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My crazy boss idea.

2 replies [Last post]
Sat, 05/14/2011 - 12:47
gun4minute
Legacy Username

I know I've only been here for like a week or so but I know that the most powerful boss monster in the game is Lord Vanaduke who's like the king of like monsters. I've also seen what he looks(youtube videos).

So while I was watching a video about battling Lord Vanaduke, i wondered, "If Lord Vanaduke is like the king of monsters others thats not jelly, then , who's the queen?". So ya I sorta wanna share my crazy stupid idea to yall.

So ya I was thinking of what the queen would look like. I portay her as a giant mermaid named Lady Vanaduke. But her name wasnt always Lady Vanaduke, before it was just only Queen Mystrine.
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story

Mystrine used to be the queen of a extinct race family called "Mermaid". Lord Vanaduke destroyed the race but did not kill the queen because of her beauty and power. Lord Vanaduke made her the queen of his colony and she accepted the offer. Her lair is a water filled lair with ice that she can manipulate and easily trap the people who intrude on her.

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Abilities/strength/weakness

She can stun and freeze enemies. She use mostly use 2 attacks which are Luring Harmony and Ice Spikes. She can also damage enemies by slapping her tail on the victim or the water to damage them.

Her weakness is extreme fire and any bullets from handgun. Her tale is weak to piercing damage and upper body is weak to fire.

Attacks/ abilities

Luring Harmony - stun people
Ice Spikes - freeze people
Tail Splash - Huge damage
Ice tomb - Freeze and damage severely
Aqua Dome - Stun and damage people
Summon - Summon monsters

Revive 10% of her health
Heal by 13%
Attack up By 30%
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I know its really short detail but watever.

Sat, 05/14/2011 - 16:32
#1
akragster
Legacy Username
So, a Controller/Summoner

So, a Controller/Summoner boss, basically. Could work, but she'd need to move around quickly in order to keep sword people from ganging up on her. For example, the arena could be a square of ice surrounded by cold water on all sides. Only Lady Vanaduke/Queen Mystrine could move around in the water, and would do so by diving underwater. She would be close enough to the ice that sword users could attack, but would still move around often enough that using a gun would be preferred.

Also, her attacks need a little more of the "boss flair" (like how JK has the spin and LV has the collapsing ceiling and awesome charges). For example, her Ice Spikes could split several times like Vanaduke's bullets. Her Ice Tomb could take the form of her blowing icy winds at people, so they'd be frozen and blasted to the other edge of the arena.

Another idea, make it so the arena gradually gets smaller. If you use the ice arena I was talking about, you could have the ice melt as a form of HP bar. Near the end, all the party members would pretty much be huddled together. Then, once the battle ends, a path to the elevator would rise out of the water.

Sun, 09/25/2011 - 17:47
#2
Heavy-Duty's picture
Heavy-Duty
I was thinking of something along those lines!

Well, since there is a boss that deals fire, shock, and stun, why not frost? Ice queen- Lady Helia? ( Helium-arguably coldest substance at solid form, while Vanaduke comes form the element Vanadium, which has very suprisingly coincidential colors!)
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Physical Appearance:
Mainly 3 body segments (Bipedal): Heavy top segment (which holds Stubby yet wirey arms that have domes on the ends, her head which is mainly a crown, and 4 pillars) Small midsegment, and Large, dresslike, bottom segment. Her uppersection emits a frosty mist and a dark purple mist, showing she is not completey mortal. Her room is... well... and Icy version of Vanaduke's room.
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U stole ma story :D
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Battle: like Vanaduke, Helia has five phases.
1. As a large opponent, she slowly walks forward and blasts several icy projectiles form her dome arms that would cause freeze. When a player is near, she would give a powerful twirl, like the Royal Jelly, to shove the knight away. After some time, she would start charging at a group of knights, like what Trojans and Vanaduke do, with a spear that emerges from a dome. After like 3 rushes, she goes back to shooting away.
2. She summons Frost Walkers while she blasts away, and she herself does not charge in this phase, but instead, while she twirls when a knight is close, she shoots stray spikes in random aiming.
3. Here, her dome arms cover her body and mid-segment and stays still in the middle of the arena, but her pillars fall forward at each of her sides. She cannot at all be harmed in this stage. She again summons- not Frost Walker- a Slag Guard's icy opposite- A zero guard. A nasty swipe of these guys could leave a weak curse or freeze, but their attempt is not to destroy you- but to heal the Lady. Six guards spawn, for go to each pillar and stay there and heal her from there. the knights must destroy all guards (which drop only hearts) in a certain amount of time before Helia is recharged at a certain point. When all are dead in time, she gets up and gives a mighty scream, which stuns all knights not shielding and drops a lot of debris from the cieling. If not successful at killing the guards in time, she reverts to phase 2, and must redo the process again.
4. Almost another Bezerk Mode. She first pounds at four ways with her pillars and twirls across the room, stunning anyone that gets in her way while pushign the knight and dealing much damage. She also randomly blasts ice orbs while in this mode. Unlike the Royal Jelly, she is completely vulnerable to anything except curse and freeze.
5. She is outraged. Helia must not be defeated by midgets! Four pillars down, they extend to divide the room into four quadrants. In those quadrants, the knights are stuck. Her mid section goes into her bottom section and her arms fold upward, giving a pinnacle type of shape. The four pillars then become frost-stricken, and debris falls randomly. her head flies off her body, and curses AND freezes every knight it hits, constantly moving. To make matters worse, her head shoots ice orbs forward at all times which could freeze the knight and those pillars- yeah, you cannot touch them or you freeze. Once the head is at a certain amount of health, guards rise, one at each quadrant, and the head is not aiming for a certain knight, but just going berserk. Finally, it is destroyed after knights give it their final might. Helia's head breaks apart, and the body goes back intact like the beginning of the battle. A shriek, and the body falls over and decays like the normal boss. The battle is over, and the knights have won.
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Abilities and weaknesses:
Abilities:
-Berzerk Mode
-Quadrant Mode
-Summon
-Static Heal
-Ice Spear
-Ice Blast
-Headless
-Royal Twirl
-Invulnerability
-Pillar Pound

Weaknesses:
I do not think Lord Vanaduke has a certain damage weakness. As his tier counterpart, I do not think Helia should have one either. Lady Helia, I think, would be a pretty tough boss.

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