This thread started out as a proposal for a K/D ratio in Ld.
Now it has become a thread for suggesting ways to display player skill in LD;
as the current caps/defends aren't conclusive imo.
Make a usefull suggestion and I will list in in the top comment!
As a start: here is what makes a player valuable in LD.
-Caps: no points gained without control of points (pun intended.
-Defends: Holding your points is actually more important than simply capping. However, the current defend system is inconclusive.
I would propose every kill/assist made in the vicinity of a point to also count as defending.
Also: the longer a point is held, the more points it will give you.
-Teamplay: This one goes out to all the bombers/guards/supports. Currently they are not represented as valuable as they are.
I propose the following: Every action made (wether that be cap, defend, kill.) made from within your shield or haze-cloud,
gives you a point in a new category called assists.
Also in the assists category: Whittling people's health down (you don't get the kill, you do get a point) and those who perform
generally helpful actions such as removing shadowfire, opening gates etc. (credit:Draycos)
-Kills: Do not fool yourself, these are equally valuable. Resetting people's respawn timers is a penalty for the whole opposing team.
However, damage doesn't represent that well enough. Displaying it in kills also promotes equality between tiers.
-Timing: Time spent on a point (capping or defending) and time spent being alive give you a positive score.
Each time you leave a point before it is fully capped, and each time you die some points are extracted.
(Credit: Xxdragneel, and me)
All points will go towards a global number (scale 0-20?) that doesn't reset. This is your LD rank, equal to PvE ranks.
This way the random dividing of teams can be less random and more balanced
Individual suggestions by people in thread:
-Hexzyle adressed the issue of people working in pairs, or triplets etc. This could also be incorporated in my hypothetical assist category.
-Neodasus opted for displaying the average number of games won, and games played. When teams are no longer fully random this is viable.
-Canine-Vladimir called me Feyi-Fries.
Kind regards,
Feyi
Did you want anyone to focus on capturing and playing the objective ever? Maybe it would be good if they showed deaths, but not kills; that way you could strive to survive and help your team out as much as possible.