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NEW UV for Guns.

4 replies [Last post]
Fri, 05/10/2013 - 16:37
Arkate's picture
Arkate

So, me and my friend who plays SK were having a discussion today in school.
A new UV for guns, which adds ammo to your clip.
We all know alchemers have really low ammo, so this would be a nice UV.

Fri, 05/10/2013 - 17:16
#1
Little-Juances's picture
Little-Juances

How would it work on a Blitz? During an antigua charge?
Do you think adding an extra bullet to a Magnus is balanced compared to adding an extra bullet to a Sentenza?

Fri, 05/10/2013 - 17:46
#2
Possiblespy's picture
Possiblespy
UV fairness

Yup, some weapons would make better use of this UV than others, but that already happens, and we seem to be used to it. For example:

CTR on a Polaris, or a Shivermist Buster?
Damage vs Gremlins on a Nightblade, or a Warmaster Rocket Hammer?

Besides, the Magnus' extra bullet would root you to the same spot for even longer. Enemies would probably catch the player before it got ridiculous.

Fri, 05/10/2013 - 19:34
#3
Father-Frost's picture
Father-Frost
hmmmm

If low gives one bullet then would VH give 6? That is all.

Fri, 05/10/2013 - 20:06
#4
Zeyez's picture
Zeyez
eyes trying to see the end to another end

well... is not that... bad...
but if create that one, only create "low" variant

the problem is some guns can become stupid OP/UP by this way:
-Trollaris (3 shot in a row without reload can protect the wielder in huge arc AoE)

-Senteza/Argent Piecermaker, because this one already have huge clip, more one bullet maybe can't help

by one way or another, if create this, need to rebalance the clips of all weapons

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