I'm Etharaes. This is going to be my thread where I put random suggestions that pop into my head because I like to have everything together and I am horrible at writing introductions.
Weaponry Balancing Ideas
I have always gravitated to the weaker and underused weapons, before even knowing that they are underused/underpowered. These are my ideas to buff UP weapons (and possibly nerf OP weapons).
Status Flourishes
In Spiral Knights we have 4 choices of piercing swords, a.k.a the flourishes. 2 do pure damage (Final Flourish and Barbarous Thorn Blade), 2 trade in some damage for status chance (Fearless Rigadoon and Furious Flamberge). The thing is though, the status infliction rate is so low, and the statuses themselves hardly worth the drop in damage. My suggestion:
Rigadoon and Flamberge have their damage changed so it is 75% of the pure damage flourishes.
Status infliction rate is buffed to 40% on each.
Power of status is either medium for both.
Cautery Sword
Cautery sword. Such an unloved weapon. A sword designed to kill slimes, whioch is outclassed outright by it's bretheren. I just use it in RJP for it's pink explosions. This should change.
Cautery sword has it's line extended all the way to 5*.
Base damage equal to 80% of the nightblade line.
Damage type changed to half normal, half shadow.
Chance of strong poison is added on the charge.
Damage bonus vs slime is added (medium for 3*,high for 4*, very high for 5*).
Possibly chance of weak fire (4*) or moderate fire (5*) on the charge in conjunction poison, explosions look like toxoil oil (this part of the change was Magnicth's idea.)
Heavy Deconstructor
Heavy Deconstructor is possibly the most unloved weapon in all of spiral knights. It has no graphical change between 3* and 4*, and gets a half a tile of radius increase between 3* and 4*. This one should get a simple fix.
5* version added.
Damage type changed to half normal, half elemental.
Medium damage bonus vs construct at all levels.
Base damage identical to nitronome line.
Curse and Posion Alchemers
Umbra gets lonely. Give it status alchemer type variants inflicting shadow damage and poison/curse respectively. No real reason for this idea and isn't really 'balance', but oh well.
Firstly, why did you use underused/underpowered weapons?
secondly... Cautery Blade is okay the way it is... well, to me, and it was just made that way. Plus, every game has to have its crappiest weapons and gears.
Thirdly, Curse and Poison Alchemers? Why not use Gran Faust and Dread Venom Striker? Higher rates... Alchemers, mostly, the ones inflicting statuses, HAVE statuses, to complement the lack of damage. The ones not, (Umbra and... Prismatech's 5*...), inflicting statuses offer really high damage to those correct adversaries.
Fourth, what type of fix should Heavy Deconstructor getting? In your opinion...