So after organizing my loadouts I decided to play the Shadow Lairs over the weekend, starting with Snarbolax tonight. It was a joke, a real joke. All the traps you tactfully placed throughout the level? A joke. Blocks preventing me from crossing this area? Just jump over the thorns. I'm practically flipping the bird to the level designer every time I use the dash.
You know that room with the spikes that divide access four ways? Yeah, a joke.
The power creep is in full effect here. I think this must have been an impulsive addition to SK because this doesn't seem very thought out. When Battle Sprites are released, you're going to have to buff enemies to the way they were. Unknown Passage was a joke too. The seed should have made things difficult but being able to dash your way to safety pretty much made everything completely underwhelming.
How are you going to push party roles if teamwork is made irrelevant due to the strength of dash+bash?
I think, based on people's comments, that taking out the dash invincibility would be a good way to balance it. And remember, they said it's not finished.