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A Lockdown Map Suggestion Thread

3 replies [Last post]
Mon, 06/03/2013 - 08:21
Trabias's picture
Trabias

Lockdown as you know it, is all Dash-in-and-kill-every-enemy-in-sight with almost no use of the surroundings at all,
take this for example, Reactor has electricity traps at the top right corner, near the topmost capture point.
I see it there, most of the time, being a hindrance to Strikers trying to Capture the point, however, most people do not use the trap as a way of shocking an opposing player without a shock weapon. A heavy sword's 2nd swing , a supernova bullet, or even the blast of a Bomb of a nitronome series can send an enemy right into the trap , immobilizing him and either buying you a chance to escape of to give you some breathing space to deal with his team mate.

So, all I'm really trying to say is, that you guys at OOO should make more maps with environmental traps or Shankles in them, that would really give lockdown some sort of a tactical side to it.

Mon, 06/03/2013 - 08:43
#1
Hexzyle's picture
Hexzyle
+1

And whisps too :D

Mon, 06/03/2013 - 10:03
#2
Little-Juances's picture
Little-Juances

Wouldn't inviciframes give you time to walk away from the trap unharmed after being pushed towards it by an attack?

Mon, 06/03/2013 - 10:42
#3
Klipik-Forum's picture
Klipik-Forum
Not really.

The amount of time to get hit by a knockback weapon, slide across the floor to a hazard, recover from the flinch, turn around, and get out of the trap is much longer than an invincibility frame. And if it's a freeze or shock trap, forget it.

Hex, when you said Wisps, I thought of Lost Souls... Can we have a map with those? :O

One thing about the current map design, the reason no one uses hazards to their advanatage is because it's impractical. The hazards in current maps like Downtown, Gardens, Furnace, Reactor, etc are only in choke points and on the sides of maps. Nowhere where you have to actively think about and avoid them, so they don't get much play.

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