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Making Barberous Thorn Blade and Florishes have more differences

11 replies [Last post]
Tue, 05/14/2013 - 05:49
Dmatter's picture
Dmatter

If your here, you probably read the title.

This is simply for making those two swords have more differences than just a charge attack. And I'm doing it by slight nerfing on both sides. K, here they are:

Flourishes: Lower damage (I don't know how much, but probably 1\3 of current or cold iron carver damage*zeddys idea*) and keep interruption. This is because their fencing swords, and those arn't exactly known to have the ability to chop off arms in one swipe.

BTB: Get rid of interruption, keep damage (or speed, which may balance it out more *zeddys idea*. I'm no good at knowing what's balanced and what's not.). Because thorns are ment to cause pain, not paralysis.

Due to these changes however, flameberge lines should probably become snarble barb lines and get nerds relevant to it's line. Why? Because flourishes are now support and snarble barbs are offense, and fire is offense, so move it to the complementary one. Stun is support, so it can stay where it is. (Though I can see an argument for moving it too.)

Of course, if someone wants to have the other line because they got BTB because of interruption, they can contact OOO for about 1 week and they'll change it. *Note* if you do exactly that, then make changed lines bound to keep a boatload of cheap snarble barbs off the market.

Tue, 05/14/2013 - 13:12
#1
Dmatter's picture
Dmatter
AVALANCHED

One school day and covered by NERF *blank* TO THE GROUND (and others, but mainly those) threads. Well, anyway updated slightly.

Tue, 05/14/2013 - 13:33
#2
Zeddy's picture
Zeddy

This seems nice. I'm thinking the damage nerf should be as such that the flourishes do CIV damage (they currently do Levi damage) and the speed nerf could be somewhere around Winmillion.

Tue, 05/14/2013 - 13:45
#3
Dmatter's picture
Dmatter
@zeddy yeah, I wouldn't

@zeddy yeah, I wouldn't complain with CIV damage. But there seems to be a misunderstanding, as I didn't say anything about a speed Nerf. I find the speed is fine by me (though I can see otherwise), and I said interruption. As in, if your attacking then your hit, you don't attack interruption? Just clearing that up. Also, I may be wrong, but isn't winmillion pretty much the same speed as flourishes?

Tue, 05/14/2013 - 14:15
#4
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor
@Dmatter

Maybe the Flamberge and Rigadoon lines should have different charges from the FF. Yes I know this about having the FF be different from the BTB, but the two charges each one have are completely different. BTB's charge focuses on a group (chromas/greavers) while FF's charge focuses on one single enemy (wolvers/devilites/silkwings/trojans [gorgos?]). By the way, your post is really another "NERF TOOTHPICKS TO THE GROUND" post, with some disguise.

@Zeddy I think the Fearless Rigadoon and Furious Flamberge already do CIV damage. If all four toothpicks did the same damage, then everyone would either get a FR, Furious Flamberge, or a BTB (BTB for charge).

Tue, 05/14/2013 - 14:30
#5
Klipik's picture
Klipik

Don't argue with Zeddy about numbers. ;)

Tue, 05/14/2013 - 14:35
#6
Dmatter's picture
Dmatter
my response to Usevnsevnsixfivfor

@Usevnsevnsixfivfor 1: Actually, I thought of this before that meme hit. I just was able to post at a bad time. 2: I'm not nerfing to the ground, I'm just trying to make them fairly balanced, but I suck at reasonable damage numbers. and 3: I guess changing the charge of those would help, but considering brandishes, it's not the biggest concern. Also, what Klipik said (ALWAYS check to see if someone else posted in another tab before posting).

Tue, 05/14/2013 - 14:49
#7
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor
@Dmatter

Okay, I understand how balanced it needs to be with all the speed. But if the FF does the same base damage as FF then the FF will do more damage than the FF because the FF deals fire (sometimes) unlike the FF. I can't wait to see you confused. The reason the FF and BTB does the same damage as Leviathan is because a Leviathan Blade is around 40kcr cheaper than an FF, FF, or a FR. That is why for 40kcr extra, you get more range, speed, and the same piercing damage. However, the Furious Flamberge and FR recipes could be Basil-exclusive if this nerf is placed.

@Klipik, Noklip, Klipik-Forums, other alts you use for SK that I can't find
Zeddy didn't say anything about the numbers For Furious Flamberge or FR needing a buff.

Tue, 05/14/2013 - 15:05
#8
Dmatter's picture
Dmatter
@Usevnsevnsixfivfor I

@Usevnsevnsixfivfor I understand your argument completely, and I meant for all flourishes to be nerfed, sorry if you didn't understand that. Also, don't use both FF and FF for FF and FF as that will make people completely confused on what your saying. Also, we need more basil only recipes.

Tue, 05/14/2013 - 21:07
#9
Zeddy's picture
Zeddy
@Dmatter

"But there seems to be a misunderstanding, as I didn't say anything about a speed Nerf."

Oh! My bad! I still think it should be a speed nerf rather than an interruption nerf. Otherwise, since everything interrupts in LD, you'd just be making people who spent a million crowns on ASH VH Final Flourish have to spend them again on an ASI VH BTB (that effectively have not gotten nerfed at all), and they would be very very cross with you.

Winmillion is a bit slower than flourish, I feel. It's most noticable if you finish up the entire combo. Maybe slow it down to FoV speed?

Tue, 05/14/2013 - 21:18
#10
Qwez's picture
Qwez
Winmillion is equivalent swing speed I believe...

...but extremely, extremely long attack cooldown, which puts the Winmillion close to the speed of FoV.

Wed, 05/15/2013 - 05:25
#11
Dmatter's picture
Dmatter
@zeddy okay, I referenced

@zeddy okay, I referenced your posts in the OP. FoV speed may work, but I don't have one, so I have no idea.

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