When you are playing a mission or expedition in Clockworks, you will gather 5 valuables: 1) crowns, 2) heat, 3) materials, 4) minerals, 5) weapons or armor.
Crowns
Every crown picked up by any member of the party is credited equally to every member of the party. Playing solo gets you no more and no fewer crowns.
Heat
Heat is used to level up gear to make it more powerful or eligible for alchemizing to the next star level. Every piece of heat picked up by any member of the party is credited equally to every member of the party. Reviving someone grants you 1/3 of the heat that they have gathered in that level to that point. Soloing out or getting removed from the party causes you to lose all your heat.
2-star gear can be alchemized to 3-star gear immediately without any heat leveling it up.
3-star gear must be heated to level 5 in order to alchemize it to 4-star.
4--star gear must be heated to level 10 in order to alchemize it to 5-star.
Materials
Each material gets randomly distributed to 1 member of the party; therefore, it may or may not go to the player who picked it up. Because the distribution is completely random, it is often unbalanced and unfair.
Minerals
Every mineral picked up is credited equally to every member of the party. This means that fighting over the biggest chunk is nonsense since it will be credited to everyone.
Gear
On rare occasions a weapon or armor may drop from a treasure box and will randomly go to one player in the group.
Useful information for new recruits, thread should be stickied (although I suspect that's your motive). Some formatting would be nice too.