Since 100CE is now 5k crowns and the profit from runs are the same, at which point it becomes sustainable to play by CE/CR trades? As a new player I can't imagine this happening anytime soon...
How sustainable it is to play on CE/CR trading ?
It is still sustainable, although you don't have quite as much freedom as you did before. As long as you are in T2 and focus on deep strata runs (read: skipping the first half of each tier whenever possible, Jelly runs, successful FSC runs), you make more than you lose on CE costs. Arenas, Danger Rooms and Castles are your money-makers.
I say even before 4* equipment. As soon as you hit Tier 2, you can by picking your runs.
I was rolling in 3-4k profit + 20CE (ie. 8-9k) if I didn't die in 2/3* gear doing non-jelly runs (though it took some practice). Some gates are more abusable than others.
In 4 star gear and with a good sense of self preservation you can also run the citadel for a terrific income. You'll be skipping out after three floors probably, certainly not fighting Vanaduke.
This partly depends on how long you play a day... remember, you get 100 mist energy free every 22 hrs. Those crowns have to be factored in, and how much they defray CE costs depends on how much CE you're using.
Personally speaking, there was a narrow window where I was geared enough to play all day on crowns, but that window closed when energy was pushed up. I'm going back to mostly playing on mist.
I don't really have a problem with this, because I'm hitting 4* gear on both characters and I don't intend to waste resources on 5* any time soon, so I'm running out of new items to try anyway. It's pretty much all sidegrades, partly because item balance is so bad and partly because so much stuff doesn't have 4* upgrades.
<_<
A tier 2 run should net you at least 7k crowns. A tier 2 run costs 80 energy. You can still sustain play on ce/cr trading. Heck, a tier 1 run should net you at least 4k crowns and only costs 60 energy, meaning you can still sustain play on ce/cr trading. If you die repeatedly an res over and over you cannot.
- Spend a few bucks on CE
- Buy 5* recipe for popular item
- Continuously craft and sell this item and other 5* items for CE
- Play comfortably for free in full 5*, at least until new content comes out
As long as you find some other source for CE besides crowns, you won't even need to use the market. Even if you can't/won't spend a few dollars on CE, as long as you can get a 5* recipe for something that will actually sell, you can be self-sufficient quite easily as long as you don't die all the time.
Also, it seems to me that FSC gives a lot more crowns than JK runs, certainly if you include the mats you can get there.
Hasso, maybe I'm still learning but rarely my parties go smooth. Lots of stuff happen, or do not happen. I'd say 30%~40% goes well.
Byce, thanks for the tip!
Yeah that "not going well" part might mean that you're not grouping up with the sharpest knives in the block. If you aren't already, get into a guild somewhere. You'll find that people not in guilds tend to stick to their own way of doing things, whether for good or bad, but in a guild you can consistently find those people whom you do well with.
"A tier 2 run should net you at least 7k crowns."
That's just not reality. The average run is less than 5k, assuming you're not just grinding the best gates and you're not gambling on danger rooms. No, I'm not interested in hearing cherry-picked anecdotes or arguments about danger rooms. People need to start being realistic when they're discussing this stuff.
I'm not complaining about the state of the game. I think it's fine.
Maybe on AVERAGE 7k, if you include amount of danger rooms, arenas, Jelly gate or not, etc, etc, etc.
@ OnmyojiOmn :
>"No, I'm not interested in hearing cherry-picked anecdotes or arguments about danger rooms. People need to start being realistic when they're discussing this stuff."
Okay, I'll play ball.
The fact of the matter is a free-to-play gamer that wants to play longer WILL be planning his gate runs and cherry-picking. Ideally, that means joining a T2 Jelly party's run half-way through (read: at Depth 12), clearing that, getting to Basil for 0 CE (10 with Depth 12 cost), getting a recipe, then doing floor 14 (which should be an Arena or have a Danger Room) and then 15 and 16 (which is AT LEAST 3k flat).
Let's exclude fighting the actual boss; from that 40 CE, you made 3k from 15 and 16 and a little extra from the floors before. If you repeat the above over and over you will get 8k Crowns for 100 CE, excluding Danger Rooms on 12 and 14, excluding Arenas, excluding materials and heat and everything else. In other words, even if you do have a non-ideal run or join at Depth 9, you should still make about ~8k for 100 CE, give or take a little.
Does it suck that free players have to cherry-pick, or can't go exploring often because they need to farm Jelly to sustain themselves? Yeah, sure, I totally agree, but that doesn't mean that they somehow can't keep playing. The possibility exists. People are doing it every day, even right now.
