So as to help future roleplayers based on Spiral Knights.
[Okay, So we are arguing on rather or not we need a good reason to make a character, know, be able, etc. something. I would say that should be a given.
Nothing grates me more than obsessively convenient solutions.
Time is of the essence! The guards will soon make their rounds, but the party needs the Shard Scroll out of Jaya's chest. Unfortunately the lock is built in and the key is anything but out in the open.
Just when we are building for the Climax, will they have to abandon their mission, or risk getting captured in a last effort to find the key or pry open the chest, BAM some scum says,
"My character can pick locks, he keeps the tools in his boot."
"Why?"
"Because it is useful and smart."
"Why does he know how?"
"Because it is useful to know."
"How did he learn it?"
"He taught himself because he knew it would be useful. Look I don't try to control your character."
LATER! It has come to this, the party has managed to lure an overzealous Jaya into their trap, but her capabilities prove greater than the party estimated. Now they are locked in lethal conflict. What will they do? Try to escape, regroup and replan, fight to their last, make a bargain? Nope, because,
"I at last cast my greatest spell, stopping time allowing us to escape."
"How?"
"Because of fantasy."
That kind of 'roleplaying' is, pardon me, total bull. It's why I support stats and structure and all that. People all want to be the best, all want to solve all the problems, and like to ruin the tension, usually causing anti-climax.
So yes, it is completely reasonable to ask 'why?' and expect a good answer. Heaven forbid something be 'inconvenient' for your fantasy characters.]
This was taken directly from the words of a guy on the other I site I RP at, and so I just wanted to put this up for future reminders. Will note more memorable advice later on.
I was hoping this was going to become a RP thread... still a good thread, just a bit disapoint.