level; sure, the hallways might be tighter to fight in, sure there may be Grimalkins, but Graveyards have Phantoms and equally tight halls. They don't have the sheer mob magnitude of Arenas, they don't have the turret hell of other levels.
Candlestick is not a level to buff or nerf. They pay as well as any other clockwork level, and they play as well as any other clockwork level.
As far as I know, no one but you hates it.
Besides, the whole Black Kat event sent enough people into the Candlestick Keeps to keep us trained/entertained for far long enough; after that chaotic month, everyone knew how to handle Candlestick.
So sorry, personal opinion here is to leave what's good enough as good enough. Rather, we should be fixing other balance issues (cough cough Callahan/Slug, Mad Bomber)
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