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I just ran the Iron Bishop gate from 1-18 without paying any attention to the floor I was going into and made 10.5k, which is 500 crowns less than I stated. That's still enough to support continual play with crowns left over before starting to sell any materials or tokens or anything that I got from doing it, and I only came across two danger rooms and didn't hit any arenas. Usually when I play I do "cherry pick" gates that are likely to have a lot of danger rooms, arenas, and graveyards. I guess I am crazy for enjoying things like fighting monsters and getting rewarded for it.
I'm with 2* gears.... and it's pretty much sustainable with soloing d9 onwards, although I dont really spend a lot of time to play everyday.
I said I wasn't interested in anecdotes because it goes without saying that if you micromanage you'll do much better. I don't think most players do that, either because they're new or because that's just not fun. You're also glossing over all of the times you've had a group go disastrously wrong or you've gambled on danger room and lost. I don't believe for a second that these things don't happen to you too. I don't care about your leet guild. This is what I meant by cherry-picking anecdotes.
Again, people need to start discussing this stuff realistically, avoiding the urge to boast about how well they play. It's not doing the playerbase any good. Personally I tend to run all of the gates, for variety, and I almost always skip danger rooms. I find that even if the monetary cost is worth it, the time cost is not. Running in circles for ten minutes is not fun. I do all the devilite and wolver spam, and I get less than 5k for a typical T2 run.
Sometimes I do aim for the best maps. Right now there's a gate open with two Jelly Farm maps on floor 1. If you're interested in grinding some crowns, try soloing that over and over, returning to Haven after floor 1 and going right back down again. Wait a few minutes for the floor to cycle over to Jelly Farm. 1k crowns per run.
I'm not glossing over "bad runs." I am saying if you are semi-competent you will not have so many bad runs that you go into the red overall. I would have to cherry-pick to pick out the number of times I have had things go so badly that I didn't at least break even in terms of ce/cr.
It's nice that you have found your own way to enjoy the game, but expecting OOO to balance the game so that no matter how lazy, safe, or poorly you play you come out ahead is totally bonkers. It's totally bonkers because if it were in their control it would mean that they were setting up the game so that no one needed to buy ce from them. It's more insane still because it is out of OOO's control. Players decide what ce is worth, and unless you are accusing OOO of falsely inflating the price of ce in some way then I don't even know what sort of discussion you want to have.
To be perfectly honest I don't care what you are interested in. You are not the OP, and the OP wanted to know if you could sustain your play for free. Speaking from personal experience I have gotten 5* armor, helmet, sword, and bomb along with a variety of other 4* weapons and a shield without buying any ce for money. It took about four days to figure out enough about the game to never have to worry about running out of ce again for me. I do not think that I am the most awesome player ever ever. I didn't say "well I am great and I make 80k a run but you probably can't handle doing that." I said "You can still sustain play on ce/cr trading." That answered the question the OP asked. It wasn't an open invitation for you to come in and say "oh yeah, well I don't take any steps to try to make my runs efficient and I avoid a lot of opportunities to make crowns for very little ce and I can't sustain my play." I daresay the OP all ready knew that there were various ways that you can play the game that would not be sustainable.
hmm..when I played Friday I got 500-600 crowns out of that Jelly Farm d1 stage...sorta good sorta not, that's like bare minimum profit since energy is at 5000 or headed towards 5000 (so 10 energy to enter the stage means it costs you 500 essentially, exclude mist, we all know that is free). Maybe if I did it more with more people I would've been luckier to get 1000 cr, I only did it twice and was solo mostly because I was doing a personal test.
Anyway, like others have said, join a guild, add lots of people, do the second half of any tier (even exclusively doing the second half of tier 1 is awesome, I've gotten 3k for 30 energy (so that's 3000-1500 =1500 profit) , but that's harder to pull off since parties are usually full by then.) JK is easier to get lots of friends for though. I'd recommend joining at d14 though if at all possible, but sometimes people do tend to get their parties filled up on d13 so d12 as suggested is fine. There's two threads in this forum for people looking for friends, I advise you to check them both out AND add people you work with in game. You have a friends list of 250, use it.
Skipping JK himself my be best until you know you can win with only 1 revive (two max). Because winning that way is a cost of 15 energy (10 to enter +5 for first revive) which is 750 crowns roughly. And unless you regularly monetize on your JK tokens (by either trading in 15 for jelly armor and selling it back to a vendor for 3500cr or getting into the sealed sword/antigua upgrading business), then there's not a big point if it causes you a lot of trouble.
you might not gain much, but you can sustain yourself easy enough.
In 4* gear, picking your runs carefully, it's entirely do-able, though the profits after each run are slim.