It's been several weeks, I've not adjusted, and I'd like OOO to roll back this new UI as soon as possible. Here are the problems.
1. The party portraits are unnecessary and far too large.
2. About 15% of my screen is obstructed with the gigantic portraits, health, and shield meters.
3. CR, CE, and ME are hidden in the inventory. I must STOP PLAYING and open the inventory whenever I want to check levels.
4. Vials at bottom of screen - if I want to use a vial (mouse activation), I must move my cursor from the top where I am targeting enemies, all the way to the bottom, and shift my focus likewise. This disrupts the flow of play, and reduces vial efficacy by increasing functional activation time.
5. Elevator screens: the simple, clear, up/down arrows have been replaced by buttons that do not have strong iconography. I must focus on locating the correct button, READ the text to confirm, then select. This disrupts quick engagement with the elevator screen. Additionally, the large "advance" button and small "return" button cause me to accidentally advance when I wanted to quit the party. This never happened with the old, simple icons.
6. Sleep and freeze vials are too similar in color.
Adopting this new design was a poor decision. The new UI violates a number of rules of good UI design, and overall, interupts my engagement WITH THE GAME. As a result, I have no incentive to buy elevator passes, extra CE, or do anything but the minimum ME grinding. Please address this.
I don't think any of the issues you mentioned could be called "bugs"
Bad design? maybe.