Forums › English Language Forums › General › General Discussion

Search

Has anyone tried maxing out defense?

8 replies [Last post]
Mon, 05/20/2013 - 22:53
Klipik's picture
Klipik

We always say things like "defensive armors are useless because attack buffs are better than defense". But has anyone actually tried to max out defense, and see how much damage you take? I'm talking going to FSC with Dread Skelly armor with Shadow Defense MAX! and Normal Defense MAX! UVs on both pieces, and two Dread Skelly Charms. How much damage is actually blocked?

I say this because I would imagine defense can stack much higher than attack buffs, if each individual armor, helm, and trinket adds its own defense and the UVs stack separately.

Mon, 05/20/2013 - 23:41
#1
Dementia-Praecox's picture
Dementia-Praecox
There's only so much defense

There's only so much defense you can have before you start seeing diminishing returns, at least in my experience. Take the ancient plate set for example. It has one of the highest possible normal defenses already on it, and when hit by a sword attack from a Trojan Knightmare in T3 with a fully heated Ancient set, you'll only take three pips of damage. If you were to say, throw normal and shadow max UV's on each piece, those three pips would likely go to two and a half, or perhaps only two. Either way, it's impossible to almost completely negate damage to a manageable degree, especially with reduced movement and attack speed, and nobody in their right mind would go around getting hit in the face with large swords (there's a sexual innuendo in there, I'm sure), making any attempts to become a true tank impractical, or at least very, very, expensive. Dread Skelly may be more defensive with said UV's on it, but who knows for sure? The amount of money it would take would be far greater than affordable, at least with most budgets. I'll stick with my Chaos and fragility, thank you very much.

Mon, 05/20/2013 - 23:54
#2
Zeddy's picture
Zeddy

Defence gives greatly diminishing returns after a certain point. This certain point is when the damage is reduced below the amount of defence itself.

That being said, having x normal and x shadow is always going to be twice as effective as just having x shadow against a normal/shadow attack.

Tue, 05/21/2013 - 01:53
#3
Hexzyle's picture
Hexzyle
@Zeddy

That being said, having x normal and x shadow is always going to be twice as effective as just having x shadow against a normal/shadow attack.

Assuming that the normal/shadow split is 50/50.

Tue, 05/21/2013 - 10:24
#4
Wodanct's picture
Wodanct

Defense and resistance stat plateaus after a certain point so that you can't max them.

Tue, 05/21/2013 - 13:11
#5
Vesperaldus's picture
Vesperaldus
Actually, I'm trying just

Actually, I'm trying just that, but with Grey Feather set instead. Still need the Elemental Max Hood though, plus the trinkets. So far behind...

Also trying such combinations that have dual purposes too, but those are secret for now.

Tue, 05/21/2013 - 14:25
#6
Klipik's picture
Klipik
@Zeddy

So if I understand correctly, a 20 damage attack will be defended against normally up to 10 bars of defense, but beyond that it it diminishes? So 10 bars of defense would give 10 damage, but 15 bars would only give 8 or 7?

Tue, 05/21/2013 - 15:36
#7
Zeddy's picture
Zeddy
@Klipik

Your idea is right, but 10 bars of defence is not the same as 10 defence. I'm not entirely sure how much 1 bar of defence is just yet. If you were to put be at gunpoint about it, I'd guess that 1 pixel of defence on the tooltip = 5/4 points of defence.

If it even stays linear between depths.

Tue, 05/21/2013 - 17:32
#8
Klipik's picture
Klipik

yeah, sorry, I meant bars of damage wherever I said damage.

Powered by Drupal, an open source content management system