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Subtlety and purity

15 replies [Last post]
Tue, 06/04/2013 - 20:52
Djawed's picture
Djawed

For me that was one of the aspects I really loved about spiral. The subtlety and purity of the game. Wanna know how much shield you had left? Look at the color of your barrier. Wanna know what the weakness of each enemy was? Either do research or experiment the weapons. Wanna know how much health an enemy had? You wouldn't know because there was no reason to have such an advantage, instead it was all revolved around instinct.

Ever since all these things have been added. The intensity of the gameplay, especially the bosses has dropped so much. Vanaduke has gone from what could occasionally be an intense fight with all the unknown factors, to a joke.

Remove these things permanently 3 rings.

- we dont need to see the healthbars. The highpoints of the game, which were the bosses, are not that intense anymore.
- We dont need to be spoonfed with the weaknesses of each enemy or boss. Let us figure it out ourselves.
- We dont need a shieldbar. The barrier did just fine

Revert these things OOO. Every person that appreciates good game design should understand why the absence of all the additions were absent in the first place.

And yes i've already opened a similar thread. ANd I will probably do it again in the future. I think you really made mistakes with these things OOO. I like the new UI, sincerely do. I also like the new Icons. But non of these named additions actually add to the game in a good way. In these cases really, less was more.

Think about it OOO

Tue, 06/04/2013 - 21:07
#1
Waffleconecake's picture
Waffleconecake
AWW THWACCCK NAAWWHHH

I agree with most, but maybe instead of getting rid of the shield bar seeing how it is now used to know if you can charge, they simply make it the background to your health like a sorta container bar that changes color based on your shield health, this way you can know if it is full or not with out using your shield.
Weakness should only be taught through exspairment or asking around haven, and health bars should also be vague like the shield bar should be or limited to only tire 1.

Wed, 06/05/2013 - 07:45
#2
Little-Juances's picture
Little-Juances

We could have something like this around our giant useless portrait instead of bars

Wed, 06/05/2013 - 22:01
#3
Hexzyle's picture
Hexzyle
-1

If you don't like them, turn them off. No need to ruin it for the rest of us who do actually enjoy having that information there.

Thu, 06/06/2013 - 15:40
#4
Djawed's picture
Djawed
In general it's just bad

In general it's just bad gamedesign, whether you care or not. If it was always like this, then i probably wouldnt care. But since it wasn't, it feels like a step backwards.

I

Thu, 06/06/2013 - 17:45
#5
Kimahsonite's picture
Kimahsonite
Keep health bars, remove the

Keep health bars, remove the box which shows the weakness and keep the shield bar which shows how much shield health you have left (although it's ugly).

+1 to Little-Juances that would look so much better...

Thu, 06/06/2013 - 21:34
#6
Shadownox's picture
Shadownox
Honk honk. Make way for the dead bunny.

...

At least make the shield bar glow or something. PLEASE. It's so ugly. ;_;

Thu, 06/06/2013 - 21:49
#7
Klipik-Forum's picture
Klipik-Forum

I don't understand why people are against the health bars. The weakness and shield I can understand, but health? No. Prior to that update, SK had absolutely NO damage indicators. That was unintuitive, unfair, and unnecessary. Because many of the same type of enemy often spawns in a wave, it's SO easy to loose track of which ones have low HP and which haven't been touched. There's no reason we shouldn't be able to see any damage indicators - a 1HP enemy looks exactly the same as a full HP one. Adding the HP bars doesn't take away from the "suspense", it doesn't make the game easier. It gives you more information you should have had all along anyway.

Thu, 06/06/2013 - 22:31
#8
Hexzyle's picture
Hexzyle
@Kimahsonite

"remove the box which shows the weakness"

Or you could just turn off Auto-Target

Fri, 06/07/2013 - 11:37
#9
Diamondshreddie's picture
Diamondshreddie
Well, i do agree in some respect.

But, to be quite frank, I am color deficient, and I could never before determine the health of my shield.

And also I never see the enemy info box, I'm a bomber.

Fri, 06/07/2013 - 15:37
#10
Troll-Lolo's picture
Troll-Lolo
What we need...

We need these features to be able to be switched on or off for each player similarly to the weapon scroll wheel thingy. It's that simple. However, the shield bar should just stay, the colors aren't all that accurate to be honest. Your shield could look like the full blue but have some substantial damage taken.

I mean, to each their own really.

Fri, 06/07/2013 - 17:56
#11
Hexzyle's picture
Hexzyle
@Diamondshreddie

You're colour deficient? So, like, your skin is monotone?

Sat, 06/08/2013 - 09:34
#12
Diamondshreddie's picture
Diamondshreddie
Colour deficient

as in: here's a brown piece of paper, and here is a red piece of paper. They are both a similar tone, and I couldn't tell you which from which for the life of me. Any color nearby on the color wheel of a similar tone will be indistinguishable to me, and any color without something to compare will be leaving me at a best guess. My mom still remembers me one time at about 7 years old, I came home crying claiming a green dog pushed me off my bike.

Sat, 06/08/2013 - 09:48
#13
Klipik-Forum's picture
Klipik-Forum

That's not color deficient, that's colorblind. ¬.¬;

Sat, 06/08/2013 - 11:25
#14
Pawsmack's picture
Pawsmack
@OP/Djawed +0

People are still making posts about the new UI? It's been months now... Haven't we all gotten used to it? I know for a fact that I have. ._.

Sat, 06/08/2013 - 17:39
#15
Klipik-Forum's picture
Klipik-Forum

No. We haven't all.

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