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The UI is still a bug

3 replies [Last post]
Fri, 05/10/2013 - 12:29
Mrblusky

It's been several weeks, I've not adjusted, and I'd like OOO to roll back this new UI as soon as possible. Here are the problems.

1. The party portraits are unnecessary and far too large.
2. About 15% of my screen is obstructed with the gigantic portraits, health, and shield meters.
3. CR, CE, and ME are hidden in the inventory. I must STOP PLAYING and open the inventory whenever I want to check levels.
4. Vials at bottom of screen - if I want to use a vial (mouse activation), I must move my cursor from the top where I am targeting enemies, all the way to the bottom, and shift my focus likewise. This disrupts the flow of play, and reduces vial efficacy by increasing functional activation time.
5. Elevator screens: the simple, clear, up/down arrows have been replaced by buttons that do not have strong iconography. I must focus on locating the correct button, READ the text to confirm, then select. This disrupts quick engagement with the elevator screen. Additionally, the large "advance" button and small "return" button cause me to accidentally advance when I wanted to quit the party. This never happened with the old, simple icons.
6. Sleep and freeze vials are too similar in color.

Adopting this new design was a poor decision. The new UI violates a number of rules of good UI design, and overall, interupts my engagement WITH THE GAME. As a result, I have no incentive to buy elevator passes, extra CE, or do anything but the minimum ME grinding. Please address this.

Fri, 05/10/2013 - 13:19
#1
Little-Juances's picture
Little-Juances

I don't think any of the issues you mentioned could be called "bugs"
Bad design? maybe.

Sat, 05/11/2013 - 04:53
#2
Asthix's picture
Asthix
The thing I consider the most bugged

The thing I consider the most bugged Is that the icons on the minimap are not monsters, they are the monsters health bars. So if you turn off the health bars, you get no blips on the minimap. As I suggested elsewhere, if this is considered a feature, please disclose that in game control options.

Sun, 05/12/2013 - 11:06
#3
Shamanalah's picture
Shamanalah
my 2 cents

The new UI violates a number of rules of good UI design,

I love this part, there is no rules for UI and if there would be one it would be: Let the ability to user to modify their UI according to how they feel.

People speaks as if making UI is as easy as drawing with crayons on a piece of paper... *sigh*

the new generation who were born with a pc in their hands and did not even had to learn what prompt is -_-

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