This is a new idea (I think) for battle sprites.
Blocky:
Looks like a floating set of blocks, but if you press a certain button (you assign it), it "superpowers" your gear.
So:
Bomb: Increases range by 7% in T1, 10 % in T2, 13% in T3
Gun: Increases range by 5% in T1, 9% in T2, 12% in T3
Sword: Decreases CTR by low and Increases ASI by low
Armor/Helm: boosts overall defense by 1 bar, Shield health increases by 0.5 bar, and dash/bash disatnce *1.2
In T1, lasts 30sec and has a min cooldown, T2 has 45sec and 1min 10sec cooldown, T3 has 1 min and 1 min 20sec cooldown.
Any comments?
English 101 (and I'm not even American nor British :P)
"Bomb: Increases range by 7% in T1, 10 % in T2, 13% in T3"
-Bombs have range or radius? How would it work on a Dark Retribution or shards?
"Range: Increases range by 5% in T1, 9% in T2, 12% in T3"
.You mean guns, right?
-What's the point of more range on a gun if the rooms aren't too big and spawns are limited (enemies only spawn when you get close to the area) nor the camera would let you see what's far ahead of you anyways?
"Sword: Decreases CTR by low and Increases ASI by low"
-'Decreases CTR' that means decreasing the charge time REDUCTION. If you decrease the REDUCTION... less reduction=longer charge. Is that supposed to be a buff?