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New UV for weapons

17 replies [Last post]
Thu, 05/09/2013 - 12:46
The-Mighty-Potato's picture
The-Mighty-Potato

Damage vs Knights

-TMP

Thu, 05/09/2013 - 13:36
#1
Zeddy's picture
Zeddy
You're a genius!

This is the first time I've ever seen someone suggest this! How come noone has thought this up before?

I give up. I give up thinking, guys, Potato here has me covered for all the thinking that needs to be done.

Thu, 05/09/2013 - 13:45
#2
Krakob's picture
Krakob
You know...

I don't like this but it got me thinking about Ragnarök Online. It had cards that you'd put in your weapons, kinda like UVs I suppose. There were two notable cards for PvP. One gave 20% more damage versus humans, the other gave 15% more damage versus medium sized enemies. How'd this work, then? For example, the anti-human card would give +80% damage versus humans if you were to put four cards on a weapon. However, put two anti-human cards and two anti-medium cards on a weapon and you'd get a 1.4*1.3 multiplier, or 1.82. That's just a tad more than 1.8. Using three of the anti-human cards and one anti-medium card would result in an even bigger multiplier. It's stuff like this I liked a lot about Ragnarök Online, very technical game.

Thu, 05/09/2013 - 14:54
#3
Skyguarder's picture
Skyguarder

Damage vs Knights

I think this should be much more specific. If you say "Damage vs Knights" with a Maximum, then you can kill any knight very quickly, but however...

Since it's a PvE UV, you should add a way to either give PvE UV's or PvP UV's. PvP should be "Damage vs knights", "Damage vs gunners" and "Damage vs bombers" Two categories should be made with the UV smith.

Also, I thought Zeddy was being sarcastic ._.

Thu, 05/09/2013 - 15:34
#4
Zeddy's picture
Zeddy
@Skyguarder

I was. So how does a "Damage vs gunners" work if I attack someone who has a gun equipped but his other three weapons are swords?

Thu, 05/09/2013 - 15:58
#5
Skyguarder's picture
Skyguarder

By using "Damage vs gunners" as a UV, you have an advantage over gunslingers. Weapons should not count. If someone wears half of the gunner gear and the knight gear and one of the other knights have "Damage vs knights", then they should receive half of the damage than a complete UV damage.

So basically, this can encourage some people to combine other kinds of gear like the bomber suit and the Skolver cap.

Thu, 05/09/2013 - 18:13
#6
Zeyez's picture
Zeyez
eyes trying to see the end to another end

someone already give this UV suggestion before and i give the same answer:

why not use the PvE UVs to give additional damage against knights who use certain equipment type?
example (you can deny/change anything on the discussion):

-Beast damage UV deal additional damage against skolver/vog cub/snarby/salamander/Wyvern wielders
-Construct damage UV against Cobalt/Plate/Ancient Plate... wielders
-Slime damage UV against Mercurial/jelly/Ice Queen... wielders
-fiend damage UV against Chaos/Divine/Fallen/Grey Owlite wielders
-Undead damage UV against Skelly/Silvermail/Valkyrie/Kat helm wielders
-Gremlin damage UV against Seerus Mask/Mad Bomber/... (general bomber sets) Wielders

(i know, i forget put the entire gunner sets on example)

if the guy use mixed set, only give 3,5% damage instead of 7% of each point, but more guys can deal extra damage against him

but, if by some way that one doesn't work, other way to give category for each equipment is looking on the recipe resources
.

why create new UVs, if we can use something already on the game?
seerusly

Thu, 05/09/2013 - 18:48
#7
Maycandy's picture
Maycandy
I am tired

@Skyguarder
Behold the new "elite" PVP set UVs on "[insert armor/weapon here]:
1st UV: Damage vs gunners MAX
2nd UV: Damage vs bombers MAX
3rd UV : Damage vs Knights MAX

Then again, I guess we might get more one hit kills.
Oh well, I suppose I either have to give up on my Stagger Storm or just start playing BN

Fri, 05/10/2013 - 12:11
#8
The-Mighty-Potato's picture
The-Mighty-Potato
@Zeddy Thanks for the kind

@Zeddy Thanks for the kind words! Y'know thats the first time someone has said something positive about my ideas :P

@Skyguarder You can't get Max UV'S on weapons, only low, medium, high, or very high. Also, how could the game detect if you're a sworder, gunner or bomber? That's like making new UV's like Damage vs kats or lumbers, it's too specific.

Fri, 05/10/2013 - 15:32
#9
Zeyez's picture
Zeyez
just give one example:

when i play on lockdown tier 2, i play as Hybrid:

sealed/hammer/snarb on 1° slot
ice mist bomb (thinking about the shock bomb one) on 2° slot
Super Blaster (trying not use kilowatt...) on 3° slot
i still don't have 4° slot

the game will categorize me as what?
every UV will work against me? oh, come on

Fri, 05/10/2013 - 15:52
#10
Sukhi's picture
Sukhi
how about this idea

Instead of having damage bonuses to players, wouldn't it be better to have damage resistance from different types of weapons? So it would be defence against swords, guns, bombs etc.
Btw, it would be just for armour.

Fri, 05/10/2013 - 16:41
#11
Zeyez's picture
Zeyez
not enough

@Sukhi:

by that way, will occur 2 things:

-that UV only will work on Lockdown (being OP probaly, because like you say, the armor reduce the damage by same amount of the bonuses: 7%)
-we will earn more one barely useful UV: bomb resistance

always will have someone to get max sword resistance and med/high gun/bomb resistance on each equipment (like Mercurial/Skolver)... [remember: the game still don't have any good damage-based elemental/shadow bomb useful on lockdown]

.

more immortals... i hate this type... combine this with 2 heart trinkets 5 star and try kill this guy
i already barely can kill one striker with 2 heart trinkets 3 star in lockdown... i need hit 5-6 times to kill this one with hammer, and him against me... only 3-4 with flourish, me as guardian (with seerus mask and wolf armor)
with 42% damage reduction... that like (on Darksiders 2, in maximum difficult) i challenge one of the warrior makers, while i'm level 2, dodging all his axe attacks [i did on level 4, but just because i got enough resistance to survive 1 hit and i "throw tons of coins on the machine" to learn his attack pattern]

Fri, 05/10/2013 - 21:24
#12
Star-Raven's picture
Star-Raven
Uh...

Really? Damage vs. gunner/bomber/knight? Like Potato said -- how would the game detect what you are?

How has nobody come up with "Damage vs Recon/Guardian/Striker" as an alternative (that would actually work) yet?

My apologies if someone did and I missed it. 8D

Sat, 05/11/2013 - 01:16
#13
Geosmin's picture
Geosmin
Well, at any given moment you

Well, at any given moment you should be holding a sword, gun, or bomb in your hands, so it seems pretty straitforward to me. ...Okay, there are ways to be holding no weapon, but in that case I'm not worried about it bieng overpowered to be immune to these hypothetical UVs' damage bonuses.

I don't like the idea of LD-specific UVs, but I do like the idea of giving effects in LD for monster family damage bonuses. ...because I don't like the idea of Clockworks-specific UVs either.

I myself am not into SK's PvP offerings, so can't say what sort of effects those 6 UVs should gain, but I guess having 3 of them be damage bonuses against the 3 class mods, as suggested earlier, sounds good. If the other 3 are not damage bonuses against holders of specific weapon classes, maybe they could instead be boosts to your own class mods while you have the UV-bearing weapon equipped? For example, maybe bonus vs. Fiend would give damage bonus vs. Recons, as if they were Fiends, and bonus vs. Slime would make your own Recon shield more effective instead when you have the UV-bearing weapon equipped and are using the Recon shield.

Sun, 05/12/2013 - 03:23
#14
Hexzyle's picture
Hexzyle
-1

Oh yay, let's make it so people who actually play the main game are even less likely to get useful UVs on their weapons -.-

Mon, 05/13/2013 - 12:11
#15
The-Mighty-Potato's picture
The-Mighty-Potato
@Hexzyle why are you always against everything i suggest?

Not all LD players use damage bonus-related gear, so this would come useful to those players, and overall if this was added to the game (which i highly doubt it but ohwell) i would say it would also be a useful UV because it would be good for long term veteran players. Atleast this isn't another "Acheron or gran faust"? Or "Make 5* Winmillion already!!" post. Also sometimes damage bonuses can actually be useful, like undead on a shivermist, or beast/fiend on a DBB. It isn't all about ASI or CTR. DMG bonus came out for a reason. Why shouldn't they make this UV just because it will ruin YOUR chances of getting ASI or CTR, so what?

-TMP

Mon, 05/13/2013 - 13:15
#16
Hexzyle's picture
Hexzyle
@The-Mighty-Potato

"why are you always against everything i suggest?"

Am I not allowed to have an opinion? Why do you always suggest the things that are so easy to find flaws in?
And don't feel bad, I pick on everyone equally. People who don't search for similar threads before posting their own though are asking for trouble.

"like undead on a shivermist, or beast/fiend on a DBB. It isn't all about ASI or CTR. DMG bonus came out for a reason. Why shouldn't they make this UV just because it will ruin YOUR chances of getting ASI or CTR, so what?"

Please don't put words into my mouth. I never said that all damage bonuses were useless, and quite frankly I couldn't give a rats ass about H/VH CTR and ASI UVs. I'm talking about (assuming specialized damage) the 2 out of 8 (2 out of 7 for bombers) weapon UVs that are downright useless, and the 2 out of 8 (2 out of 7 for bombers) UVs that are only mildly helpful. Don't use a flawed argument to counter something that I never even said.

Seeing as the majority of players don't play Lockdown whatsoever, with this UV you'll be increasing the chances someone rolls/crafts a considerably undesired UV on their weapon from 50 to 55% for swordsmen and gunslingers, and 57 to 62% for bombers.

You have to remember that only a very minuscule amount of people play lockdown. Additionally, I don't think Lockdown needs to be any more pay to win.
You're opening up the doors for CTR Max DMG Max ASI Max Vog Cubs. And that's BEFORE module bonuses are applied.

Tue, 05/14/2013 - 06:21
#17
Xxpapaya's picture
Xxpapaya
The papaya whimpers

I agree with Hexy (Hexzyle) on this, its hard enough to get a decent UV... Besides, if you allow armor to have attack bonuses (which you can apply) as well........ Lets just say that Lockdown will be a much scarier place XD

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